New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9
  1. - Top - End - #1
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
    Location
    Muarzibet, Siraaj
    Gender
    Male

    Default [4e Balance] - Writing a PC as a Monster

    If I put a PC in an encounter as an opponent, what does that do to my EXP budget? Is he a normal monster of his/her level? An Elite? A Solo?

    I'm not talking about the NPC rules in the DMG or applying a class template to a monster. I want this opponent to have a character sheet.

    Any thoughts?
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  2. - Top - End - #2
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

    Join Date
    Nov 2006
    Location
    Stuck in a bottle.
    Gender
    Male

    Default Re: [4e Balance] - Writing a PC as a Monster

    Interesting. He'll have much lower Hp than an expected monster of his level, but he'll also have many more abilities...

    That's actually a good question. I think he'd need to be a higher level than the party by a decent amount (to allow him to not die instantly), but the extra powers and level bonus makes me worried. Maybe about 4-6 levels higher?

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  3. - Top - End - #3
    Barbarian in the Playground
     
    PirateCaptain

    Join Date
    Sep 2008
    Location
    The Hurricane State
    Gender
    Male

    Default Re: [4e Balance] - Writing a PC as a Monster

    I have had two PCs take on a level 4 when they were level 1 (6 of them I admit, against a...something lol) Then I had a level 2 wizard and a paladin take on a level 8 rogue..although I admit the pally got his daily and did over 30 damage (almost his bloodied value) in a single hit wehich helped as lot.
    Boo!

    Steam ID: Dublock

    Battle tag: Dublock 1-7-2-5

    Feel free to add me but say GitP :)

  4. - Top - End - #4
    Ettin in the Playground
     
    Artanis's Avatar

    Join Date
    Sep 2006
    Location
    BFE
    Gender
    Male

    Default Re: [4e Balance] - Writing a PC as a Monster

    You could always just have its character sheet, and strip down an "encounter version" of it using the NPC rules in the DMG for when the party is fighting it.
    Quote Originally Posted by Cheesegear View Post
    Girlfriend and Parents: Why do you spend so much money on that stuff?
    Me: Would you rather I spent all my money on alcohol like others in my peer group?
    G&P: You keep spending as much money as you want!
    Spoiler
    Show
    Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

    Kicking this LP into overdrive: Let's Play StarCraft 2!

  5. - Top - End - #5
    Banned
     
    KKL's Avatar

    Join Date
    May 2008
    Gender
    Male

    Default Re: [4e Balance] - Writing a PC as a Monster

    I'd say an elite of his level.

  6. - Top - End - #6
    Ogre in the Playground
     
    JaxGaret's Avatar

    Join Date
    Dec 2005
    Location
    NYC

    Default Re: [4e Balance] - Writing a PC as a Monster

    I would say that you could represent it as an Elite.

    You can make a character by the rules that is functionally pretty much the same as a PC by simply taking a Standard classed NPC and adding a class template, making it an Elite. It'll be at just about the same power level as the PCs. If it's a single-classed NPC, simply use the same base class and template class. For a multiclassed NPC, use two different classes.

    This is a quick and useful method for making classed NPCs of similar power level to the PCs without having to waste extra time by using the PC creation rules.
    Last edited by JaxGaret; 2009-01-04 at 02:28 AM.
    You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist. - Friedrich Nietzsche

  7. - Top - End - #7
    Bugbear in the Playground
     
    Colmarr's Avatar

    Join Date
    Jul 2008
    Location
    Coffs Harbour, Australia
    Gender
    Male

    Default Re: [4e Balance] - Writing a PC as a Monster

    I agree with previous posters that a fully-formed PC is probably equivalent to a same-level Elite monster.

    Hp will be way lower, but damage capability and/or "battle presence" should be way higher (especially if the PC has its full complement of dailies, utilities and encounter powers available).
    Kudos and thanks to Mortugg for the awesome custom avatar!

    Colmarr's Blog: The Astral Sea.

  8. - Top - End - #8
    Bugbear in the Playground
     
    Zocelot's Avatar

    Join Date
    Nov 2007
    Location
    Toronto
    Gender
    Male

    Default Re: [4e Balance] - Writing a PC as a Monster

    An elite is the XP I'd use, if for no other reason than a PC has about a 50/50 chance of beating an equal level elite.
    Step 1: Get workers to make goods for you.
    Step 2: Sell the goods for a higher amount than what you pay the workers.
    Step 3: ???
    Step 4: Profit!

    Thanks to Mortugg for my current avatar, and for this steampunk version:
    Spoiler
    Show

  9. - Top - End - #9
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Jul 2008

    Default Re: [4e Balance] - Writing a PC as a Monster

    I personally use the rule that PC's count as 1.5 times xp value of a monster of their level. The HP of most PC's is low enough that the party can focus fire them down really quickly, too fast most of the time for them to use all the various powers they have. However, the increased damage and condition output of PC's makes them a greater threat than monsters. I've seen plenty of fights with a PC or several as opponents, and my group generally agrees that they're worth halfway between a normal and an elite.

    Alternatives include:
    1) Make the character, then multiply hp by 1.5 to make it elite-equivalent and call it an elite.
    2) Use the monster creation rules in the dmg to create a generic monster of that level and race, then add the right class template.
    3) Don't pick an XP number. Run the fight, see how much trouble the player's have with it, and then estimate the amount of XP the whole fight should be worth relative to a normal encounter of that level. E.G. the fight seemed about 25% harder than a standard encounter, so give 25% more xp. The DMG already recommends tweaking xp values for fights where terrain or other circumstances grants large advantages or disadvantages to the players, this is just an extension of that idea.
    I spent an hour on the edge of dreams,
    I walked between the worlds,
    and when I woke I never knew
    to which side I had fallen

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •