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Thread: [Screen Name] The Z Man
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2004-07-20, 05:24 PM (ISO 8601)
- Join Date
- Jan 2004
- Location
- Bensalem, PA
- Gender
[Screen Name] The Z Man
The Z Man
"Good morning, babes."
"Good morning, Z!"
Such is the official greeting between a Z Man and his Babes. Z Men work behind the scenes, directing their babes on secret missions that often have a great importance to the safety of the world. They possess a rare combination of skills that allows them to lead as well as gain tactical information. A typical Z Man lays down his sword or spellbook in favor of his wit and charm. He coaxes, manipulates and directs as required to ensure the success of his Babes.
Z Men always have 3 Babes directly under his control. He does everything in his power to protect and care for his Babes. Often times, a Z Man will assign his Cohort to help his babes, using the Cohort as a face man so he himself can remain anonymous to his Babes.
As a Z Man advances in level, he often learns of other Z Men, but rarely does he ever learn who are Babes, other than those who report directly to him.
Due to the stringent skill requirements, rogues and bards most often become Z Men. Other classes can qualify if they put in the effort, but rarely due so.
To qualify as a Z Man, a character must meet all of the following requirements:
Alignment: non-lawful, non-evil
Skllls: Diplomacy 8 ranks, Gather Info: 8 Ranks, Sense Motive: 8 ranks
Feats: Leadership, Persuasive
Abiliites: Charisma: 15 or higher without magical items
Sex: Male
Special: Must be initiated by an existing member of the class
Hit Points: d6 per level
BAB: Medium (as cleric)
Saves: Will and Fort good; reflex bad
The following are class skills for the Z Man:
Appraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (Int), Profession (Wis), Sense Motive (Wis), Speak Language (N/A)
Skill Points per Level: 4 + Int mod
Level 1: Alias; Contacts
Level 2: Charisma Bonus +1; Leadership Bonus +1
Level 3: Charm Person; Bonus Language
Level 4: Charisma Bonus +2; Leadership Bonus +2
Level 5: Nondetection
Level 6: Charisma Bonus +3; Leadership Bonus +3
Level 7: Knowledge is Power
Level 8: Charisma Bonus +4; Leadership Bonus +4
Level 9: Mind Blank; Bonus Language
Level 10: Charisma Bonus +5; Leadership Bonus +5
Weapon and Armor Proficiencies: A Z Man gains no additional weapon, armor or shield proficiencies.
Alias: Upon adopting this class, a character must change his name to something beginning with Z. He abondons his past name completely; should a Z Man ever divulge to anybody his past name, he may not progress any further in this class and loses all class abilities except for Charisma bonuses.
Contacts (Ex): A Z Man knows many people from many backgrounds. This myriad of contacts grants him a circumstance bonus on all Gather Information checks equal to his Z Man class level.
Charisma Bonus (Ex): Beginning at 2nd level, and every even level thereafter, the Z Man gains an inherent bonus to his Charisma score. The bonus begins at +1 at 2nd level and rises by one every level until the bonus is a +5 inherent bonus at 10th level.
Leadership Bonus (Ex): Beginning at 2nd level, and every even level thereafter, the Z Man gains a bonus equal to half his class level on his Leadership Score for determining followers. This bonus has no effect on the Cohort the Z Man may attract, and all other bonuses and penalties apply as normal.
Charm Person (Sp): The Z Man is a master of influencing others. Beginning at 3rd level, he can cast the spell Charm Person a number of times per day equal to his charisma modifier (minimum 1). The save DC against this effect is equal to 10 + 1/2 class level + the Z Man's Charisma modifier.
Bonus Language: At 3rd level and again at 9th level, the Z Man may choose a bonus language.
Nondetection (Sp): Beginning at 5th level, a Z Man becomes almost impossible to scry upon. He is constantly under the effects of a Nondetection spell. His caster level for overcoming the effect is half his total character level.
Knowledge is Power (Ex): A Z Man understands that knowledge of trivia and other tidbits sometimes makes his job easier. Beginning at 7th level, the Z Man may pick any two knowledge skills and he then receives a competence bonus equal to his class level on those two skills. Once selected, the skills may not be changed.
Mind Blank (Sp): At 9th level, the Z Man's protection against divination spells and similar abilities improves. The Z Man is constantly warded by a Mind Blank effect. His effective cast level for this ability is his total character level.John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2004-07-20, 08:40 PM (ISO 8601)
- Join Date
- Jun 2004
- Location
- California
- Gender
Re: [Screen Name] The Z Man
Add as a prerequiste:
"Must have flirted with at least a dozen women, and at 6 of them must have flirted back."
;D ;D ;D ;D ;D ;D ;D
Ok, obscure inside joke, but Z and M get it! and ai bet giant does too... and come to think of it, a lot of people on this boiard really should.
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2004-07-21, 11:19 PM (ISO 8601)
- Join Date
- Jun 2004
- Location
- Wandering the Graveyard
- Gender
Re: [Screen Name] The Z Man
I love it! :D
Did you consider giving him the Charm Person as a Still Spell? To do so would seem to fit with the class' feel. No need for somatic gestures when words alone will suffice. It makes the ability far more subtle. What about adding Charm Monster at a higher level?
The only other thing I can think of is that it just seems wrong that the two classes don't have some kind of bonus that only works when they are together. Sorry, I'm stuck in OA mode and the only example I can think of is Great Teamwork (page 63) which grants a +4 flanking bonus in place of the normal +2 flanking bonus.
Sorry my feedback is not as thorough as yours, but yours is put togther far better than mine was initially! ;D"If once you start down the dark path, forever will it dominate your destiny..."
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2004-07-25, 05:35 PM (ISO 8601)
- Join Date
- Apr 2004
- Location
- Massachusetts
- Gender
Re: [Screen Name] The Z Man
Originally Posted by Zherog
Originally Posted by Zherog
Originally Posted by Zherog
Originally Posted by Zherog
Originally Posted by Zherog
Originally Posted by Zherog
Originally Posted by Zherog
Originally Posted by Zherog
Originally Posted by Zherog
Originally Posted by Zherog
Originally Posted by Zherog
Originally Posted by Zherog
I'd love to see more class abilities connected to followers (the Babes), but I haven't had chance to look over the Z's Babes class yet, so I'll come back to that later.
Just to reiterate, love the concept!
Get your facts first, and then you can distort them as much as you please. - Mark Twain
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2004-07-26, 05:38 PM (ISO 8601)
- Join Date
- Jan 2004
- Location
- Bensalem, PA
- Gender
Re: [Screen Name] The Z Man
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
As for the table, well... there's two reasons. I generally post custom prestige classes to a different message board (Nifty) and there is no table code there, so I use this general format. Reason two is, honestly, I was too lazy to change the format to work here. ::)
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
Originally Posted by Gorbash_Kazdar
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.