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2008-12-31, 03:08 PM (ISO 8601)
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Implausible and idiotic D&D weapons
So this thread is for pointing out any weapns which simply dont make sense
I call Orc Double Axe and Dire Mace both for very similar reasons.
In order to strike with an axe or a mace effectively you need strenght in your strike. It is only achievable by wide movement. You cannot thrust with it so you simply cannot generate the energy of movement without decapitating yourself mid-strike. Dire Mace has much the same problems. Any more desing brainfarts that no-one would actually use?
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2008-12-31, 03:11 PM (ISO 8601)
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- May 2007
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- Land of Frostbite
Re: Implausible and idiotic D&D weapons
Dire Flail.
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2008-12-31, 03:13 PM (ISO 8601)
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- Aug 2008
Re: Implausible and idiotic D&D weapons
Yeah that's even worse than my examples.
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2008-12-31, 03:18 PM (ISO 8601)
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Re: Implausible and idiotic D&D weapons
Throwing glass bottles of Holy Water/Acid/Alchemist's Fire like grenades. It just seems like they wouldn't always break or splash as much as the rules say. Shouldn't they be dealing slashing/piercing damage from the shattered glass, anyhow?
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2008-12-31, 03:18 PM (ISO 8601)
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Re: Implausible and idiotic D&D weapons
In D&D, the Sai. A weapon designed for disarming but worse than every other weapon that a Monk can use.
Really, who makes a disarming light weapon that only grants +4 bonus? It will only negate the -4 for being light.
Might as well use a Quarterstaff (+4 for being 2 handed and no penalty).
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2008-12-31, 03:20 PM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Implausible and idiotic D&D weapons
Your description is very vague, as there are many more important reasons why dire mace or axe don't make sense - like the fact that the very soil of mace or axe is mass concentrated on the end... Not on both ends.
Anyway, warhammer and greataxe don't have any sense drawn as in Players Handbook.Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2008-12-31, 03:31 PM (ISO 8601)
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- Jun 2007
Re: Implausible and idiotic D&D weapons
Spiked chain and any double ended weapons. Aside from staves. The others are just absurd. Oh and the sling being a simple weapon. Slings are anything but simple to use.
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2008-12-31, 03:36 PM (ISO 8601)
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2008-12-31, 03:37 PM (ISO 8601)
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- Jul 2008
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- Poland
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Re: Implausible and idiotic D&D weapons
Braid blade.
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2008-12-31, 03:38 PM (ISO 8601)
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- Mar 2007
Re: Implausible and idiotic D&D weapons
Its not in fact. There are several very similar chain weapons. Such as the Surujin (Not spiked per say) or the chain whip.
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2008-12-31, 03:38 PM (ISO 8601)
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Re: Implausible and idiotic D&D weapons
Most of the swords are ridiculous to use if you go by their weight in the PHB.
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2008-12-31, 03:39 PM (ISO 8601)
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2008-12-31, 03:45 PM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Implausible and idiotic D&D weapons
No, I won't say ridiculous. 4 pounds is very heavy for one handed sword, but there are many modern replicas that work fairly OK being that weight. The one handed sword like that wouldn't be very good, unless very well thought and crafted, but it would be passable. Not ridiculous.
Same for other swords, hell some bihanders actually were 8 pounds.
Some other weapons weight, like 8 pound mace indeed is ridiculous though.Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2008-12-31, 03:49 PM (ISO 8601)
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- Jan 2007
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- Central Texas
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Re: Implausible and idiotic D&D weapons
Any bludgeoning weapon made mithral, since you lose half the weight and should do a bit less damage.
If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
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2008-12-31, 03:54 PM (ISO 8601)
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- Mar 2007
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- Fresno (yes, THAT Fresno)
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2008-12-31, 03:54 PM (ISO 8601)
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- Mar 2008
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- Koth
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2008-12-31, 03:56 PM (ISO 8601)
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- Aug 2008
Re: Implausible and idiotic D&D weapons
Double bladed ones are actually not nearly as bad thought still bad desing. You can plausibly thrust with them putting your weight behind a blow without cleaving yourself in half.
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2008-12-31, 03:57 PM (ISO 8601)
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- Jul 2005
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2008-12-31, 04:06 PM (ISO 8601)
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- Jan 2007
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- Eastern NC
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Re: Implausible and idiotic D&D weapons
I think THIS THREAD is appropriate. And THIS post in particular.
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2008-12-31, 04:07 PM (ISO 8601)
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- Jun 2006
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Re: Implausible and idiotic D&D weapons
Well, that won't be such problem, just use more mithrall than you would use steel and balance definetly. I suppose that if mithral is so super material, much is possible with it.
Here are real hits:
Heavy weapons, such as those from from gold or platmum, are unwieldy but inflict additional damage
Only weapons made entirely or largely of metal (such as swords or axes) are affected; other weapons (such as spears) are not.
Both taken from here, not sure in what source they appeared in.Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2008-12-31, 04:23 PM (ISO 8601)
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- Oct 2005
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- NC
Re: Implausible and idiotic D&D weapons
A list of weapons which do make sense would be shorter. Most of D&D's weapons stats are built for 'game' purposes rather than simulation. If you're comparing to real weapons I doubt a single one got everything correct.
But some of the more foolish weapons would include all double weapons other than a staff, the spiked chain, and the maul (depending on the supplement it was listed as up to 20 lbs if I remember correctly).-
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2008-12-31, 05:23 PM (ISO 8601)
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Re: Implausible and idiotic D&D weapons
Sai doing slashing damage, as if they're a type of sword.
They are actually held down the side of the forearm and are completely blunt, with a blunt tip, and would do bludgeoning damage as you punch with the 'pommel'.
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2008-12-31, 05:32 PM (ISO 8601)
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Re: Implausible and idiotic D&D weapons
Any weapon made from gold. Since it's a soft metal, it'd break on impact.
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2008-12-31, 05:35 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Implausible and idiotic D&D weapons
The Gyrspike. If you don't know what I'm talking about, open up the Arms and Equipment Guide to the new weapons... and just weep.
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2008-12-31, 05:37 PM (ISO 8601)
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- Oct 2007
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Re: Implausible and idiotic D&D weapons
Heavy Crossbows dealing minimal damage.
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2008-12-31, 05:48 PM (ISO 8601)
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Re: Implausible and idiotic D&D weapons
spiked chain
some of these complaints work for a lot of other oversized weapons, too.
EDIT: the siangham. Goes in with the lot of monk weapons that just plain suck. (also: requires exotic weapon proficiency for what is effectively a chopstick)Last edited by Dr Bwaa; 2008-12-31 at 05:49 PM.
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2008-12-31, 05:52 PM (ISO 8601)
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Re: Implausible and idiotic D&D weapons
Whip dagger.
Not as insane as some but putting a knife on the end of a bull whip? Seems like a good way to hurt yourself."Buddy, if I bothered to think like that would I be standing here today with an octopus-god larva growing out of my neck?"
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2008-12-31, 05:57 PM (ISO 8601)
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- Feb 2008
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Re: Implausible and idiotic D&D weapons
While the weapon itself is not implausible, I always thought that it was ridiculous that a bastard sword required the exotic weapons proficiency.
So, let's see, a one-handed sword can be wielded using the martial weapons profiency. And a two-handed sword can be wielded using the martial weapons profiency. But a sword that can be wielded either one- or two-handed requires an additional proficiency?!
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2008-12-31, 06:05 PM (ISO 8601)
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- Dec 2006
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Re: Implausible and idiotic D&D weapons
The double axe is feasible, with incredible strength, but you certainly shouldn't be able to apply 1 and 1/2 strength bonus to it or wield it in two hands for power attack bonuses.
The dire-flail is just inane.
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2008-12-31, 06:05 PM (ISO 8601)
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Re: Implausible and idiotic D&D weapons
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