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Thread: Cleric Help

  1. - Top - End - #1
    Barbarian in the Playground
     
    ClericGuy

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    Default Cleric Help

    Hey, I could use a little help. I've been running my cleric mostly as a healbot dude because there are more dedicated fighters in the group, but we've been separated and forced to go solo for awhile. He's a level 9 halfling cleric and I am having difficulty deciding on spells/fighting style. Should I go self-buffing spells or stuff that outright kills things? He isn't very optimized, hence why I could use some help. Thanks in advanced for any advice
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

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    Colossus in the Playground
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    Default Re: Cleric Help

    Pack a buff suite (Divine Power, Divine Favor, perhaps Quickened via. Rod of Lesser Quicken, and perhaps Righteous Might) coupled with some Save-Or-Sucks (everything from Cause Fear to Slay Living) and Wands for curing (along with prepared Heals once you qualify). Cleric is definitely among the best characters to solo with.
    Last edited by Eldariel; 2009-01-02 at 03:22 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

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    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Cleric Help

    Thanks. Most of the time I am simply healing and throwing the occasional spell to hold of a monster and let the others deal with it so soloing with this dude is something I am not used too. Doesn't help he is a small halfling prone to being tied up
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  4. - Top - End - #4
    Colossus in the Playground
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    Default Re: Cleric Help

    Quote Originally Posted by jguy View Post
    Thanks. Most of the time I am simply healing and throwing the occasional spell to hold of a monster and let the others deal with it so soloing with this dude is something I am not used too. Doesn't help he is a small halfling prone to being tied up
    Halfling is probably better off shooting arrows than meleeing anyways (if you have the Dex). Something to consider anyways; although the given buff suite makes even Str 10 Cleric a very potent melee machine.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

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    Troll in the Playground
     
    SamuraiGuy

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    Default Re: Cleric Help

    There's a lot to be said for the Cleric's save-or-die compliment. You have access to 5th level spells. Pack Slay Living for wizard types with poor con saves (and hp), and for the bruser types, you can't go wrong with planeshift. Most big monsters have very poor will saves, making them great candidates for community service in the elemental planes or Limbo.

    If you think you're going to be up against mobs instead, Inflict Light Wounds (mass) is a potent spell, able to drop many small enemies at once. Two castings of ILW(M) will probably decimate any force of CR 3 or lower enemies.

    Since your party is split you're going to need reinforcements. Why not summon them? If you use your 5th level spells for potent save-or-dies, you can use your 4th level spells to summon Fiendish Dire Wolves or multiple Celestial Bison, who have a lot of HP, boast damage reduction and magic weapons, and can smite evil.
    Last edited by Human Paragon 3; 2009-01-02 at 04:28 PM.
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  6. - Top - End - #6
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Cleric Help

    I'll write that down.

    Hey, on a side note, my guys poor riding dog was slain recently and couldn't be raised (he was eaten, made me sad. Got revenge. Who knew animated rope could be used in sadistic executions?) and was wondering if you guys had any suggestion for another mount for this guy. I was thinking another riding dog but I am open to new things.
    Last edited by jguy; 2009-01-02 at 04:30 PM.
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  7. - Top - End - #7
    Colossus in the Playground
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    Default Re: Cleric Help

    There's a bunch of flying mounts available in Monster Manual. Giant Eagle chicks cost 4000gp, Griffon 7000gp, Hippogriff is 3000gp, Giant Owl chick would be 4000gp, Pegasus 3000gp, Spider Eater is 3000gp and that's all for creatures you could purchase in Monster Manual. On those levels, one of those could be much more durable as they have more HP, saves and so on. Griffon would be quite durable at 59 HP (plus any Con-boosters and such you give it) and 7 HD. You could even try to find an advanced Griffon. But on those levels, if your old reliable passed away, I'd try to get a magical beast as a mount, to avoid unnecessary deaths.
    Last edited by Eldariel; 2009-01-02 at 04:44 PM.
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    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  8. - Top - End - #8
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Cleric Help

    Flying mounts are usually a hindrance in the campaigns we run in due to the amount of dungeon crawling, hence why I got a dog first time. I'll spend some time researching mounts
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

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    Ogre in the Playground
     
    Darth Stabber's Avatar

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    Hippogriff mounts always the win!!!!!!!
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    Colossus in the Playground
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    Default Re: Cleric Help

    Quote Originally Posted by jguy View Post
    Flying mounts are usually a hindrance in the campaigns we run in due to the amount of dungeon crawling, hence why I got a dog first time. I'll spend some time researching mounts
    Well, just because they can fly doesn't mean they couldn't just fold their wings and walk.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  11. - Top - End - #11
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Cleric Help

    That is true for a Griffon or Hippogriff but Giant Owls and Eagles would be hampered a lot underground.
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  12. - Top - End - #12
    Colossus in the Playground
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    Default Re: Cleric Help

    Get a Griffon or Hippogriff then.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  13. - Top - End - #13
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Cleric Help

    lol, I shall when I am able to.
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  14. - Top - End - #14
    Titan in the Playground
     
    Jack_Simth's Avatar

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    Default Re: Cleric Help

    What's your build (including items)? Your strategy will vary based on how well you can pull them off - if you've got lots of Strength and Constitution, and decent armor, self-buffing and wading into melee can work well. If you've got a very high Wisdom, save-or-die spells work well (do note that at this level, most of them are Touch, do you still have to get into melee range). If getting into melee range is a bad idea due to survivability issues, you'll want to go the Summoning route.

    What's your existing build?
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Bugbear in the Playground
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    Default Re: Cleric Help

    Hi

    I had a cleric sounds a lot like yours. Basically whenever it came to combat I would just heal others and screw around with random spells like sound burst. When your on your own just prepare a lot of inflict spells to use in combat. You should have a high AC. I had AC 26 at lvl 5 so I was basically the party tank. You can kill almost anything but because you lack the power of a wizrd or fighter it just usually takes a while longer. Just prepare all of you damage spells, dont bother with buffing it does less in the long run and takes up a valuable spell slot. You can just melee if you want to. Although it took me 6 rounds to kill a wolf. Morningstar doing D6 damage each round rolled three 1's a 2 a 4 and a 5. But I killed it. Alternatively a heavy repeating crossbow is a good idea doing 1d10 damage each round or 1d8 in a halflings case. Hope this helps.
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