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  1. - Top - End - #1
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    Thurbane's Avatar

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    biggrin [3.5]Headbutting Goatboy

    Hey all,

    Wondering if I could get some ideas for a crazy character build.
    Quote Originally Posted by Thurbane View Post
    I'd love to play an Ibixian (Goatfolk) warrior type whose primary weapon is his headbutt, with a Scottish accent (i.e. Glasgow kiss)...

    "Take tha' Jimmy!"
    I want to make an Ibixian (MM3, p.63) warrior type who specializes in headbutting. Looking for a build around ECL 12 (Ibixian has 3 racial HD and +1 LA, 8 levels of classes and PrCs).

    Stipulations: no ToB, no MoI, no psionics. No FR or Eberron specific material. No Dragon Magazine material. Most other 3.5 books are in.

    Preferences: no casting levels (i.e. no Wiz, Src, Clr, Drd), purely melee classes if at all possible (i.e. Ftr, Brb, Mnk etc.).

    Other than that, let's go nuts. How scary can you make Goatboys headbutt?


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    Default Re: [3.5]Headbutting Goatboy

    I love the concept, maybe look into the Dungeoncrasher variant Fighter in the Dungeonscape book. Bull Rush opponents into walls with your headbutt for massive damage.
    Last edited by mikej; 2009-01-19 at 09:49 AM.
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    Quote Originally Posted by Smiling Knight View Post
    Just to save time:

    Giacomo: Monks are as strong as wizards with UMD and partially charged wands.

    [Respected forum members]: No they are not.

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    [Rfm]: No u

    G: No u

    Repeat until someone challenges G to duel, which then never happens.

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    Imp

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    Default Re: [3.5]Headbutting Goatboy

    This was done kinda quickly so there may be errors but some thing like this

    32 pt buy

    Stats before modifiers"
    16 ,13, 14, 14,11,10

    After
    20, 13, 16, 12, 9, 10


    Goat 1/ Improved natural weapon
    Goat 2/
    Goat 3/ Power attack
    Fighter 1/ Improved bullrush
    Fighter 2/(dungion crasher varient)
    Fighter 3/Shock trooper
    Fighter 4/Powerful Charge
    Fighter 5/
    Fighter 6/(dungion crasher varient)/greater powerful charge
    Barbarian 1/(Lion totem variant)/
    Barbarian 2



    BAB 11/5

    So bullrushing on a charge at a medium while raging you will be rolling a
    + 25 = 11 + 4IB + 7str + 4
    then choosing to do dungion crasher dmg or 1d8+7str+ 15PA + 2d6PC


    plus i can't remember if the dungion crasher stuff is considered an attack or not... if it is you can add your powerfull charge dmg on to it.. for +2d6 dmg
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Default Re: [3.5]Headbutting Goatboy

    Could you copy down just the part that that description of the headbutt attack? Like, it should be a single natural attack, which means, as long as you don't make attacks with anything else, you should get 1.5x str and 2:1 PA, right?

    Also, what size catagory are they? If medium, what creature type are they (Humanoid?). If large, I have a REALLY good idea.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

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    Default Re: [3.5]Headbutting Goatboy

    Quote Originally Posted by Keld Denar View Post
    Could you copy down just the part that that description of the headbutt attack? Like, it should be a single natural attack, which means, as long as you don't make attacks with anything else, you should get 1.5x str and 2:1 PA, right?

    Also, what size catagory are they? If medium, what creature type are they (Humanoid?). If large, I have a REALLY good idea.
    there medium and humanoid... why whats your idea?
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Eldritch Horror in the Playground Moderator
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    Default Re: [3.5]Headbutting Goatboy

    Probably Knock-Back. It's a feat that requires being Large or having Powerful Build, and attaches a free Bull Rush to basically all your attacks, with a bonus based on how much you Power Attacked for.

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    Default Re: [3.5]Headbutting Goatboy

    Quote Originally Posted by The_Glyphstone View Post
    Probably Knock-Back.
    Guilty. Sadly, won't work, as the only other way to aquire something even remotely close to Powerful Build is the Jotunbrud feat, which is a human only regional feat from a Dragon Mag, which disqualifies it from this experiment several times over!

    Maybe take a couple levels of Kensi and enhance your gore attack with the Bull Rushing enhancement from MIC? Could be fun.

    Otherwise, Shocktrooper's Directed Bullrush has lots of potential for humorous moments. Won't have super high damage due to the fact that without Knockback, you'll only be doing the Dungeoncrasher damage, but thats still a pretty chunck of it, so its probably better we don't cross over into the realm of triple digit single attacks. :P

    Go with Rag's build. Looks solid to me!
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

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    Default Re: [3.5]Headbutting Goatboy

    You could always take Knockback and have the party cleric Enlarge you every encounter.
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    Question Re: [3.5]Headbutting Goatboy

    Quote Originally Posted by Keld Denar View Post
    Could you copy down just the part that that description of the headbutt attack? Like, it should be a single natural attack, which means, as long as you don't make attacks with anything else, you should get 1.5x str and 2:1 PA, right?

    Also, what size catagory are they? If medium, what creature type are they (Humanoid?). If large, I have a REALLY good idea.
    Medium Monstrous Humanoid
    Attack: Head Butt 1d6+2 (1d6 + STR mod, not 1.5 unfortunately)

    ...as it's only natural attack, should the head butt not be 1.5 x STR mod?

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    Default Re: [3.5]Headbutting Goatboy

    Well, thinks that only get a single natural attack, like a wolf, typically can treat it as if it were a 2handed weapon. Then again, maybe not for this thing, since it can wield weapons. Not really sure anymore.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  11. - Top - End - #11
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    Default Re: [3.5]Headbutting Goatboy

    What about that reckless charge feat (+damage on a charge)? Or is that ToB?

    Link related (failed my Will save)

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    Default Re: [3.5]Headbutting Goatboy

    Shocktrooper has Heedless Charge, not to be confused with Headless Charge, which wouldn't do a goat based charger any good. Is that what you mean?

    Actually, I think you are meaning Powerful Charge, which unfortunately is a pretty crappy feat unless you are at least large sized, and even then, its better if you are huge.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  13. - Top - End - #13
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    Default Re: [3.5]Headbutting Goatboy

    I just checked Minotaur. Same story, so I guess it's consistent. Also checked out the SRD. It says nothing about 1.5x STR on damage but, like Keld Denar, I thought I had read it somewhere for sole natural attacks...

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    Default Re: [3.5]Headbutting Goatboy

    I want to help, I really do, but after reading

    warrior type whose primary weapon is his headbutt, with a Scottish accent (i.e. Glasgow kiss)...
    ...my mind's full of wee brawling pictsies shouting "Nac Mac Feegle!", which is not exactly conducive to thought.

    I really need to make a character like that sometime.
    Last edited by Drascin; 2009-01-19 at 04:53 PM.

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    Default Re: [3.5]Headbutting Goatboy

    What i first read the Op's post i was going to link bitey of bracken wood video but i can't find a link to it sadly.
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Default Re: [3.5]Headbutting Goatboy

    I'd look at a Ibixian4/Monk2/Fighter6. Level 13 of this build would get you into Drunken Master (because, why wouldn't you?)

    You'll need a Monks Belt to get the most out of this build, but it does synergise nicely and minimises the need for Wisdom (even though you have levels in Monk)

    Feats are as follows:
    1: Dodge
    3: Great Fortitude
    5: Stunning Fist (b)
    5: Improved Unarmed Strike (b)
    6: Deflect Arrows (b)
    7: Improved Natural Weapon (Unarmed Strike)
    7: Power Attack (b)
    8: Dungeoncrasher Variant (b)
    10: Improved Bullrush (b)
    10: Flying Kick
    12: Dungeoncrasher Variant (b)
    12: Cometary Collision (b)

    So, let's see what damage you can do with this character with a Monks Belt.

    BAB: +10
    Base Damage: 2d6 + Strength Modifier
    When Charging: Add +1d12 damage
    If Bullrushing into a wall: add 8d6 + 3x Strength Modifier

    And, if you ready an action to charge and bullrush an opponent who is charging themselves, and manage to push them into a wall (Using Cometary Collision) ...

    Damage: 2d6+ 1d12+ 8d6+ 4x Strength Modifier +4

    Not including any magical modifiers you may have.
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    Default Re: [3.5]Headbutting Goatboy

    If I was GMing, I'd allow another character with that 'throw ally' feat to use your headbutting goatboy as a laser-guided ballista bolt to be thrown by a friend into the thick of combat, forehead first. How ... versatile would your GM be?

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    Default Re: [3.5]Headbutting Goatboy

    Quote Originally Posted by Rei_Jin View Post
    I'd look at a Ibixian4/Monk2/Fighter6. Level 13 of this build would get you into Drunken Master (because, why wouldn't you?)

    You'll need a Monks Belt to get the most out of this build, but it does synergise nicely and minimises the need for Wisdom (even though you have levels in Monk)

    Feats are as follows:
    1: Dodge
    3: Great Fortitude
    5: Stunning Fist (b)
    5: Improved Unarmed Strike (b)
    6: Deflect Arrows (b)
    7: Improved Natural Weapon (Unarmed Strike)
    7: Power Attack (b)
    8: Dungeoncrasher Variant (b)
    10: Improved Bullrush (b)
    10: Flying Kick
    12: Dungeoncrasher Variant (b)
    12: Cometary Collision (b)

    So, let's see what damage you can do with this character with a Monks Belt.

    BAB: +10
    Base Damage: 2d6 + Strength Modifier
    When Charging: Add +1d12 damage
    If Bullrushing into a wall: add 8d6 + 3x Strength Modifier

    And, if you ready an action to charge and bullrush an opponent who is charging themselves, and manage to push them into a wall (Using Cometary Collision) ...

    Damage: 2d6+ 1d12+ 8d6+ 4x Strength Modifier +4

    Not including any magical modifiers you may have.
    I usually wouldn't advise this, but if you're already getting two levels of Monk, why not trade out two of the Dungeoncrasher levels for additional Monk levels? You'd be trading 1 feat and 2 hp for an extra die of unarmed damage, +10 speed, Slow Fall 20, and Ki Strike (Magic). Normally that last is considered really lame, but if you're concentrating solely on your headbutt attack, it could be at least somewhat useful. Your BAB won't suffer at all, since Monk gets BAB bumps at 3 and 4.

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    Default Re: [3.5]Headbutting Goatboy

    Ah, but then you miss out on the Level 6 Dungeoncrasher bonus of basically doubling the benefits it gives. You need to be a level 6 Fighter to get the goodies, and an extra Damage Die isn't worth it.
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    Default Re: [3.5]Headbutting Goatboy

    I keep imagine a Headbutting Goatgirl for some reason. With magical bows on her horns to improve her attack?

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    Default Re: [3.5]Headbutting Goatboy

    Dungeoncrasher etc. would be an interesting build.

    Is there anyway to make this a decent build that doesn't inlove charging & bullrushing? i.e. Standing toe to toe and headbutting?

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    Default Re: [3.5]Headbutting Goatboy

    About the 1.5*Str damage on the headbutt. The rule in the srd is here.

    Quote Originally Posted by SRD
    If the creature uses a two-handed weapon or has a single natural weapon, it adds 1˝ times its Strength bonus to the damage. If it has more than a single attack then it adds its Strength bonus to damage rolls for the primary attack and ˝ its Strength bonus to all secondary attacks.

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    Default Re: [3.5]Headbutting Goatboy

    Sure.

    Monk4/Fighter1/Fist of the Forest3

    Take Improved Natural Weapon

    Put on a Monks Belt

    Now when you headbutt someone you can deal up to 3d8 damage, not including any strength or magical bonuses.

    If you take the Decisive Strike alternate Monk Class feature from PHBII you can attack once as a full round action, dealing double damage (6d8 + 2x Strength mod + 2x Magical Modifiers) but with a -2 penalty on the attack roll.
    Quote Originally Posted by Starsinger View Post
    You sir, are my hero.

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    Default Re: [3.5]Headbutting Goatboy

    Quote Originally Posted by half eaten oreo View Post
    About the 1.5*Str damage on the headbutt. The rule in the srd is here.
    Awesome, that's what I was looking for.
    Quote Originally Posted by Rei_Jin View Post
    Sure.

    Monk4/Fighter1/Fist of the Forest3

    Take Improved Natural Weapon

    Put on a Monks Belt

    Now when you headbutt someone you can deal up to 3d8 damage, not including any strength or magical bonuses.

    If you take the Decisive Strike alternate Monk Class feature from PHBII you can attack once as a full round action, dealing double damage (6d8 + 2x Strength mod + 2x Magical Modifiers) but with a -2 penalty on the attack roll.
    I like that a lot!

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