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  1. - Top - End - #1
    Bugbear in the Playground
     
    Zenos's Avatar

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    Default Picking feats for a Drow Beguiler? [3.5]

    So, I am making a character for a War of the Spider Queen-inspired campaign. With lots of drow and 2 free LAs. This is the character. Now, my problem is that I am not at all sure of what feats to pick. According to the DM, most sources are avaliable, except ToB. Not that I expect to use ToB for a beguiler.
    Myself, I have Core, CAdventurer, CArc, CMag, CWar, Cdivine, CChamp and PHB 2.

    Pre-emptive thanks for help given.

    EDIT: Oh, and ECL 6.
    Last edited by Zenos; 2009-01-24 at 09:07 AM.
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    PirateGuy

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    Quote Originally Posted by Zenos View Post
    EDIT: Oh, and ECL 6.
    Is this before or after the LA? At ECL 6, a Drow would be level 4, whereas the sheet lists him as level 6. Never mind.

    You don't seem to have assined all your skillpoints yet. If you are going to be the hidey type, get Darkstalker.

    There is also feats to add to your spells known to boost reportoire, ranging from the simple Extra Spell known, to feats that grant a small list like Arcane Disciple, Mother Cyst, Air/Earth/Fire/Water/Penumbra/Axiomatic/Anarchic/Celestial/Fiendish Bloodlines.
    Last edited by JeminiZero; 2009-01-24 at 09:33 AM.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  3. - Top - End - #3
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    Zenos's Avatar

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    I thought I said we had free LA. So basically LA +2 0 no adjustment, LA +3 = 1 level less...

    Where's darkstalker from?

    Oh, and how many skill points am I supposed to have then?
    Last edited by Zenos; 2009-01-24 at 09:24 AM.
    Avatar by Arokh.

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    PirateGuy

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    Opps, must have missed it.

    Chronos has a nice Skillmonkey Guide you may want to read. Darkstalker is from Lords of Madness.

    For Skill points, beguilers get 6 per level. Assuming you started with an Int of 20, thats 5 bonus points per level, for a total of 11. 5 beguiler will net you (5+3) x 11 = 88. 1 mindbender gets 2, so another 7 points on level 6. Total should be 95.

    If you started with Int of 19, it would be 4 bonus till level 4, and then 5 on level 5 and 6, so minus 7 points from the above figure.

    Edit: If you are facing other Drow, do consider Spell Penetration.
    Last edited by JeminiZero; 2009-01-24 at 09:36 AM.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  5. - Top - End - #5
    Bugbear in the Playground
     
    Zenos's Avatar

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    I don't have Lords of Madness.

    And about skillpoints, how many are you saying I am not using? I typically count in terms of skills I can max, then when I have to break down skill points for useless skills I am not using but are required (like, intimidate) I break it up into their component skill points and assign those skillpoints to a skill I want to dip in.
    Avatar by Arokh.

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    I would recommend Daylight Adaptation, you never know when you will need to go to the Surface or face a Daylight spell.

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    PirateGuy

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    Quote Originally Posted by Zenos View Post
    And about skillpoints, how many are you saying I am not using? I typically count in terms of skills I can max, then when I have to break down skill points for useless skills I am not using but are required (like, intimidate) I break it up into their component skill points and assign those skillpoints to a skill I want to dip in.
    Hmm... it looks correct now. I must have mistaken some of the 9s for 0s. Dang Mythweaver small font.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  8. - Top - End - #8
    Bugbear in the Playground
     
    Zenos's Avatar

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    Okay, I looked at the guide and chose improved initiative, goes well with my Blooded feat to give me +9 to initiative.

    I am still a bit fuzzy about what other feat to take, seeing as I am not very sneaky for a Drow Beguiler, and many of the skillmonkey guides feats listed are for stealth characters.
    Avatar by Arokh.

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    Unsettling Enchantment is pretty good for a Beguiler. It imposes some pretty neato penalties against someone when you use enchantments, which is like ~1/3 of your spell list. Its in Complete Mage.

    Imp Init is good too, because of Cloaked Casting and whatnot.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  10. - Top - End - #10
    Bugbear in the Playground
     
    Zenos's Avatar

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    That unsettling enchantment looks cool. Thanks for the advice you two!
    Avatar by Arokh.

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    DruidGuy

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    Hi

    Totally agree with Daylight Adaptation & Sf Enchantment/Unsettling Enchantment combi.

    Have got a Beguiler of same level, though I took level of Warlock to go Mystic Theurge. (GM allowed Beguiler to be base class for Changelings in his Eberron campaign).

    +19 Search at 7th level? (Beguiler 6/Warlock 1).
    CM has Eldritch Essence that grants +6 Search/Spot, plus Comp Langs for written stuff. Lasts 24hrs.

    When 5th lvl, Beguiler 'Blurred' up Barbarian & Glitterdusted 2 Giants. One Giant disabled, then used 'Whelm' to knock Giant's AC & attacks down by 2. (Unsettling Enchantment)!

    Cheers
    Paul H

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    Since you went with the level in Mindbender (delay, delay, delay, the advanced learning), grab Mindsight. It gives you the ability to know the square and int score of anything with an int score in range of your telepathy.

  13. - Top - End - #13
    Troll in the Playground
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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    I'm quite the fan of Spell Focus(Enchantment) and Greater Spell Focus(Enchantment). While these only work against a limited number of opponents, getting mind fog to stick to enemies makes practically every other spell you have stick to them as well.

    Off topic, I like black karma curse a lot as an Advanced Learning option. I'm fond of popping it off in a fight against brute opponents such as Giants while saying "Why are you hitting yourself?" Chain Spell combined with this at later levels results in hilarity.

    If you can find a way to deny a Rogue enemy Dexterity bonus, black karma curse arguably makes them Sneak Attack themselves. The problem is, making them blind invalidates them as a Sneak Attack target, and Improved Dodge negates flat-footed denial of Dex. Paralysis may disallow bkc from working altogether due to the spell's implied requirement of an opponent being capable of hitting itself.

    An Extended incite riot can cause a crowd of opponents to tear themselves apart for two rounds. Pop some corn. This also lengthens the woefully short greater invisibility buff.

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    Bugbear in the Playground
     
    Zenos's Avatar

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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    Quote Originally Posted by Bulwer View Post
    Since you went with the level in Mindbender (delay, delay, delay, the advanced learning), grab Mindsight. It gives you the ability to know the square and int score of anything with an int score in range of your telepathy.
    Where's Mindsight from? Sounds like a nice feat, by the way.
    Avatar by Arokh.

  15. - Top - End - #15
    Orc in the Playground
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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    Quote Originally Posted by Zenos View Post
    Where's Mindsight from? Sounds like a nice feat, by the way.
    Lords of Madness page 126.

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    Bugbear in the Playground
     
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    Default Re: Picking feats for a Drow Beguiler? [3.5]

    Gah, I need to get LoM. Ah well. I've already picked starting feats.
    Last edited by Zenos; 2009-01-25 at 11:49 AM.
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