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  1. - Top - End - #1
    Halfling in the Playground
     
    largertyler's Avatar

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    Default Mechanika Shockblade

    I'm having DND tomorrow and need to hammer out some details.

    Whats better a Great axe plus 1 or a Longsword that deals and extra 1d6 electrical damage? (pg 334 Iron Kingdoms handbook)
    Last edited by largertyler; 2009-01-25 at 12:17 AM.

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    Keld Denar's Avatar

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    Default Re: Mechanika Shockblade

    The greataxe +1 is better for 2 reasons.

    A) As a melee, you typically want to be using a 2hander and PAing. If you PA for that +1, you'll net +3 damage, while the 1d6 nets you 3.5 average. The damage is better though, since its not subject to elemental resistances, and probably won't be subject to DR, since your base damage +1.5 str should overcome the DR already.

    B) The +1 weapon overcomes DR/Magic, the shocking sword does not. Thats the only DR you'll come across before about level 5, when you might need Cold Iron, Silver, and Adamantine.
    Last edited by Keld Denar; 2009-01-25 at 12:27 AM.
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  3. - Top - End - #3
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    BlueKnightGuy

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    Default Re: Mechanika Shockblade

    Greataxe
    +1 to hit
    1d12+1 damage + 1.5 str

    Shockblade
    1d8+1d6 damage + str

    The +1 Greataxe is strictly better I believe, but... if this is IK... where did you manage to get a +1 anything?!

  4. - Top - End - #4
    Halfling in the Playground
     
    largertyler's Avatar

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    Default Re: Mechanika Shockblade

    i'm trying to give them some magic Items cause the Witchfire trilogy books give really ****ty gold and wealth and stuff.

    And yes it Is iron Kindoms. why do you say plus 1 like its crazy?

  5. - Top - End - #5
    Pixie in the Playground
     
    ElfWarriorGuy

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    Default Re: Mechanika Shockblade

    Quote Originally Posted by Asbestos View Post
    Greataxe
    but... if this is IK... where did you manage to get a +1 anything?!
    Masterwork is +1 in itself so it is not it doesn't have to be magical, and with a black market arms dealer who knows where it came from.

    [Edit] Nevermind i reread the craft skill MW != +1
    Last edited by Surudoi; 2009-01-25 at 12:55 AM.
    Christmas elves must die, right? Or atleast change it to Christmas dwarves/gnomes

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.


    The few.
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  6. - Top - End - #6
    Eldritch Horror in the Playground Moderator
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    Default Re: Mechanika Shockblade

    I'm guessing because IK is probably a "low-magic" setting in that actual enchanted, non-mechanikal items are hard to find. I don't actually know that much about the RPG side of IK though, so I could be wrong.

  7. - Top - End - #7
    Orc in the Playground
     
    Daemon

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    Default Re: Mechanika Shockblade

    Don't magic items have to have a bonus, as well as abilities?
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  8. - Top - End - #8
    Eldritch Horror in the Playground Moderator
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    Default Re: Mechanika Shockblade

    IK does weird stuff like that, the sword isn't actually magical, it has what amounts to a big arcanomechanikal battery strapped onto it that makes an electrical current flow through the blade and zap people.

  9. - Top - End - #9
    Halfling in the Playground
     
    largertyler's Avatar

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    Default Re: Mechanika Shockblade

    well to balance out this wealth issue I'm having a curtain chr give them each an item. My gunmage is getting a magelock military pin box pistol but my elven cleric, Palidin and Arcane mechanic need something to.

  10. - Top - End - #10
    Halfling in the Playground
     
    largertyler's Avatar

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    Default Re: Mechanika Shockblade

    well to balance out this wealth issue I'm having a curtain chr give them each an item. My gunmage is getting a magelock military pin box pistol but my elven cleric, Paladin and Arcane mechanic need something to.

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