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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Dec 2008

    Default [4E] Brute Strike VS Martial Power Dailies

    I recently bought Martial Power, and while on the whole I am fairly impressed with it, I'm little confused about how the level 1 fighter daily powers balance with those from the players handbook. Harriers Ploy, Lasting Threat and Flanking Assault (from MP) all let you do 3[W] damage, along with an additional effect (admittidly Flanking Assault can only be used while flanking, but also does half damage on a miss). Brute Strike (from core) on the other hand, just does 3[W] damage. That's it.

    Was there some errata for Brute Strike that I don't know about (I checked the Errata PDF and its not in there), or am I just missing something here.

  2. - Top - End - #2
    Barbarian in the Playground
     
    PirateCaptain

    Join Date
    Sep 2008
    Location
    The Hurricane State
    Gender
    Male

    Default Re: [4E] Brute Strike VS Martial Power Dailies

    ok, I don't have my books in front of my (vacation) but are there other differences like how to hit? (str vs ac etc)
    Boo!

    Steam ID: Dublock

    Battle tag: Dublock 1-7-2-5

    Feel free to add me but say GitP :)

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Mar 2007
    Gender
    Male

    Default Re: [4E] Brute Strike VS Martial Power Dailies

    Brute Strike and Lasting Threat are reliable, meaning they don't get lost on a miss. Unfortunately Lasting Threat is then better, I think as a means to replace it.

  4. - Top - End - #4
    Ogre in the Playground
     
    skywalker's Avatar

    Join Date
    May 2007
    Location
    Knoxville, TN
    Gender
    Male

    Default Re: [4E] Brute Strike VS Martial Power Dailies

    Quote Originally Posted by Cyclone49 View Post
    I recently bought Martial Power, and while on the whole I am fairly impressed with it, I'm little confused about how the level 1 fighter daily powers balance with those from the players handbook. Harriers Ploy, Lasting Threat and Flanking Assault (from MP) all let you do 3[W] damage, along with an additional effect (admittidly Flanking Assault can only be used while flanking, but also does half damage on a miss). Brute Strike (from core) on the other hand, just does 3[W] damage. That's it.

    Was there some errata for Brute Strike that I don't know about (I checked the Errata PDF and its not in there), or am I just missing something here.
    We had an argument about this when Martial Power first came out.

    The conclusion was, Lasting Threat basically kicks Brute Strike's hind end, except if you're the rare fighter who doesn't want to perma-mark an enemy. This can be useful if you're the second defender of the party, and the other defender is more geared towards tanking. For instance, you're the battlerager/great weapon fighter, and the other defender is a sword-and-board Paladin wearing plate and a heavy shield. Since Lasting Threat's mark is forever, you could actually get yourself killed since the Paladin can't take the heat off of you.
    I am continuing to have a social life. Sorry for the inconvenience.
    Serious-Jedi-Me-Avatar by RTG0922. Thanks. Cat-assassin-avatar by onasuma, who I was too dumb to thank. Thanks for that too!

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