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    Ogre in the Playground
     
    Darth Stabber's Avatar

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    Default New Sorc Feats(PEACH)

    Divine blessed sorcerer
    Prerequisites - Sorcerer, must worship a deity and have the same alignment as that deity.
    Effect - Knowledge religion is now a class skill for you. Choose a domain your deity can grant, gain that domain ability, and one of your spells of each level is now a prepared slot with the spell of that domain.
    Divine Favored Sorcerer
    Prerequisites - Divinely blessed sorcerer, able to cast 9th lvl spells without preparation, Not true neutral.
    Effect - You may add miracle to your spells known. You also gain 1 alignment subtype that your deity posseses


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    Last edited by Darth Stabber; 2009-01-08 at 05:12 PM.
    My homebrew
    Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbook
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    Titan in the Playground
     
    Knaight's Avatar

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    Default Re: New Sorc Feats(PEACH)

    This seems expensive, one feat should cover all of this.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

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    Ogre in the Playground
     
    Darth Stabber's Avatar

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    Default Re: New Sorc Feats(PEACH)

    Okay, powered up.
    My homebrew
    Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbook
    Quote Originally Posted by The Glyphstone View Post
    Quote Originally Posted by Nerd-o-rama View Post
    Did you just put a gear shift on a lightsaber?
    Redneck laser swords only work in manual.

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    Bugbear in the Playground
     
    The Neoclassic's Avatar

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    Default Re: New Sorc Feats(PEACH)

    To the contrary, I find this overpowered. Wizards and sorcerers lacking access to healing spells is one of their primary balancing factors. If you can take one feat and then be able to switch between cure serious wounds and fireball... I see overpowered (not to mention spotlight stealing) PCs in the near future. So, yeah, the Divinely Blessed Sorcerer looks interesting, but I'd entirely remove the cure/inflict part of it. Gaining access to five to nine spells which would usually be for clerics only plus a domain power is more than enough of a benefit for one feat.

    Divinely Favored Sorcerer looks good though.

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    Barbarian in the Playground
     
    Neek's Avatar

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    Default Re: New Sorc Feats(PEACH)

    Quote Originally Posted by Queenfange View Post
    To the contrary, I find this overpowered. Wizards and sorcerers lacking access to healing spells is one of their primary balancing factors. If you can take one feat and then be able to switch between cure serious wounds and fireball... I see overpowered (not to mention spotlight stealing) PCs in the near future.
    This can already happen. Arcane Disciple, CDiv pg. 79. More or less, you can add spells from that domain to your class spell list. They require Wisdom to cast and for DC, and you can cast or prepare one spell from each level once per day. If you qualify, and take Healing as your domain, you get 1 heal a day.

    As a Sorcerer, this cuts into your spells known, which is a bit of a problem. And you can't exactly spam it. As a Wizard, however... well, Scribe Scroll is all I'm saying.

    Divine Blessed Sorcerer does something a bit odd: You get the domain feat; it's not specific if the spells are added to your class list or to your spells known (this needs to be clarified). You still cast from Int, not Wis. Moreover, you can add a type based on your alignment (Cure or Inflict). This is too much.

    I'd balance the feat against Arcane Disciple, as it's the only way for an arcane spellcaster to get divine spells.

    So, yeah, the Divinely Blessed Sorcerer looks interesting, but I'd entirely remove the cure/inflict part of it. Gaining access to five to nine spells which would usually be for clerics only plus a domain power is more than enough of a benefit for one feat.
    I agree wholeheartedly.

    Divine Favored, on the other hand... it's nice.
    — Nicolaos of Aepternacos


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