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  1. - Top - End - #1
    Barbarian in the Playground
     
    String's Avatar

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    Default [4eZombieHomebrew] Left 4 Dead


    "TANK! RUN!" - Louis
    Tank Infected Level 5 Elite Brute
    Large natural animate (undead) xp 400
    Initiative +0 Senses Darkvision, Perception +0
    HP 160; Bloodied 80
    AC 19; Fortitude 21 Reflex 19 Will 9
    Immune disease, poision; Resist 10
    Saving Throws +2
    Action Points 1
    Speed 5
    (!) Slam (standard; at-will)
    +8 vs AC; 2d8+4 damage and target is pushed 2 squares
    ! Smash (standard; at-will)
    +8 vs AC; 1d10+ 4 and target is knocked prone
    -> Debris Toss (full-round; encounter, recharge 5,6)
    Ranged 10; +6 vs AC; 3d10+4 and target is knocked prone
    Tank's Fury
    When the Tank is first bloodied in an encounter, he regains one use of the Debris Toss power
    Alignment Unaligned Languages-
    Str 20 Dex 14 Wis 6
    Con 16 Int 4 Cha 4

    Tank Tactics
    The Tank will generally open a fight by targetting the nearest enemy with Debris Toss, then moving in, scattering Enemies with Slam and then continuing to hammer them with Smashes until they stop fighting back

    ---

    Hunter Infected Level 5 Skirmisher
    "Careful, people...I hear a Hunter..."- Bill
    Medium natural animate (undead) xp 200
    Initiative +3 Senses Darkvision, Perception +1
    HP 60; Bloodied 30
    AC 20 Fortitude 18 Reflex 17 Will 16
    Immune disease, poison
    Speed 8, climb 8
    (!) Claw (standard; at-will)
    +10 vs AC; 1d10+4 damage
    ! Pounce (standard; at-will)
    The Hunter moves up to 8 squares and makes a claw attack. If the
    attack hits, the target is knocked prone
    ! Rend (standard; at-will)
    Only against prone targets; The hunter makes two claw attacks. If both
    hit, the target is immobilized (save ends).
    Skills Stealth +12, Athletics +14 Acrobatics +12
    Alignment Unaligned Languages
    Str 18 Dex 15 Wis 12
    Con 12 Int 6 Cha 6

    Hunter Tactics
    Hunters prowl and circle around targets, picking out the one that looks the easiest to take down with Pounce or has isolated itself before knocking them down and using Rend with abandon. If spotted from outside pounce range,
    Hunters will flee and try to attack from an unseen angle.


    "Smoker got Zoey!"- Francis
    Smoker Infected, Level 5 Lurker
    Medium natural animate (undead) xp 200
    Initiative +5 Senses Darkvision, Perception +2
    HP 46; Bloodied 23
    AC 19 Fortitude 17 Reflex 18 Will 15
    Immune disease, poison
    Speed 5
    (!) Claw (standard; at-will)
    +10 vs AC; 1d10+4 Damage
    (!) Tongue Snatch (full-round; at-will)
    Reach 8; +12 vs AC; The target is grabbed (until escape) and is pulled 3 squares. A target trying to escape the grab takes a -4 penalty to the check
    Sustain minor: Target is pulled 2 squares.
    -> Constrict (minor; encounter recharge on 4,5,6)
    Grabbed target only; +8 vs Fortitude; 3d8+4
    # Noxious Cloud (When reduced to 0HP or less)
    Burst 3 centered on Smoker; +8 vs Fortitude; Target becomes Weakened and Dazed (Save ends both). In addition, the area of the burst is considered Heavily obscured for 3 rounds and Lightly obscured for 2 rounds after that.
    Alignment Unaligned Languages-
    Skills +14 Stealth
    Str 14 Dex 18 Wis 10
    Con 10 Int 6 Cha 4

    Smoker Tactics
    Smokers skulk in the shadows, using altitude and cover to their advantage. They wait for enemies to be
    suitably distracted before attacking with Tongue snatch and pulling the
    target away to either Claw or Constrict to death

    --

    This is my first attempt at homebrewing monsters, inspired by the game Left 4 Dead and my new 4e MM.

    EDIT1: Re-did the Smoker a bit, lowering his range on Tongue Snatch, Re-doing the Noxious Cloud power, and added immunities to disease and poison to it and the Hunter.

    EDIT2: Added quotes, for fun
    Last edited by String; 2009-01-02 at 03:30 PM. Reason: Smoker Re-vamp
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    Ogre in the Playground
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    Bravo! I'd never want to fight one of your Tanks, my characters don't have auto-shotguns. I like these, they have the tactics and feel of the zombies from L4D. A proud addition to any necromancery's army I'm sure.

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    Titan in the Playground
     
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    I haven't played this game, but is it correct to assume that the Smoker Infected does not have a 50' tongue? Apart from the fact that there is nothing with Reach 10 (it only goes up to 4) and that there are no longer full-round actions in 4e, these are very well done.
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    Quote Originally Posted by Shadow_Elf View Post
    I haven't played this game, but is it correct to assume that the Smoker Infected does not have a 50' tongue? Apart from the fact that there is nothing with Reach 10 (it only goes up to 4) and that there are no longer full-round actions in 4e, these are very well done.
    Smokers do have exceptionally long tongues, not sure about 50 feet. However, I think the effect he was going for with reach 10 was bow range, but it's not seperate from the Smoker's body like a projectile attack.

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    Barbarian in the Playground
     
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    I'm a notoriously bad judge of distance, but I do know that I have been surprised with the length of the Smoker's reach. I will probably scale it back. I have also realized that I forgot to put Immunities on the Hunter and Smoker. Thanks for all the feedback.I'm working on the Boomer and Witch now, but they are proving problematic to model.


    There are no longer full-round actions? So the longest it can take is a Standard? Hm. Interesting.
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    In the actual game Left 4 Dead, Smokers have at least a 100 foot tongue and I think the max is 200ft.

    As for the Boomer it needs to have little health compared to the hunter/smoker, at least half. And the main attack at medium range is the Boomer Bile, which should summon a bunch of Infected. When he blows up, anyone with in 1-2 squares gets a Reflex save or gets covered.

  7. - Top - End - #7
    Barbarian in the Playground
     
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    I'm having trouble picking role for the bOomer, and all similar mechanics (summoning allies) seem to belong to really high-level Controllers or Solo's (Pit Fiend, Berbalang)

    So I don't know how to balance it.

    But I'm gonna try to write up the common Infected and Boomer today.
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    Well, instead of summoning them, what if it allowed all Infected within a certain area to Shift closer to the target of the attack? That accomplishes the same thing without the summoning aspect...just make it a big range.

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    Barbarian in the Playground
     
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    Do you think letting the Infected shift their speed toward the slimed target would be too much?
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    Well, not for an encounter power. For an at-will though, I'd say no more than 1 square. Maybe an encounter power with a recharge of 6...just enough to get the effect, and then keep everyone at melee range.

    Something like that.

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    Barbarian in the Playground
     
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    "No zombie is safe from Chicago Ted!" - Chicago Ted?
    Common Infected Level 5 Minion
    Medium natural animate (undead) xp 50
    Initiative +2 Senses Darkvision, Perception +1
    HP 1, a missed attack never damages a minion
    AC 15 Fortitude 15 Reflex 10 Will 8
    Speed 5
    Immune disease poison

    (!)Claw (standard; at-will)
    +8 vs AC; 8 damage

    Alignment Unaligned Languages -
    Str 16 Dex 15 Wis 12
    Con 10 Int 4 Cha 6

    Infected Tactics
    Run towards anything that isn't an Infected. Hit it. A lot. If it makes noise and lights, then thats even better.
    ---

    Common Infected. Essentially the Zombie Rotter pumped up a bit
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    Barbarian in the Playground
     
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    This is pretty cool. How about you make witches lvl 7 solo's. They could have a -5 stealth check too cover the whole crying thing, and make sure they don't attack off the start. Also, are you going to be covering the characters?
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    Barbarian in the Playground
     
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    I wasn't planning on statting the survivors, if only because they are completely statisically identical, and also not your standard Sword and Sorcery characters. If I were to do fantasy versions of them, they'd all end up being Archer Rangers or something...

    The Witch is coming along. I'm scouring my MM for ideas.
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    Default Re: [4eZombieHomebrew] Left 4 Dead

    I suggest making Common Infected level 4 minions, maybe a lower level than that.

    That way you can chuck a lot of them at the players to simulate the Horde.
    I can already imagine that somewhere, there is a lovecraftian world that is horrified by someone writing about a place like Earth.

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    Default Re: [4eZombieHomebrew] Left 4 Dead

    Well the Boomer Bile in the game causes a bunch of infected to just swarm and attack that one target. So to avoid summoning more of them, even if that is what it does, just have all the Infected in a large area shift their speed toward the target and can only attack the target like what other people said. This would be an encounter power with a slowish recharge.

    Then when they kill it, all targets in melee range get slimed and those 10ft (2 squares?) get a reflex to avoid the bile.

    Maybe for another minor thing, you could have Infected be attracted to the Boomer so they already start following it even if it hasn't exploded or vomited.

    Don't forget to have the bile screw up the vision/aim of the person who was vomited on.

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    Default Re: [4eZombieHomebrew] Left 4 Dead

    Pills



    'Grabbin' peels.'

    Item, 50 gp
    Use as a minor action.
    You may take an extra second wind this encounter.

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    Sorry, I don't know how one would formulate it in 4e.

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    Default Re: [4eZombieHomebrew] Left 4 Dead

    Quote Originally Posted by Illiterate Scribe View Post
    Pills

    'Grabbin' peels.'

    Item, 50 gp
    Use as a minor action.
    You may take an extra second wind this encounter.

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    Sorry, I don't know how one would formulate it in 4e.
    I'd go with temporary HP equal to your healing surge value.

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    Barbarian in the Playground
     
    String's Avatar

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    Default Re: [4eZombieHomebrew] Left 4 Dead

    Inspired by the pills...

    Ranged Weapons
    Simple Ranged Weapons
    One-Handed
    {table]Weapon|Prof.|Damage|Range|Price|Group|Properties
    Pistol|+2|1d10|12/20|50gp|Firearm|Magazine(15),Offhand, Load Move, Small[/table]
    Two-Handed
    {table]Submachine Pistol|+1|2d6|8/16|65gp|Firearm|Magazine(20), Load Move,
    [/table]
    Military Ranged Weapons
    Two-Handed
    {table]Shotgun|+1|2d8|5/10|50gp|Firearm|Load Standard, High Crit
    Automatic Rifle|+3|2d10|10/20|80gp|Firearm|Load Move, Magazine(30)[/table]
    Superior Ranged Weapons
    Two-Handed
    {table]Automatic Shotgun|+2|2d8|5/10|80gp|Firearm|Load Move, Magazine(10), High Crit
    Hunting Rifle|+3|2d12|15/30|65gp|Firearm|Load Standard, Magazine (15), High Crit[/table]

    New Weapon Group
    Firearm: A firearm is a ranged weapon, and can be used with any power that requires a ranged weapon, but not one that specifies a particular weapon.

    New Weapon Properties:

    Magazine: This weapon has an internal or external magazine for holding ammunition. As such, the weapon can fire more often before needing to reload. The number of shots a weapon can fire before needing to reload is included in parentheses after the property (ie. a weapon with the Magazine (8) property could fire 8 shots before needing to reload)


    That's it for now.
    Last edited by String; 2009-01-06 at 12:18 PM.
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