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Thread: SWSE Jedi optimization
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2009-01-14, 11:34 AM (ISO 8601)
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SWSE Jedi optimization
Creating a 3rd lvl character for SWSE, I'm not sure what race I want, I know that I want to be a Lightsaber focused Jedi, but beyond that I just don't know. For race I am currently considering Kel Dor for the stat bumps (+2 dex, +2 wis, -2 con), but I really don't like the fact that they have to have breathing equipment full time on most planets and environments.
Current thought for build
Kel Dor Jedi 3
(30 point stat buy)
Str 12
Dex 16
Con 12
Int 14
Wis 16
Cha 10
Talents: block, deflect
Feats: Force Training, Weapon finesse, Rapid Strike
Trained Skills: Use the Force, Initiative, Perception, and Endurance
Force Powers: Battle strike, Force Disarm, Force Push, Mind Trick
Want to focus on defence as time goes buy, but i need a firm base in offense to start with. Thoughts, suggestions, help, optimizations????Last edited by Darth Stabber; 2009-01-14 at 12:06 PM. Reason: Clarity
My homebrew
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2009-01-14, 12:33 PM (ISO 8601)
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Re: SWSE Jedi optimization
What books do you have access to?
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2009-01-14, 12:56 PM (ISO 8601)
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Re: SWSE Jedi optimization
The Kel Dor can make excellent dex-focused jedi, especially on a medium or lower point buy. I have a hard time justifying the loss of a trained skill and feat, but I can see why someone would use a kel dor.
(Besides, Plo Koon was cool.)
I don't think having your charisma that low is really viable, though. I can't see any jedi build not pumping it up to at least 14 (after which abilities get expensive.) All your use the force rolls key off of charisma. Including the block and deflect talents you've already taken.
Base stats of str 10, dex 14, con 12, int 14, wis 14, cha 14
would be better (netting you str 10, dex 16, con 10, int 14, wis 16, cha 14 after racial modifiers). With you taking finesse, you're likely taking ataru as well, there's no point to pumping strength up those other two points, it eventually becomes completely dormant (i'd be tempted to start it at 8, if you can stand the -1 to damage for a few levels.)
Having acrobatics trained is important, too, for defensive purposes. Replace endurance.
Take Skill Focus (Use the Force) as soon as possible. Melee Defense is also a good feat. (Doubly so if you have acrobatics trained, as it greatly increases the effectiveness of fighting defensively - and using melee defense is considered fighting defensively.)
Look into qualifying for Juyo by Jedi Knight PRC level 3 if you want to be a lightsaber duellist supreme. Obviously Ataru is in the plans. Soresu is also a beautiful talent and you are planning to rely on block/deflect, so it's really worth it.Last edited by Talya; 2009-01-14 at 01:01 PM.
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2009-01-14, 01:18 PM (ISO 8601)
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Re: SWSE Jedi optimization
I thought that Use the Force was Wisdom? The only other book that I have is KOTOR, which is the time frame that I am playing in. I am trying to decide whether I want Scum and Villainy or The Force Unleashed.
The reason that I chose Kel Dor over human was that I thought the racial modifiers and lowlight vision were worth it, but human might be better (if UTF is Cha it most certainly is).
So as human
Human Jedi3
Str 12
Dex 14
Con 12
Int 12
Wis 14
Cha 14
Talents: Block, Deflect.
Feats: Weapon finesse, Skill focus(UTF), Force Training, Rapid Strike.
Skills: UTF, Acrobatics, Initiative, Perception.
Force Powers: Battle Strike, Force Disarm, Mind Trick.
also Is Shii-cho worth it when it becomes available? It seems like that Would take alot of shots to bring the check low enough to be really scary, But It only does anything if i am affected by multiple attacks in a turn.Last edited by Darth Stabber; 2009-01-14 at 01:22 PM.
My homebrew
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2009-01-14, 01:26 PM (ISO 8601)
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Re: SWSE Jedi optimization
For a jedi character, you have the only books you really need. TFU has more than SaV, but i was utterly unimpressed by what TFU had to add to my character, aside from Maris Brood's Guard Shoto (which is mechanically awesome, btw.)
Anyway, Jedi do need wisdom as well (it affects how many force powers you get per force training feat), so Kel Dor is a pretty good choice just the same. But Charisma is the ability that Use the Force keys off of.
A few things about your human build:
The stats are very balanced. If your strength is 12, and your dex is 14, don't bother with weapon finesse or ataru. A +1 difference is not worth it. Heck, it's barely worth it for your Kel Dor build--its strength is too high, and the +2 difference is barely worth mentioning.Last edited by Talya; 2009-01-14 at 01:32 PM.
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2009-01-14, 01:29 PM (ISO 8601)
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2009-01-14, 01:36 PM (ISO 8601)
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Re: SWSE Jedi optimization
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2009-01-14, 01:43 PM (ISO 8601)
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2009-01-14, 03:19 PM (ISO 8601)
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Re: SWSE Jedi optimization
Why is UTF based on CHA, Wisdom seems far more appropriate. Can any one tell me why that is, Because next time I GM I am strongly considering houserulling it to WIS.
My homebrew
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2009-01-14, 04:07 PM (ISO 8601)
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Re: SWSE Jedi optimization
Charisma is "force of personality." Like with the sorcerer in 3.5. The force is not coaxed into doing what you wish simply by understanding how it works. It requires a force of will. You manipulate the force through strength of mind and soul, not through deeper understanding.
Deeper understanding influences what you can do with the force (wisdom affects Force Training.) Force of personality affects how powerfully you can do it. Furthermore, Jedi are not historically more wise than anybody else. Just watch the prequel trilogy again if you doubt that...sometimes, they're complete fools.
It's also a balancing issue. Force training and UTF ostensibly need to key off of different ability scores to keep jedi from dumping a few stats.
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2009-01-14, 05:02 PM (ISO 8601)
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Re: SWSE Jedi optimization
^I do believe that I am now in my place. thanx for putting me there.
My homebrew
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2009-01-14, 05:12 PM (ISO 8601)
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Re: SWSE Jedi optimization
*Looks it up* Yes, yes it would. There's also the UNLEASHED powers, which are costly per-use, but allow for nifty effects when you need "cinematic" combat...
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2009-01-14, 05:41 PM (ISO 8601)
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Re: SWSE Jedi optimization
It's because a Wis based UtF is horribly overpowered. For fun I allowed it for a short game I was running and the Jedi basically was able to solo any encounter. Jedi are already powerful, making them effectively SAD just breaks the game.
Unless you are playing an all-Force using character game. Then it might be entertaining.
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2009-01-15, 09:44 AM (ISO 8601)
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Re: SWSE Jedi optimization
Okay Misread stat points, it was 32, This is my current Build
Human Jedi3
STR 10
DEX 15
CON 12
INT 12
WIS 14
CHA 15
Feats: Force Training, Weapon finesse, rapid strike, Skill focus(UTF)
Skills: Acrobatics, Initiative, Perception, UTF
Talents: Block, Deflect
Force powers: Battle Strike, Force Disarm, Mind Trick
Which or these feats or talents are worth taking
Talents
Force Focus
LS throw
Force intuitions (and retraining init)
Shii-cho
Vapaad
Multiattack proficiency
Djem So
Ataru
Elusive Target
Feats
Double strike
Triple strike
Force Training (again)
Melee Defence
Acrobatic Strike
Martial arts X
whirlwind attackMy homebrew
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2009-01-15, 11:04 AM (ISO 8601)
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Re: SWSE Jedi optimization
I don't much rate Force Focus, and I think LS throw is gimmicky, but not terribly useful. However it might be the only ranged ability you have if you're single-classed Jedi.
Not really any point in Force Intuition if you've already got Init trained.
Shii-Cho is useful if you're playing blaster shield a lot, though Soresu might be more useful. Ataru is necessary for your build if you want to do any real damage, since your Strength is poor.
Multiattack is alright, but I don't think a lot of the multi-attack options are that good.
Double and Triple strike are not as good as Dual Weapon Mastery, though they do mean you only need one weapon. They're Talent-intensive to make them not suck (since you need Multi-attack Prof at least twice), and getting off a full-round attack against mobile opponents is difficult in the extreme.
Always more Force Training, though you rarely need more than three instances before you've got your suite and re-uses of good powers. You're missing two of the Jedi basics, move object and surge.
Acrobatic Strike has been nerfed beyond any usefulness at all in the errata, Powerful Charge is better.
Martial Arts are good, though you might need your Feats for other things.
Not sure about Whirlwind Attack.Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
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2009-01-15, 11:16 AM (ISO 8601)
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Re: SWSE Jedi optimization
I find it odd that there are 2 feats(martial arts 1, and improved defences) with no prereqs that are better than dodge, which has a prereq. I'm thinking of taking a lvl in scout to get profs and evasion. Worth it?
My homebrew
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2009-01-15, 11:38 AM (ISO 8601)
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Re: SWSE Jedi optimization
I personally like the feint heavy route that uses Dastardly Strike and Sentinel Strike to move them along the condition track (Sentinel Strike from Damage Threshold).
Block and Deflect are nice, but I'd focus on generally upping your Reflex.
Soldier 1 is a must for Counterpunch if you melee a lot.Johannes factotum of the Bard Defense League
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"Jack of all trades, master of none, though ofttimes better than master of one."
The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"
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2009-01-15, 11:42 AM (ISO 8601)
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Re: SWSE Jedi optimization
Nice. A bit more specialization.
Which or these feats or talents are worth taking
Talents
Force Focus
LS throw
Force intuitions (and retraining init)
Shii-cho
Vapaad
Also, if you are going to take vaapad, take the feat "Triple Crit." They synergize very, very well.
Multiattack proficiency
Double strike
Triple strike
Djem So
Ataru
Elusive Target
Force Training (again)
Melee Defence
Acrobatic Strike
Martial arts X
whirlwind attack
You didn't mention Soresu or Juyo. Soresu is a must for anyone using block/deflect. Juyo is possibly the best offensive talent for a jedi at all, and a requirement for Vapaad anyway, which you're considering, and I think that's a good move. Just make room for Focus and Specialization if you're going that route.
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2009-01-15, 11:46 AM (ISO 8601)
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Re: SWSE Jedi optimization
Force Disarm sort of sucks. Drop it in favor of Move Object. It is useful both in and out of combat.
Lightsaber throw isn't all that great. I'd take Mobile Combatant (Force Unleashed) instead.
Ataru and Elusive target are very useful.
The thing that I don't really like about Block/Deflect is that you're often better served increasing your REF defense (especially later in the game). Deflect helps for autofire negation though. To make the talents worthwhile, it is very talent-intensive (the different combat styles, etc.).Johannes factotum of the Bard Defense League
"A witty saying proves nothing." -Voltaire
"Jack of all trades, master of none, though ofttimes better than master of one."
The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"
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2009-01-15, 11:54 AM (ISO 8601)
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Re: SWSE Jedi optimization
I don't know, not if you plan for it. Rolling 2d20 (take the highest) + 33* to block/deflect is going to be better most of the time, even at 20. Your average roll will be about 47 to block. Even if your reflex defense IS 47, this is still worthwhile. For one, assuming a tie, block beats attack which beats reflex defense. Secondly, a natural 20 is going to break your reflex defense painfully, even if fired by a random mook. But a natural 20 isn't that hard to block or deflect.
* - breakdown of bonuses: +10 level, +5 trained, +5 skill focus, +5 fulfilled destiny bonus, +6 charisma modifier, +2 guard shoto.Last edited by Talya; 2009-01-15 at 12:01 PM.
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2009-01-15, 12:18 PM (ISO 8601)
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Re: SWSE Jedi optimization
So at lvl 12 it's I might look like this
STR 10
DEX18
CON12
INT12
WIS14
CHA18
Skills: UTF +20, perception +13, Acrobatics +15, Initiative +15
Feats: Force Training (x2), Improved Defenses, Martial Arts I, Powerful Charge, Rapid Strike, Skill Focus (x1), Weapon Finesse, Weapon Focus (lightsabers)
Talents: Elusive Target, Block, Deflect, Weapon Specialization (lightsabers), Ataru, Juyo, Soresu
Force Powers: Battle Strike, Farseeing, Force Thrust, Mind Trick, Move Object, Surge
Force techniques: Force point recovery, improved sense surroundings
Thinking about taking a dip into Scout for evasion and/or force adept for empower weapon.My homebrew
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2009-01-15, 12:51 PM (ISO 8601)
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Re: SWSE Jedi optimization
Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2009-01-15, 01:17 PM (ISO 8601)
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Re: SWSE Jedi optimization
Human Jedi 6 scout1, jedi knight5
STR 10
DEX18
CON12
INT12
WIS14
CHA18
Lightsaber
+17 (2d8+16)
+15 (3d8+16) with Rapid Strike
Unarmed
+15 (1d6+6)
+14 (2d6+6) with Rapid Strike
Blaster pistol
+15 (3d6+6)
Skills: Acrobatics +15, Endurance +12, Initiative +15, Jump +11, Perception +13, Stealth +15, Use the Force +20
Feats: Force Training (x2), Improved Defenses, Martial Arts I, Powerful Charge, Rapid Strike, Skill Focus (x1), Weapon Finesse, Weapon Focus (lightsabers)
Talents: Evasion Block, Deflect, Weapon Specialization (lightsabers), Ataru, Juyo, Soresu
Force Powers: Battle Strike(x2), Farseeing, Mind Trick, Move Object, Surge
Force techniques: Force point recovery, improved sense surroundings
Remaining feats Melee defense(will put points into int and wis), Double attack
Remaining talents Vapaad, Shii-cho, Multi-attack Proff(x)2My homebrew
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2009-01-15, 02:22 PM (ISO 8601)
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Re: SWSE Jedi optimization
Knight PrC requires BAB +7.
Jedi 6, scout 1 has BAB +6, so you don't qualify yet.
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2009-01-15, 02:24 PM (ISO 8601)
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Re: SWSE Jedi optimization
Blast, I am foiled again, when should i take the dip?
Last edited by Darth Stabber; 2009-01-15 at 02:25 PM.
My homebrew
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2009-01-15, 08:06 PM (ISO 8601)
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Re: SWSE Jedi optimization
Doesn't matter when you do it, but the first level of Scout has a BAB of +0 so you'll lose a point. That means you need seven Jedi levels before you can take Jedi Knight.
If you started Jedi, how have you got so many Skills? And if you started Scout, how did you get Acrobatics (which isn't a Trained skill for Scout, you'd have to spend a Feat on Skill Training as Jedi to get it)?Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2009-01-15, 11:03 PM (ISO 8601)
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Re: SWSE Jedi optimization
The only thing I would suggest is switching your Strength and Dexterity scores, especially if you are boosting charisma and taking block/deflect talents. Dexterity does little for a Jedi who can replace their reflex defense with a block or deflect, and you said you'd like to start out offensive, You'll need the bonus damage to keep up with the lightsaber's low damage dice, and your strength score is doubled when holding a lightsaber in two hands.
This will also free up a feat and a talent for you.Last edited by Jack Zander; 2009-01-15 at 11:05 PM.
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2009-01-16, 10:06 AM (ISO 8601)
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Re: SWSE Jedi optimization
If I were going to go that route I would not need ataru or Finesse, But that would penalize Stealth, Initiative, and Acrobatics. Also if something gets past block/deflect it still has to go through Ref, So ref might not be as valuable as it was before, but it still carries value.
lets Compare
STR
>more damage (and not by much)
>feat
>talent
DEX
>Better skills
>Better Defenses
>Qualifying for more stuff
My core concept was a defence focused jedi, with fair ability to attack (defender not striker), the extra damage is just not worth it when I already know that the soldier is carrying a heavy blaster rifle, and the scout has a bowcaster (wookie racial profs, w00t. With evasion I know that I can Generally avoid the auto fire from the blaster rifle, Will block and deflect help when i am holding foes in place for Soldier and scout to ping them down? I really should made some room for combat expertise. At any rate confering with my fellow players has made this build make more focused, and my next feat pretty much has to be combat expertise. So based on this what do i need to do to focus on holding aggro.My homebrew
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2009-01-16, 10:31 AM (ISO 8601)
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Re: SWSE Jedi optimization
it's really close just take off 2 from your strength put it on your charisma get shi-choo style and lightsaber shoto take surge as a force power a couple times. You will be a great defensive jedi, it's not that hard to make a really good jedi.
Fact: force users are always better than non users.DEGENERATION 93: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
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2009-01-16, 11:15 AM (ISO 8601)
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Re: SWSE Jedi optimization
Soldier is darn good with autofire weapons. I think the balance is closer than you want to believe. At least thats been my experience.
My homebrew
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