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2009-01-31, 05:04 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In a shadow of a shadow
- Gender
Cyborgs in 4E: How Would You Do Them?
Well, given the general amount of major injuries that occur in D&D, it wouldn't be suprising if some medically-minded wizard came along and, seeing all the missing limbs that couldn't be fixed by divine magic due to physical law/time constraints, said "Hey, I can replace these: I just need a few golem parts!" Pretty soon, people start getting these replacement limbs simply for the upgrades, and lo and behold, a fantasy version of cybernetics is born.
Now, of course the PCs are going to want a few golem parts for themselves, and I thought it would be cool if they were given some (for 4e, of course, since I don't know other editions).
However, I have no faith in my homebrewing skills, so...
How would you create cyborgs in 4e?
I was thinking feats needed before you can equip the parts, both to balance out the stat gain and to represent the strength/will needed to get implants stronger then that of the normal body.
Also, NO HALF-GOLEMS. While this may be more justified in 4e then in 3.5-you could say that the elemental spirits contained within the golem parts overwhelm their master and take control of him-I think it's rather unfair to take control away from a player just beacuse he's a player who wants to get stronger.My Homestuck role is Thane of Space of the Land of Insanity and Frogs.
The Malkavians would be proud.
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2009-01-31, 05:10 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Cyborgs in 4E: How Would You Do Them?
Have you taken a look at the undead grafts in Open Grave? If you refluff them a bit, they may be what you're looking for.
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2009-01-31, 05:33 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Cyborgs in 4E: How Would You Do Them?
Some of the stuff that applies to Warforged might work for cyborgs, too.
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2009-01-31, 05:38 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Cyborgs in 4E: How Would You Do Them?
Just let a human take Warforged component feats. Maybe force him to do something, maybe take another feat, to gain the Cyborg status.
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2009-02-01, 12:17 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Cyborgs in 4E: How Would You Do Them?
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2009-02-01, 04:20 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Piercing the heavens!
- Gender
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2009-02-01, 04:24 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Cyborgs in 4E: How Would You Do Them?
Diamond Mind avatar provided by Abardam.
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2009-02-01, 07:38 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Cyborgs in 4E: How Would You Do Them?
This. Also, give the player the "Construct" keyword (but not the "Living Construct" abilities).
I'm more interested in the fluff. Presumably the cyborg parts will be based off warforged magic/technology. Warforged in 4e have various life-like processes, such as a blood equivalent that may or may not be fluffed as an oil-like substance. Would you have each part have its own pump for its circulatory system?
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2009-02-01, 08:06 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Scotland!
- Gender
Re: Cyborgs in 4E: How Would You Do Them?
I wholeheartedly agree with the Open Grave grafting system. It's almost exactly what you're after. Just add imagination!
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2009-02-01, 09:27 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
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2009-02-01, 09:49 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Cyborgs in 4E: How Would You Do Them?
I do believe the latter, but mostly because I have no idea what "Birthright"-style bloodlines would be. There's an article in the most recent Dragon about Dhampyrs which uses the bloodline stuff, I think, so lemme check that out and see if I can find a good quote/description of them for you.
EDIT: Yeah, I'm pretty sure it's the latter, with normal folk mating with monsters and whatnot. The Dhampyr article says they're the result of a male vampire mating with a mortal female. Basically, the "bloodline" system is that you pick a normal race and then take the "Heritage" feat at 1st level for your bloodline. After that, there are a whole slew of feats that give you other related powers.Last edited by RTGoodman; 2009-02-01 at 09:52 AM.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2009-02-01, 01:37 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Avatar by Kymme
- Gender
Re: Cyborgs in 4E: How Would You Do Them?
Cyborg template for 3.5e.
The LA is a bit too high right now for PCs, as it was mostly meant to create crazy monsters, but I could tweak it if you want. It was such a cool idea that I might just do that anyway (in the post itself). I realize that you don't play 3.5 though :P
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2009-02-01, 02:48 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Cyborgs in 4E: How Would You Do Them?
Create a multi-class only class, similar to the Spellscarred class in the 4e FRP book. You take power-swap feats to use your golem limbs to create magi-tech style effects.
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2009-02-02, 02:47 AM (ISO 8601)
- Join Date
- Dec 2008
Re: Cyborgs in 4E: How Would You Do Them?
Another alternative would be to stat them as magic items.
Replacement arm? That's your arm slot, so it can have powers similar to other arm-slot magic items. Replacement legs? Movement powers.
On the plus side, it's simpler and more straightforward. On the minus side, it's simpler and more straightforward.A Butterfly Dreaming - 4e monks and other roleplaying stuff
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2009-02-02, 02:57 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
Re: Cyborgs in 4E: How Would You Do Them?
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2009-02-02, 07:14 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Rostock, Germany
- Gender
Re: Cyborgs in 4E: How Would You Do Them?
Hi.
Rolemaster had a class of healers specializing in prosthetics. They carved them from various materials, then used spells to animate them, temporarily on the lower spell levels, then permanently later on and could even make them look like living flesh. Perhaps a paragon path for clerics that contains appropriate powers might cut it. So you have a utility power that makes normal prosthetics move under the command of the wearer and daily or encounter powers that boost them (bonus to strength and dex etc.). Would tie in with the support role of the cleric, but it would be fairly specific.
CU,
Halaster