New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 7 of 7
  1. - Top - End - #1
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default [4e] Planar Linguistics

    So, my DM has a couple house rules regarding language. The first is that you gain a number of additional languages equal to your Intelligence bonus. Tied with that, you cannot begin with either Celestial or Infernal.

    However, he has a third language rule that Virgo's thread tripped in my mind... anything said in Celestial is understood by everyone who hears it.

    Given that ruling, however, do you think it should apply to Infernal, as well?

    (Hzurr, this is just theoretical stuff; given that I know neither language; just playing with concepts).
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Jan 2007

    Default Re: [4e] Planar Linguistics

    Quote Originally Posted by Mark Hall View Post
    Tied with that, you cannot begin with either Celestial or Infernal.

    However, he has a third language rule that Virgo's thread tripped in my mind... anything said in Celestial is understood by everyone who hears it.

    Given that ruling, however, do you think it should apply to Infernal, as well?
    This is pretty close to 4E RAW, actually. When outsiders speak Supernal or Abyssal, you can understand everything they say; when you learn it, it doesn't work like that, but you can't start with it anyway.

    Why Abyssal but not Primordial? Damned if I know. Yes, it would probably make more sense if you could understand the language of the other creators--Primordial--instead of the exact same language twisted horribly by unfathomable evil.

    EDIT: Concentrating on your situation: since Infernal is based on Celestial, but then warped by devils for their diabolical purposes, I would incline Infernal toward the purposes of devils--that is, confusing and deceiving and ensnaring others. Make it a language well suited for lies, not truth, filled with byzantine grammar and Newspeak implications and "false friends" that play off of Celestial's babelfish abilities. Someone fluent in Infernal should be able to use these aspects to be really good at lying and asking probing questions (all the better to snare you with, my dear), but not so good at actual honest conversation.
    Last edited by Inyssius Tor; 2009-01-24 at 06:27 PM.
    Diamond Mind avatar provided by Abardam.

  3. - Top - End - #3
    Titan in the Playground
     
    Oracle_Hunter's Avatar

    Join Date
    Oct 2007
    Location
    Chicago, IL
    Gender
    Male

    Default Re: [4e] Planar Linguistics

    Quote Originally Posted by Inyssius Tor View Post
    EDIT: Concentrating on your situation: since Infernal is based on Celestial, but then warped by devils for their diabolical purposes, I would incline Infernal toward the purposes of devils--that is, confusing and deceiving and ensnaring others. Make it a language well suited for lies, not truth, filled with byzantine grammar and Newspeak implications and "false friends" that play off of Celestial's babelfish abilities. Someone fluent in Infernal should be able to use these aspects to be really good at lying and asking probing questions (all the better to snare you with, my dear), but not so good at actual honest conversation.
    Celestial gives +2 Diplomacy, Infernal gives +2 Bluff. Bam.

    I'd say both should be understood by all listeners. How else are Imps and such supposed to communicate with their "masters"

    I presume you're splitting up the 4E languages a bit, since both Angels and Devils speak Supernal - Infernal does not exist. I'm doing the same thing, to make raiding Lost Civilizations slightly more difficult. It's very 2E
    Lead Designer for Oracle Hunter Games
    Today a Blog, Tomorrow a Business!


    ~ Awesome Avatar by the phantastic Phase ~
    Spoiler
    Show

    Elflad

  4. - Top - End - #4
    Barbarian in the Playground
     
    Virgo's Avatar

    Join Date
    May 2007

    Default Re: [4e] Planar Linguistics

    Quote Originally Posted by Inyssius Tor View Post
    EDIT: Concentrating on your situation: since Infernal is based on Celestial, but then warped by devils for their diabolical purposes, I would incline Infernal toward the purposes of devils--that is, confusing and deceiving and ensnaring others. Make it a language well suited for lies, not truth, filled with byzantine grammar and Newspeak implications and "false friends" that play off of Celestial's babelfish abilities. Someone fluent in Infernal should be able to use these aspects to be really good at lying and asking probing questions (all the better to snare you with, my dear), but not so good at actual honest conversation.
    I second this: somewhere (Fiendish Codex II, I think) Infernal is described as mathematically rigorous. Presumably, as with most langauges, native speakers have far greater fluency with the subtle implications and meanings of the language... Unfortunatly for nonnative spreakers, those little things are the difference between, "Let's have tea," and, "Your soul is mine."
    Fantastic avatar of Alrinach, God of Law, provided by Qwernt!

  5. - Top - End - #5
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: [4e] Planar Linguistics

    Speaking the Higher Tongues is extremely difficult. A PC can speak in a Higher Tongue that they know how to speak by burning an action point.

    Higher Tongues can be understood by any intelligent being, but the language itself warps it.

    With the exception of Primordial, once you run out of Healing Surges, you can continue to "break the language". You cannot use these languages as lie detectors.

    Celestial: Non-native Celestial speakers lose a healing surge if they tell a lie or otherwise deceive in Celestial. This grants a -5 penalty to Bluffing in Celestial, but a +3 bonus to Diplomacy.

    Infernal: Non-native Infernal speakers when hearing Infernal feel their soul being scraped at. This generates a -5 penalty to Diplomacy rolls, but a +3 bonus to Bluff checks, in Infernal. Making a bargain that isn't technically genuine costs a healing surge to a non-native Infernal speaker.

    Abyssal: Non-native Abysmal speakers lose a healing surge whenever they attempt to make anything except for content-less threats in this language. It generates a feeling of dread and fear in those who hear it, granting a +3 bonus to Intimidate checks, and a -5 penalty to all other social skill checks.

    Primordial: Primordial is the language of creation. Every sentence/statement/skill check (or every 10 words if you don't break it up into statements/skill checks) you speak in Primordial costs you a healing surge. All social skill rolls gain a +2 bonus when speaking in Primordial.

    ---

    How is that for a quick effect for each language?

    The cost of an action point makes it something you don't want to do often. The healing surge costs for Celestial/Abyssal/Infernal attach the "you cannot deceive in Celestial, tell a technical falsehood in Infernal, or do anything besides talk about how you will eat someone's soul in Abyssal".

    Primordial becomes a language that is "all of the above", but extremely costly to speak in.

  6. - Top - End - #6
    Bugbear in the Playground
    Join Date
    Jan 2007

    Default Re: [4e] Planar Linguistics

    Quote Originally Posted by Yakk View Post
    How is that for a quick effect for each language?

    The cost of an action point makes it something you don't want to do often. The healing surge costs for Celestial/Abyssal/Infernal attach the "you cannot deceive in Celestial, tell a technical falsehood in Infernal, or do anything besides talk about how you will eat someone's soul in Abyssal".

    Primordial becomes a language that is "all of the above", but extremely costly to speak in.
    I love it! Yoinked!
    Diamond Mind avatar provided by Abardam.

  7. - Top - End - #7
    Banned
     
    SwashbucklerGuy

    Join Date
    Nov 2005
    Location
    Flawse Fell, Geordieland

    Default Re: [4e] Planar Linguistics

    Quote Originally Posted by Mark Hall View Post
    So, my DM has a couple house rules regarding language. The first is that you gain a number of additional languages equal to your Intelligence bonus. Tied with that, you cannot begin with either Celestial or Infernal.

    However, he has a third language rule that Virgo's thread tripped in my mind... anything said in Celestial is understood by everyone who hears it.

    Given that ruling, however, do you think it should apply to Infernal, as well?
    Sounds like the something from "In Nomine" (which is only ever to the good).

    I'd say:
    Celestial: Speakers cannot directly lie. It's just grammatically impossible.
    Infernal: Speakers cannot speak the plain truth. You can hedge about things like an uncommitted lawyer, but if you try to speak the plain truth you end up sounding like Sir Humphrey from "Yes, Minister".
    Demonic: It sounds like Death Metal 'Cookie Monster' vocals. You can make sense of it eventually, but it'll give you a headache, a sore neck and a hangover doing so.
    Primordial: Cannot talk about abstracts or theoreticals.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •