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    Dwarf in the Playground
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    Default [3.X] Geomancer question

    The Geomancers(CD pg41) requirements state

    Quote Originally Posted by Complete Divine pg41
    REQUIREMENTS
    To qualify as a geomancer, a character must fulfull the following criteria.

    Skills: Knowledge (arcana) 6 ranks, Knowledge (nature) 6 ranks

    Spells: Able to cast 2nd-level arcane spells and 2nd-level Divine Spells
    However the fluff states

    Quote Originally Posted by Complete Divine pg41
    Only characters with more than one spellcasting class
    can become geomancers. The most popular combinations
    are druid/sorcerer and druid/wizard.
    Since only the fluff states characters with more than one spellcasting class, does that mean it could be bypasses with something like the Divine Sorcery feat(DR343)?
    Last edited by Jera; 2009-01-21 at 07:27 PM.

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    Default Re: [3.X] Geomancer question

    Unfortunately, no.

    Geomancer is one of those classes that is nice in theory, but terrible in practice. You'd need to have at least 3 class levels each in Wizard and Cleric in order to get into it.

    The Divine Sorcery feat won't let you get into this class any more than it would let you get into Hierophant.
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    Bugbear in the Playground
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    Default Re: [3.X] Geomancer question

    you could probably enter it the same way you enter mystic theurge early.

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    Default Re: [3.X] Geomancer question

    Divine Sorcery allows you to cast one cleric domain spell each day, but it is still cast as an arcane spell. What you need is the Southern Magician feat from Races of Faerun.
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    Dwarf in the Playground
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    Default Re: [3.X] Geomancer question

    Quote Originally Posted by douglas View Post
    Divine Sorcery allows you to cast one cleric domain spell each day, but it is still cast as an arcane spell. What you need is the Southern Magician feat from Races of Faerun.
    I dont have any FR books what does Southern Magician do?

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    Surgebinder in the Playground Moderator
     
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    Default Re: [3.X] Geomancer question

    It allows you to cast arcane spells as divine or divine as arcane a limited number of times per day.
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    Default Re: [3.X] Geomancer question

    Quote Originally Posted by Jera View Post
    I dont have any FR books what does Southern Magician do?
    Southern Magician allow you to cast a divine spell as an arcane spell or vice versa once per day per two spellcaster levels.
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    Default Re: [3.X] Geomancer question

    Quote Originally Posted by douglas View Post
    What you need is the Southern Magician feat from Races of Faerun.
    Either that or Alternate Spell Source.

    If you can get early entry, Geomancer makes for great Arcane Gish. Ignore all ASF after a certain level, which means running around in Full Armor and Stone Body. Also gets extra natural attacks (Gain Bite and Gore on top of normal attacks), special attacks (Improved Grab, Improved Trip) and various other nice Ex abilities (Flight, Ferocity, Blindsense, Water Breathing).

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    Default Re: [3.X] Geomancer question

    It's got some abuse potential, if you use tricks for early entry.

    For one, it lets you DMM Arcane spells, being one of the few ways to get DMM Persist Foresight (Clr3/Wiz1/Geomancer10/Iot7V)

    It also allows you to bypass ASF, but there's much better ways for a Gish build (Spellsword1 and you can bypass 10%, which is all you need for Mithral Chain Shirt)

    Otherwise, it blows worse than MT, because it only advances spellcasting from one side.
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