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  1. - Top - End - #1
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    Default Finite Planes-What's at the edge?

    The question is pretty self explanatory, what is at the edge of a finite plane? If I were to cast Genesis (either version) and make the demi-plane flat, what would the ends look like?

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    Bugbear in the Playground
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    Default Re: Finite Planes-What's at the edge?

    The other side of your demiplane?

    The unfathomable void?

    A wall?
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    Default Re: Finite Planes-What's at the edge?

    Reavers. So, many, reavers.

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    Default Re: Finite Planes-What's at the edge?

    The edges could be recursive, such that you travel to one end of the plane and loop around to the other end with no noticeable difference. They could be like the Outlands, where you can keep going for years in one direction, turn around, and be only a few miles from where you started (like walking on a treadmill). The edges of the plane can bleed into other planes, such that you never quite notice when you cross over (possibly in such a way that there's far more space 'inside' of an area than would seem to be the case). Or the plane could be circumscribed by a spherical wall of some substance, whether it seems to be flesh or stone or glass or ice or something else is up to the creator of the plane or the DM.

    There are other possibilities, but they tend to warp the mind.

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    Default Re: Finite Planes-What's at the edge?

    In the specific case of Genesis, the terms of the spell/power means it looks like whatever the heck the caster wants it to. If you created it yourself, go wild. Pick something that fits the overall theme of your pocket plane or just whatever you think would be cool. For planes you didn't personally create, DM's choice.

    Edit: Although since it is specified that the demiplane is created from the Ethereal, I would say a generic edge of a Genesis plane would just look like the Ethereal Plane, possibly with a Wall of Force-like barrier blocking travel between the two if the creator chose to limit access.
    Last edited by tyckspoon; 2009-01-24 at 12:26 AM.

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    Default Re: Finite Planes-What's at the edge?

    The first thing we need to establish is what it means to make your demiplane "flat." Does this mean that the demiplane is two-dimensional? Or that it is "flat" as in "flat spacetime" (devoid of matter or energy that could cause the fabric of space to curve by its gravity)? Or what?

    Is there a sky? Can I dig holes down into the ground?

    Based on the SRD, it sounds like demiplanes are spherical. In that case, the most reasonable thing to do is to have the plane bounded by impenetrable (or nearly impenetrable) barriers on all sides.

    Creating a closed spacetime for the bubble (walking in a straight line will bring you back to your starting point) has disadvantages. The bubble isn't all that wide. If you create a closed spacetime, then anything that gives you a long line of sight will be cluttered with images of yourself, stretching out to infinity in all directions. It will be creepy and disorienting as all hell.
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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by Lycanthromancer View Post
    The edges could be recursive, such that you travel to one end of the plane and loop around to the other end with no noticeable difference.
    Then fill it with ghosts, fruit, and a bunch of white balls.

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    Last edited by RTGoodman; 2009-01-24 at 12:48 AM.
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    Default Re: Finite Planes-What's at the edge?

    Better yet make all edges loop to the sky. Walk too far, you fall and die. Although with typical D&D health, you fall and take like...2-4D6. Hoo boy.
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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by BobVosh View Post
    Better yet make all edges loop to the sky. Walk too far, you fall and die. Although with typical D&D health, you fall and take like...2-4D6. Hoo boy.
    A planar Klein bottle?
    Last edited by Lycanthromancer; 2009-01-24 at 01:46 AM.

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    Default Re: Finite Planes-What's at the edge?

    Basically. Be neat to throw rocks that go out and then down. Actually that sounds like a lot of fun for a final boss master thrower type.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by BobVosh View Post
    Basically. Be neat to throw rocks that go out and then down. Actually that sounds like a lot of fun for a final boss master thrower type.
    You could make a Sphereical plane with of a hollow globe with gravity pulling everyone towards the outside, thus making one continuous surface. Then have the diameter be the bosses max throwing distance, and give it enough ranks in jump to be able to leap to the other side of the sphere. The PC's will be chasing it all around the globe just trying to pin the damn thing down.

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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by Dervag View Post
    The first thing we need to establish is what it means to make your demiplane "flat." Does this mean that the demiplane is two-dimensional? Or that it is "flat" as in "flat spacetime" (devoid of matter or energy that could cause the fabric of space to curve by its gravity)? Or what?
    By flat I mean the ground is horizontal until it meets the edge of the plane, where it stops abruptly.

    Is there a sky? Can I dig holes down into the ground?

    Based on the SRD, it sounds like demiplanes are spherical. In that case, the most reasonable thing to do is to have the plane bounded by impenetrable (or nearly impenetrable) barriers on all sides.

    Creating a closed spacetime for the bubble (walking in a straight line will bring you back to your starting point) has disadvantages. The bubble isn't all that wide. If you create a closed spacetime, then anything that gives you a long line of sight will be cluttered with images of yourself, stretching out to infinity in all directions. It will be creepy and disorienting as all hell.
    Player: Okay we're in this Wizard's demiplane, I make a Spot check and roll... a 43! What do I see.
    DM: To the north you see a large gray castle to the North and South. To the east and west you see a several small groups of people looking around, they seem strangely familiar...

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    Default Re: Finite Planes-What's at the edge?

    Loops back onto the other side for me.
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    Default Re: Finite Planes-What's at the edge?

    Water.

    Whatever the case may be, make sure you've got the elephants lined up right on the turtle before you create your plane.
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    Default Re: Finite Planes-What's at the edge?

    Make the plane a literal Klien bottle?
    Last edited by Moff Chumley; 2009-01-24 at 07:55 PM.
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    Default Re: Finite Planes-What's at the edge?

    A wall of infinite killer bees.
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    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by Limos View Post
    You could make a Sphereical plane with of a hollow globe with gravity pulling everyone towards the outside, thus making one continuous surface. Then have the diameter be the bosses max throwing distance, and give it enough ranks in jump to be able to leap to the other side of the sphere. The PC's will be chasing it all around the globe just trying to pin the damn thing down.
    *jawdrop*
    …*that would be totally awesome.
    Do note that he would only have to jump a little farther then halfway, as gravity would take him the rest of the way down. Jump or Tumble will do a fine job of letting him avoid falling damage.
    I totally need to run this encounter someday.
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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by Flickerdart View Post
    A wall of infinite killer bees.
    Africanized or just killer bees?

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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by Starbuck_II View Post
    Africanized or just killer bees?
    Each bee is different. They're not even swarms - fighting them won't gain any EXP.
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    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: Finite Planes-What's at the edge?

    A giant Ice Wall. The world is really flat, and if you get to the edge, you meet a giant Ice Wall.

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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by Collin152 View Post
    A giant Ice Wall. The world is really flat, and if you get to the edge, you meet a giant Ice Wall.
    Funny, I had thought you would suggest traps of Mindrape.
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    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by Flickerdart View Post
    Funny, I had thought you would suggest traps of Mindrape.
    But that's just it; it is Mindrape.
    What, a giant wall of Ice is just gunna sit there without melting or freezing us all?
    You thought you saw a wall of ice, because what really stopped you blew your mind!
    And I'm not such a one-dimensional character, you know.
    But no, I had to refrence the Flat Earthers.

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    Default Re: Finite Planes-What's at the edge?

    The demiplane is described as having a radius, and is presumably not 3-d so I'd say a sphere, with land filling the "bottom" half. Although I suppose one could create a tiny tiny planet. I've always though it would be cool to make a sphere with no terrain and subjective gravity, then place eternal flames on the solid edges in the right places. Volia! You float amidst the constellations with out the earth.
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    Default Re: Finite Planes-What's at the edge?

    Me being slightly crazy, I'd say "whatever you want."

    Endless void that sucks all energy out of those that leave? sure!
    Spherical or Donut? sure!
    A small bridge leading to another demiplane? Why not?

    Small bars separating the plane from mysterious gigantic observers who are themselves locked in a small piece of multi-reality where you tower over them? A personal favorite.
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    Default Re: Finite Planes-What's at the edge?

    I think the Planar Handbook describes the edges of finite planes in the standard planeology. Lots of "impassible mountains" and walls of force, I think. I could see the edge of planes just leading back to Astral.
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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by Siosilvar View Post
    Whatever the case may be, make sure you've got the elephants lined up right on the turtle before you create your plane.
    Having each demi plane be a disc on top of elephants standing around on a turtle that is swimming through the astral plane is a pretty good idea.

    Until players start putting cannons on the turtle and attempt to board other demi planes for plunder.
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    Default Re: Finite Planes-What's at the edge?

    Quote Originally Posted by Poil View Post
    Having each demi plane be a disc on top of elephants standing around on a turtle that is swimming through the astral plane is a pretty good idea.

    Until players start putting cannons on the turtle and attempt to board other demi planes for plunder.
    Discworld astral pirates sounds like a better campaign hook than anything else. Every session would be like a pirate stargate exploration game. How much more epic can you get.

    Espically when they come to the ninja plane that rides stealth llamas and have thier giant, silent, deadly fight.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Default Re: Finite Planes-What's at the edge?

    The plane simply ends. There's some atmosphere, then some space.

    Your plane is resting on the back of a very large turtle. That, too, is simply resting on the back of an even larger turtle. Rather than swimming through space, that is just sitting there, resting on the back of a still larger turtle, lest it fall.

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    Default Re: Finite Planes-What's at the edge?

    It's like the edge of the inside of a bag of holding?

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    Default Re: Finite Planes-What's at the edge?

    A hedge named Steve

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