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2009-01-24, 12:18 AM (ISO 8601)
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- Nov 2005
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Finite Planes-What's at the edge?
The question is pretty self explanatory, what is at the edge of a finite plane? If I were to cast Genesis (either version) and make the demi-plane flat, what would the ends look like?
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2009-01-24, 12:20 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Finite Planes-What's at the edge?
The other side of your demiplane?
The unfathomable void?
A wall?Diamond Mind avatar provided by Abardam.
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2009-01-24, 12:22 AM (ISO 8601)
- Join Date
- Dec 2006
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- Bremerton, WA
Re: Finite Planes-What's at the edge?
Reavers. So, many, reavers.
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2009-01-24, 12:23 AM (ISO 8601)
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- Jan 2007
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Re: Finite Planes-What's at the edge?
The edges could be recursive, such that you travel to one end of the plane and loop around to the other end with no noticeable difference. They could be like the Outlands, where you can keep going for years in one direction, turn around, and be only a few miles from where you started (like walking on a treadmill). The edges of the plane can bleed into other planes, such that you never quite notice when you cross over (possibly in such a way that there's far more space 'inside' of an area than would seem to be the case). Or the plane could be circumscribed by a spherical wall of some substance, whether it seems to be flesh or stone or glass or ice or something else is up to the creator of the plane or the DM.
There are other possibilities, but they tend to warp the mind.
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2009-01-24, 12:24 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
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Re: Finite Planes-What's at the edge?
In the specific case of Genesis, the terms of the spell/power means it looks like whatever the heck the caster wants it to. If you created it yourself, go wild. Pick something that fits the overall theme of your pocket plane or just whatever you think would be cool. For planes you didn't personally create, DM's choice.
Edit: Although since it is specified that the demiplane is created from the Ethereal, I would say a generic edge of a Genesis plane would just look like the Ethereal Plane, possibly with a Wall of Force-like barrier blocking travel between the two if the creator chose to limit access.Last edited by tyckspoon; 2009-01-24 at 12:26 AM.
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2009-01-24, 12:39 AM (ISO 8601)
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- May 2006
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Re: Finite Planes-What's at the edge?
The first thing we need to establish is what it means to make your demiplane "flat." Does this mean that the demiplane is two-dimensional? Or that it is "flat" as in "flat spacetime" (devoid of matter or energy that could cause the fabric of space to curve by its gravity)? Or what?
Is there a sky? Can I dig holes down into the ground?
Based on the SRD, it sounds like demiplanes are spherical. In that case, the most reasonable thing to do is to have the plane bounded by impenetrable (or nearly impenetrable) barriers on all sides.
Creating a closed spacetime for the bubble (walking in a straight line will bring you back to your starting point) has disadvantages. The bubble isn't all that wide. If you create a closed spacetime, then anything that gives you a long line of sight will be cluttered with images of yourself, stretching out to infinity in all directions. It will be creepy and disorienting as all hell.
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2009-01-24, 12:48 AM (ISO 8601)
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- Jan 2007
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- Eastern NC
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Re: Finite Planes-What's at the edge?
Last edited by RTGoodman; 2009-01-24 at 12:48 AM.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2009-01-24, 01:10 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Finite Planes-What's at the edge?
Better yet make all edges loop to the sky. Walk too far, you fall and die. Although with typical D&D health, you fall and take like...2-4D6. Hoo boy.
Originally Posted by Alabenson
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2009-01-24, 01:13 AM (ISO 8601)
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- Jan 2007
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2009-01-24, 01:18 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Finite Planes-What's at the edge?
Basically. Be neat to throw rocks that go out and then down. Actually that sounds like a lot of fun for a final boss master thrower type.
Originally Posted by Alabenson
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2009-01-24, 01:52 AM (ISO 8601)
- Join Date
- Nov 2008
Re: Finite Planes-What's at the edge?
You could make a Sphereical plane with of a hollow globe with gravity pulling everyone towards the outside, thus making one continuous surface. Then have the diameter be the bosses max throwing distance, and give it enough ranks in jump to be able to leap to the other side of the sphere. The PC's will be chasing it all around the globe just trying to pin the damn thing down.
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2009-01-24, 01:59 AM (ISO 8601)
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- Nov 2005
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Re: Finite Planes-What's at the edge?
By flat I mean the ground is horizontal until it meets the edge of the plane, where it stops abruptly.
Is there a sky? Can I dig holes down into the ground?
Based on the SRD, it sounds like demiplanes are spherical. In that case, the most reasonable thing to do is to have the plane bounded by impenetrable (or nearly impenetrable) barriers on all sides.
Creating a closed spacetime for the bubble (walking in a straight line will bring you back to your starting point) has disadvantages. The bubble isn't all that wide. If you create a closed spacetime, then anything that gives you a long line of sight will be cluttered with images of yourself, stretching out to infinity in all directions. It will be creepy and disorienting as all hell.
DM: To the north you see a large gray castle to the North and South. To the east and west you see a several small groups of people looking around, they seem strangely familiar...
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2009-01-24, 07:44 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Finite Planes-What's at the edge?
Loops back onto the other side for me.
Hey. Do you want to help make a game?
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If I am ever wrong, feel free to correct me. Learning is awesomesauce.
I like to edit my posts. A lot. As you may see, most of my posts will be edited, so if one is not, and you care about what I said, you may want to check it again a minute later.
Yes.
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2009-01-24, 07:48 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
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Re: Finite Planes-What's at the edge?
Water.
Whatever the case may be, make sure you've got the elephants lined up right on the turtle before you create your plane.ze/zir | she/her
Omnia Vincit Amor
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2009-01-24, 07:54 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- mother of all saints
Re: Finite Planes-What's at the edge?
Make the plane a literal Klien bottle?
Last edited by Moff Chumley; 2009-01-24 at 07:55 PM.
Avatar by Kris on a Stick
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2009-01-24, 08:07 PM (ISO 8601)
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- Mar 2008
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- NYC
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2009-01-24, 08:49 PM (ISO 8601)
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- Oct 2007
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- The Nation of Procrasti
Re: Finite Planes-What's at the edge?
*jawdrop*
…*that would be totally awesome.
Do note that he would only have to jump a little farther then halfway, as gravity would take him the rest of the way down. Jump or Tumble will do a fine job of letting him avoid falling damage.
I totally need to run this encounter someday.Quote Of TheWeekWhenever I Feel Like Updating It (last updated 1/17/12)SpoilerOriginally Posted by Phase
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2009-01-24, 08:56 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Finite Planes-What's at the edge?
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2009-01-24, 09:10 PM (ISO 8601)
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- Mar 2008
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- NYC
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2009-01-24, 09:16 PM (ISO 8601)
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- Jul 2005
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Re: Finite Planes-What's at the edge?
A giant Ice Wall. The world is really flat, and if you get to the edge, you meet a giant Ice Wall.
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2009-01-24, 09:18 PM (ISO 8601)
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- Mar 2008
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- NYC
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2009-01-24, 09:27 PM (ISO 8601)
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- Jul 2005
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Re: Finite Planes-What's at the edge?
But that's just it; it is Mindrape.
What, a giant wall of Ice is just gunna sit there without melting or freezing us all?
You thought you saw a wall of ice, because what really stopped you blew your mind!
And I'm not such a one-dimensional character, you know.
But no, I had to refrence the Flat Earthers.
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2009-01-24, 10:04 PM (ISO 8601)
- Join Date
- Feb 2008
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Re: Finite Planes-What's at the edge?
The demiplane is described as having a radius, and is presumably not 3-d so I'd say a sphere, with land filling the "bottom" half. Although I suppose one could create a tiny tiny planet. I've always though it would be cool to make a sphere with no terrain and subjective gravity, then place eternal flames on the solid edges in the right places. Volia! You float amidst the constellations with out the earth.
"A Carmelite nun in full habit could conceal a bazooka"
-GURPS Basic set
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2009-01-24, 10:09 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
- Gender
Re: Finite Planes-What's at the edge?
Me being slightly crazy, I'd say "whatever you want."
Endless void that sucks all energy out of those that leave? sure!
Spherical or Donut? sure!
A small bridge leading to another demiplane? Why not?
Small bars separating the plane from mysterious gigantic observers who are themselves locked in a small piece of multi-reality where you tower over them? A personal favorite.Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2009-01-25, 03:23 AM (ISO 8601)
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- Jan 2006
- Location
- Hamilton, ON
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Re: Finite Planes-What's at the edge?
I think the Planar Handbook describes the edges of finite planes in the standard planeology. Lots of "impassible mountains" and walls of force, I think. I could see the edge of planes just leading back to Astral.
"...short, wrinkled, and superfluous." Yes... yes.
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Let's Play: Siege of Avalon
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2009-01-25, 07:29 AM (ISO 8601)
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- Dec 2008
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Re: Finite Planes-What's at the edge?
Awesome avatar by RustMonster
Constipated Lizard Slayer
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2009-01-25, 09:01 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Finite Planes-What's at the edge?
Discworld astral pirates sounds like a better campaign hook than anything else. Every session would be like a pirate stargate exploration game. How much more epic can you get.
Espically when they come to the ninja plane that rides stealth llamas and have thier giant, silent, deadly fight.Originally Posted by Alabenson
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2009-01-25, 12:07 PM (ISO 8601)
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- Jan 2008
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- Raleigh, NC
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Re: Finite Planes-What's at the edge?
The plane simply ends. There's some atmosphere, then some space.
Your plane is resting on the back of a very large turtle. That, too, is simply resting on the back of an even larger turtle. Rather than swimming through space, that is just sitting there, resting on the back of a still larger turtle, lest it fall.
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2009-01-25, 12:32 PM (ISO 8601)
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- Aug 2007
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Re: Finite Planes-What's at the edge?
It's like the edge of the inside of a bag of holding?
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2009-01-25, 12:37 PM (ISO 8601)
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- Jul 2007
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Re: Finite Planes-What's at the edge?
A hedge named Steve