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Thread: [4e] Drowning: man wut?
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2009-01-23, 01:11 AM (ISO 8601)
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[4e] Drowning: man wut?
So: you can survive for thirty full rounds underwater without any trouble. After that, you must make an Endurance check (DC 20+amount of rounds over 30), or lose a healing surge.
Completely independent of that, you must make a different Endurance check (DC 20) to "maintain", every round you take damage.
What does "maintain" mean?
Is it just the "...or lose a healing surge" thing again?
Am I interpreting that right?Diamond Mind avatar provided by Abardam.
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2009-01-23, 01:58 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
OK, the DMG section in full.
SpoilerOriginally Posted by DMG 159
Note this important Errata though:
In the table, replace “Hold breath (each round after 5): 10 + 1 per round” with “Hold breath (each round after 3 minutes): 20 + 5 per round.”
Add to table “Hold breath (maintain in a round you take damage): 20”
If you succeed on your check on a given round (or you are still in your first 30 rounds) but you take damage in combat, you must make an additional DC 20 Endurance check at the end of that round.
If you fail any of these checks, you lose 1 healing surge. In the event you lack a healing surge lose, you take damage equal to your level.
So long as you need to hold your breath, you keep taking escalating Endurance checks until you die.Last edited by Oracle_Hunter; 2009-01-23 at 01:58 AM.
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Elflad
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2009-01-23, 02:18 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
Ah, got it. Thought so.
Next time, on man wut theater: the Stealth rules!Last edited by Inyssius Tor; 2009-01-23 at 02:19 AM.
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2009-01-23, 03:13 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
So... A level 3 fighter with 48 HP (toughness, 16 CON) and durable (the feat) survives 59 rounds underwater without making any checks... Correct?
When someone reaches 0 HP from drowning, do they go unconscious? And do they start making death saving throws?
EDIT(In response to your edit): I thought they might simply die. They have been drowning, after all. Conceivably, you could stave off death forever, simply by making your death saving throws (and with the bonuses some characters get to saving throws, it's not inconceivable).
I don't think taking damage triggers an endurance check itself. Because once you've started taking damage... You're out of saving throws.
Personally, I don't think it's that high. Only 6 minutes, which I'm sure plenty of people can do. The world record for longest breath held underwater without breathing oxygen beforehand is 10 minutes and a few seconds. Now, that's static, they aren't doing anything during that time. But 6 minutes doesn't seem outside the realm of possibility on a hero renowned for toughness like the 4e D&D fighter.
It was more an exercise in the math and also an attempt to gear up for running Thunderspire Labyrinth (there's an underwater river with no ability to surface for a while).Last edited by skywalker; 2009-01-23 at 03:31 AM.
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2009-01-23, 03:18 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
...yes? Why wouldn't they? Damage is damage.
EDIT: And yes, that is awfully high.
EDIT EDIT: Actually, wait one second. The damage you take from drowning should itself trigger a "hold breath after taking damage" check (right?), which would bring your super-unlucky Threepwood's life span down to a slightly less crazy level.Last edited by Inyssius Tor; 2009-01-23 at 03:25 AM.
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2009-01-23, 04:25 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
Read the DMG quote again; "strenuous situations" trigger the additional DC 20 check. Drowning alone is not a particularly strenuous situation, while underwater combat is.
As for the Fighter:
He starts taking checks after 30 rounds. If he wants to voluntarily fail them then he starts losing 1 Healing Surge per round. Once he is out of Healing Surges, he starts losing HP and will begin making Death Saves in 16 turns (if he takes no other damage).
Yes, this means that it's very hard to drown to death a character, but think about what kind of shape a Bloodied, 0 Surge Fighter is going to be in once he's fished out. He's done for the day, at least.
As for infinite death saves - well, as far as I know nobody can get +9 to Saving Throws forever. Bad comes to worse, some water animal can start gnawing on your face until you get to Negative Bloodied.Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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Elflad
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2009-01-23, 04:34 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
I don't think it's possible to consistently get more than a +3 on saving throws so far.
Personally, I don't think it's that high. Only 6 minutes, which I'm sure plenty of people can do.
That's probably not what they intended. But it's not very well written so could conceivably be read that way.Guide to the Magus, the Pathfinder Gish class.
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2009-01-23, 04:40 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
Dude, at the end of that six minutes you're basically moments from death, not A-OK. Sure it's a little action hero-y but we're not talking about walking though lava or something silly like that.
Oh, and I forgot to include this:
Originally Posted by DMG 159Last edited by Oracle_Hunter; 2009-01-23 at 04:41 AM.
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Elflad
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2009-01-23, 04:44 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
It's a good thing Threepwood was already mentioned so that I didn't have to do it. Of course I must now make a 4e rogue who can hold his breath for 10 minutes.
I find it kinda funny I find it kinda sad.
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2009-01-23, 04:47 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
No, at the end of six minutes is the first moment you start feeling any adverse effects at all. (edit) fine, three minutes, then, for any character no matter how untrained. Still ridiculous.
This is essentially WOTC saying "don't worry about drowning, ever, just like you don't have to worry about food, sleep or light, ever".Last edited by Kurald Galain; 2009-01-24 at 01:52 AM.
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2009-01-23, 05:01 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
No, three minutes is your grace period. Here, I'll repost:
SpoilerOriginally Posted by DMG 159
The very next 6 seconds, he's taking a DC 20 Endurance check or losing a Healing Surge. And then a DC 25, and then a DC 30... well, I think you see how little time a Heroic character can hope to survive unscathed past the 3 minute mark.
Hell, let's take a naked 1st level Dwarven Paladin (18 CON, Durable) and dunk him in water. If anyone is tanky, it's him.
SpoilerRound 31: DC 20 vs. +11 Endurance (9+); HP 23, Surges 16
Round 32: DC 25 vs. +11 Endurance (14+)
Round 33: DC 30 vs. +11 Endurance (19+)
Round 34: DC 35 vs. +11 Endurance (24+)
So, exactly 3 and 2/5 minutes after being submerged, the Dwarf begins to irrevocably drown. 16 rounds later (1 3/5 minutes) he's on his last legs with 0 Surges. 23 rounds later (2 3/10 minutes) he's unconscious and he will last no more than another 11 rounds (1 1/10 minutes).
If everything goes perfectly, the toughest 1st level character is dead in 84 rounds - 8 2/5 minutes. A 1st level wizard (CON 14 to be generous) is absolutely dead in 7 1/5 minutes. Hours this ain't.
EDIT:
Thought experiment - 10th level naked Dwarven Paladin in a dunk tank.
SpoilerBaseline = +16 Endurance, 77 HP, 16 Surges
Starts Drowning at Round 35; loses 10 HP per round
-3 HP at Round 42, -43 HP at Round 46.
Optimistic Survival Time: 4 3/5 minutes.
that's a perverse result.
Apparently you learn Super Drowning Skills as you level. Doesn't anyone at WotC check the maths for their systems?Last edited by Oracle_Hunter; 2009-01-23 at 05:15 AM.
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Elflad
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2009-01-23, 05:06 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
Kurald: Um, where in god's name are you getting that from?
"A level 3 fighter with 48 HP (toughness, 16 CON) and durable (the feat) survives 59 rounds underwater without making any checks... Correct?"
He gets 30 rounds for free, after which he starts losing saves like he built a temple to Lady Luck.
His +3 Constitution modifier and +2 feat bonus give him 14 surges, bringing it up to 44 rounds.
He then starts losing three HP a round. By round 60, even if we disregard the extra-check-if-you're-damaged bit, he is unconscious at 0 HP with no surges.
That's not "no ill effects".
That is, in point of fact, quite a bit closer to "butt****ed."Last edited by Inyssius Tor; 2009-01-23 at 05:10 AM.
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2009-01-23, 06:00 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
I just re-read this section, and am a little confused:
Success buys the character another day (if hungry or thirsty), or round (if unable to breathe). Then the check is repeated at DC 25, then at DC 30, and so on. When a character fails the check, he loses one healing surge and must continue to make checks. A character without healing surges who fails a check takes damage equal to his level.
It is entirely possible that if you fail a check to hold your breath, you lose a healing surge and immediately make another check, and continue doing so until you succeed at a check (potentially blowing through all your surges and hp in a single round of failed checks).
To clarify, in round 31 you make DC 20 Endurance checks until you pass one. Each one you fails costs you a healing surge until you have none left, then they cost you hp equal to your level. When you pass a check, you're safe until round 32, at which point the process starts again; only this time the DC is 25...
In other words, you've got your 30 free rounds, but if you're level 1 and untrained in endurance, you'll likely be dead in the next round or so (because you can't make Endurance checks that high).
Opinions?Last edited by Colmarr; 2009-01-23 at 07:26 AM.
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2009-01-23, 11:38 PM (ISO 8601)
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2009-01-24, 01:51 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
Guide to the Magus, the Pathfinder Gish class.
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Re: [4e] Drowning: man wut?
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Re: [4e] Drowning: man wut?
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Elflad
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Re: [4e] Drowning: man wut?
Last edited by Mad Wizard; 2009-01-24 at 02:06 AM.
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2009-01-24, 02:30 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
Some Wiki for you.
Seems that untrained people hold for 1-2 minutes (longer in water) but trained folks can reach 9 minutes. Since nobody in D&D can actually hold their breath for 9 minutes, I'm willing to give them a pass for the extra minute. It was clearly added for the "Rule of Three" mnemonic they were trying for.
If you used the proposed Healing Surge Fix then everyone can hold for 3 minutes, and most can then go for another minute or two if forced before drowning. Drowning takes less than a minute once it starts.
Or, you can use the Improved Healing Surge Fix, which makes the Stress Save (Endurance DC 20) in addition to any other checks you made this round - potentially allowing for the loss of 2 surges per round. That basically cuts the post 3 minute period by half, and it can start working during the 3 minute period too.Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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Elflad
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2009-01-24, 02:34 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
Guide to the Magus, the Pathfinder Gish class.
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2009-01-24, 02:48 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
Last edited by Asbestos; 2009-01-24 at 02:49 AM.
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2009-01-24, 03:09 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
We're debating how long it would take for a person to drown under real-life circumstances in an alternate reality populated by self-regenerating trolls, fire-breathing dragons, living plants and walking dead people?
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2009-01-24, 03:11 AM (ISO 8601)
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2009-01-24, 03:20 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
It's called verisimilitude. Just because the game isn't realistic doesn't mean the mechanics should be completely departed from an appearance people can at least think to be based on reality.
However; I'm no expert on holding my breath, so I'm not going to speculate on the details.
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2009-01-24, 03:22 AM (ISO 8601)
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Re: [4e] Drowning: man wut?
My original thought was that a fighter (who is presumably renowned throughout the region for being tough, he is a hero after all) who can hold his breath for that long isn't that strange. I can hold my breath 2 minutes, and I have asthma.
What I was originally trying to figure out was the lethality of the underground river in Thunderspire Labyrinth, where the river circulates through airless tunnels for 10 minutes before emptying into an underground lake. I was trying to figure out if it simply meant "going into the tunnels in this river means death" or if there was a way to conceivably survive. And the answer I got from my math was "possibly, but somebody better be there to fish your unconscious body out of that lake."
The Super Drowning Skills are really annoying, tho. I thought the 3rd level fighter lasted longer than the 4th... Really dumb.I am continuing to have a social life. Sorry for the inconvenience.
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2009-01-24, 11:46 AM (ISO 8601)
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2009-01-24, 12:35 PM (ISO 8601)
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Re: [4e] Drowning: man wut?
Naw -- swimming would become strenuous activity, and wouldn't change you speed that much if the water is moving at any speed.