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Thread: [3.5] Illumians

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    Titan in the Playground
     
    Thurbane's Avatar

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    Default [3.5] Illumians

    I've just recently decided to re-read Races of Destiny, and I now have renewed interest in Illumians as PCs/NPCs.

    Anyone have much experience with them? Any tip, tricks or traps to watch out for?

    In particular, as an NPC/DMPC for an upcoming EtCR game, I was contemplating a 6th level Illumian Warmage, with the Bane Magic (Undead) feat...I think one of their sigils would let him cast at +2 CL?

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    Default Re: [3.5] Illumians

    Just don't expect the players to take illumians seriously. It is probably one of the most ridiculous (and ridiculous-looking) concepts for a race.
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

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    Default Re: [3.5] Illumians

    i have some interest on them, but i feel they need to get more racial abilities, that synergize more with the last published classes (like Binder, Crusader, Totemist, etc.)


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    Default Re: [3.5] Illumians

    Quote Originally Posted by FMArthur View Post
    Just don't expect the players to take illumians seriously. It is probably one of the most ridiculous (and ridiculous-looking) concepts for a race.
    By the way, they aren't that new, either. They are a throwback to the Dabus of Sigil fame. Play Planescape: Torment, a 2E PC game in which they feature briefly.

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    NecromancerGirl

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    Default Re: [3.5] Illumians

    They're a very specialized race, tying into the whole "versatility" thing by favoring multi-class builds. I don't actually own Races of Destiny so I'm AFB, but I know among other things that there's a sigil combination that lets you use strength or dexterity as your bonus spells determination - it's gish heaven

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    MonkGuy

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    Default Re: [3.5] Illumians

    I thought they are best designed for multiclass spellcasters. Most of the sigils are designed to help multiclassed spellcasters. Not a bad thing per se, but rather limited in scope.
    Funny, I always figured I'd be killed by a paladin.
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    Default Re: [3.5] Illumians

    Quote Originally Posted by FMArthur View Post
    Just don't expect the players to take illumians seriously. It is probably one of the most ridiculous (and ridiculous-looking) concepts for a race.
    Well, that's true, but if they conceal their sigils, they just look like a tall, lean, usually bald, human...

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