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  1. - Top - End - #1
    Orc in the Playground
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    Default [3.5] Illusion-focused sorcerer?

    I'm looking to make a sorcerer that primarily deals in illusions. I know that I could just do something standard and pick illusion spells, but I was wondering if there were any PrCs or other neat toys for illusiony casters.

    Thanks!

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    Ogre in the Playground
     
    monty's Avatar

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    Default Re: [3.5] Illusion-focused sorcerer?

    Shadowcraft Mage. Done right, you basically get all of evocation and most of conjuration (possibly better) through your image spells. Versatility? Yes, please.
    Last edited by monty; 2008-12-29 at 10:47 PM.
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    Orc in the Playground
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    Default Re: [3.5] Illusion-focused sorcerer?

    Looks nifty. I'm perusing build guides now. Thanks.

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    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: [3.5] Illusion-focused sorcerer?

    Play a Beguiler instead. You get to be a skill-monkey in addition to a full caster.

    If you want to make a specialist, Wizards are also much better since they can do Master Specialist.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  5. - Top - End - #5
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: [3.5] Illusion-focused sorcerer?

    Hi

    And Beguilers get more HP, and can wear Lt Armour.

    Cheers
    Paul H

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    Keld Denar's Avatar

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    Default Re: [3.5] Illusion-focused sorcerer?

    Builds

    The mechanics and strategies are listed there. Pretty strong, and not terribly overpowered as long as you don't subscribe to the shadow miracle crowd, because that will get a DMG thrown at you faster than you can say OP...and those things are pointy!
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
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  7. - Top - End - #7
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: [3.5] Illusion-focused sorcerer?

    Hi

    Personally prefer a Grey Elf Beguiler (PHBII). The higher Int, plus bonuses to Listen, Search & Spot also make for a better Trap Finding & spellcasting. Wpn profs. are pretty good too.

    High Int, with SF Enchantment/Unsettling Enchant. are a good combi. Keep flinging those Whelms at fighter types to reduce their attacks & AC by 2 for 1 round. If they fail their saves the (non-lethal) damage is just bonus. Legion of Sentinels is also a good battlefield control spell.

    Just think of him as an over specialised Enchanter/Illusionist and you won't go far wrong.

    Cheers
    Paul H

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    RedWizardGuy

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    Default Re: [3.5] Illusion-focused sorcerer?

    Quote Originally Posted by Keld Denar View Post
    Builds

    The mechanics and strategies are listed there. Pretty strong, and not terribly overpowered as long as you don't subscribe to the shadow miracle crowd, because that will get a DMG thrown at you faster than you can say OP...and those things are pointy!
    However, if you can get away with shadow miracle...

    For general build strategies you definitely have to go gnome and pick up spell focus and gsf illusion. Also, remember that you get Conjuration (Creation) spells through shadow illusion (this means almost all of the fun conjuration spells too). Talk with your DM too. See if he will allow creation of say a quasireal bridge using the above ability.

    (BTW, the current ruling at my table is that a DMG deals 1d4 bludgeoning damage, not piercing.)
    I'd change the world, but God won't give me the source code

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    Barbarian in the Playground
     
    DruidGuy

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    Default Re: [3.5] Illusion-focused sorcerer?

    Hi

    What's a Shadow Miracle?

    As for Gnomes - Grey Elves do better because their high Int not only grants a higher DC to any Int based spell, but possible even more spells, as well as more skill points, etc.

    Beguilers gain 'bonus' spells from the Enchantment & Illusion schools. Also, they have a bigger starting set of spells 'known' per level, as spont casters. (No fiddling which spells to memorise each day).

    But each to their own. Some campaigns may be race specific. (If Elves weren't allowed I'd play a Gnome Beguiler).

    Cheers
    Paul H

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    Flickerdart's Avatar

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    Default Re: [3.5] Illusion-focused sorcerer?

    Quote Originally Posted by Paul H View Post
    What's a Shadow Miracle?
    It's a very cheesy build where a Shadowcraft Mage (or something) casts 120% real Miracles from 0th level slots, and they regenerate in 10 minutes. RAW legal, but insane.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  11. - Top - End - #11
    Ogre in the Playground
     
    monty's Avatar

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    Default Re: [3.5] Illusion-focused sorcerer?

    Quote Originally Posted by Paul H View Post
    As for Gnomes - Grey Elves do better because their high Int not only grants a higher DC to any Int based spell, but possible even more spells, as well as more skill points, etc.
    However, Shadowcraft Mage is gnome-specific.
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    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


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    Barbarian in the Playground
     
    DruidGuy

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    Default Re: [3.5] Illusion-focused sorcerer?

    Hi

    OK - Gnome only, but where's it from?

    Cheers
    Paul H

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    Ogre in the Playground
     
    monty's Avatar

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    Default Re: [3.5] Illusion-focused sorcerer?

    Races of Stone.
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    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  14. - Top - End - #14
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: [3.5] Illusion-focused sorcerer?

    Hi

    Anyone got a link to the prereqs & advancement for Shadowcraft Mage?

    Cheers
    Paul H

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    Titan in the Playground
     
    Jack_Simth's Avatar

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    Default Re: [3.5] Illusion-focused sorcerer?

    Quote Originally Posted by Flickerdart View Post
    It's a very cheesy build where a Shadowcraft Mage (or something) casts 120% real Miracles from 0th level slots, and they regenerate in 10 minutes. RAW legal, but insane.
    The legality is debatable. It requires a somewhat tortured line of reasoning - that adding it to "your" list the same as adding it to "the sorcerer/Wizard spell list". As a great many such builds decide to ban Evocation, it becomes particularly problematic.

    Quote Originally Posted by Paul H View Post
    Hi

    Anyone got a link to the prereqs & advancement for Shadowcraft Mage?

    Cheers
    Paul H
    Try Crystalkeep; their indexes generally give the first two levels' worth of advancement. To get the full listing, though, you'll need to pick up Races of Stone.
    Last edited by Jack_Simth; 2009-01-02 at 07:40 PM.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: [3.5] Illusion-focused sorcerer?

    Quote Originally Posted by Paul H View Post
    Hi

    Anyone got a link to the prereqs & advancement for Shadowcraft Mage?

    Cheers
    Paul H
    Like Jack_Smith said (page 73), not really right to print out the entire thing here. I will say though that their signature ability (to turn illusion spells into shadow evocation and conjuration spontainiously) occurs at level 3, the rest it really just neat bonuses.
    What in the name of German alternative rock group Falco are you doing here?

  17. - Top - End - #17
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: [3.5] Illusion-focused sorcerer?

    Hi

    If anyone else hasn't got access to Shadowcaft Mage, what about Beguiler/Wiz/Ultimate Magus mix?

    Grey Elf (32pt Buy)
    Str 10 Dex 16 Con 12 Int 18 Wis 10 Cha 14

    1) Beguiler. Armoured Mage,Trapfinding. (Sudden Extend)
    2) Beguiler. Cloaked Casting (+1DC), Surprise Casting
    3) Wizard. (Scribe Scroll, SF Illusion)
    4) Wizard. +1 Int
    5) Wiizard.
    6) Ultimate Magus. Arcane Spellpower 1, (Sudden Empower)
    7) UM. Expanded Spell Knowledge, (0 or 1st lvl)
    8) UM. Augmented Casting. +1 Int
    9) UM. Arcane Spellpower +2, Expanded Spell Knowledge (2nd lvl or lower) (SF Enchant)
    10) UM. Bonus Metamagic Feat - Sudden Maximize?
    11) UM. Expanded Spell Knowledge (3rd lvl or lower)
    12) UM. Arcane Spell Power +3, (Unsettling Enchantment) +1 Int
    13) UM. Expanded Spell Knowledge (4th lvl or lower)
    14) UM. Bonus metamagic Feat
    15) UM. Arcane Spellpower +4, Expanded Spell Knowledge (5th lvl or lower). GSF Illusion.

    You get full Beguiler spell progression, but wizards progress every level except 1st & 4th. So you're casting 6th lvl spells for both Beguiler & Wizard.

    Bonuses:
    1) Add Wizard spells to your Beguiler list.
    2) Can 'spont' metamagic feats to your spells by using up a spellslot of the other class. (Eg. Use cantrip to Sudden Empower a spell).
    3) Add Arcane Spell Power to caster levels of both classes (+4 at lvl 10)
    4) Sets you up for Nightmare Spinner or continue with Beguiler
    5) More HP/Skill points than Wizard, and can wear Armour!
    6) Is pure Int based spellcasting.
    7) Lots of spells between classes

    Cons:
    1) Less HP/Skill points than pure Beguiler
    2) Lose 3 levels of spell class for Beguiler, 4 for Wizard

    Now you can Sudden (Metamagic Feat) by just burning a cantrip from the other class! (8/day at UM 10). You're CL Beguiler 16, Wizard 15. And when you surprise a target your spell's DC increases by one!

    Cheers
    Paul H
    Last edited by Paul H; 2009-01-02 at 08:29 PM.

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