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  1. - Top - End - #1
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Jul 2008
    Location
    London, England

    Default [DnD3.5] New Campaign, new Characters (help)

    Hi All,

    I'm doing character generation for a future 3.5 game, and i'm looking for a little help with some of the character concepts.

    House rules and character generation rules:
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    starting at level 1

    My House rules:

    DnD 3.5
    Stats 28 point buy
    Wound and Vitality points
    Spell points

    All official sources and splatbooks allowed with the following exceptions:
    No Psionics,
    No book of 9 swords.

    setting: Forgotten realms.

    Characters must be approved by me.
    No complete cheese builds.
    No evil characters.

    re-builds of particularly unbalanced classes will be considered (especially monks)

    Allowed: monstrous races, awakened animals, undead, constructs, weird concepts.


    The Party so far
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    Centaur scout
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    I did some work on the centaur level progression, here's a breakdown:

    L1: +2 str, -2 Int, size (medium), Darkvision 30', speed 30'.

    L1 character class (in monstrous humanoid racial class), 4x (2+ int modifier) skillpoints (class skills: Listen, move silently, spot & survival), L1 feat, BAB +1, D8 Hitpoints (max at 1st level so 8)

    L2 will give a +1 Level Adjust (no Hitdice), +2 str, +2 con, +1 natural armour, Darkvision 40'

    L3 will be another class level, +2 wis, (2+ int modifier) skillpoints, BAB +1, d8 hitpoints

    L4 will be the 2nd Level Adjust (no Hitdice), +2 str, +2 con, +1 natural armour, Darkvision 50', speed 40'

    L5 is the 3rd racial class level, size increases to large, +2 str, +2 dex, (2+ int modifier) skillpoints, BAB +1, d8 hitpoints

    L6 will be the final racial class level and mark you finally becoming a young adult, +2 dex, (2+ int modifier) skillpoints, BAB +1, d8 hitpoints, +1 natural armour, Darkvision 60', speed 50'


    I hope this makes some kind of sense.

    the character needs to pick 1 feat now (a suggestion of a few options please).

    The base stats are:
    Str:14
    Dex:14
    Con:14
    Int:12
    Wis:10
    Cha:12

    Warforged Monk
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    some form of monk fix is needed, and a points buy stats suggestion.

    I'm thinking of full BAB and reducing flurry bonus to what it would be at 3/4 BAB. other Monk fix suggestions welcomed.

    Grey Elf Beguiler
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    Str:10
    Dex:14
    Con:14
    Int:16
    Wis:10
    Cha:10

    suggested feats:

    Spell Focus: Enchantment

    Unsettling Enchantment

    Fey Heritage, Fey Skin, and then Fey Power, getting DR 2/cold iron and then 3/ cold iron and +1 on Enchantment DCs.

    wood elf bard
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    going for melee bard build


    edit:
    awakened or anthromorphic badger druid (biggest problem)
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    druid is obviously way over-powered compared to other classes, I'm thinking of offering 2/3 progression - he can increase any 2 of his 3 class features each level, wildshape progression or casting progression or animal companion progression. (and maybe gimp the animal companion back anyway, too ranger type perhaps)



    edit:
    Any thoughts, comments or suggestions please?
    Last edited by only1doug; 2009-02-13 at 02:48 PM.
    Doug

    Currently GMing :
    Moonshae Mysteries IC / OOC / Central Map / west rooms map / east rooms map
    Moonshae Tales IC / OOC / Map
    Map of Area

  2. - Top - End - #2
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Jul 2008
    Location
    London, England

    Default Re: DnD3.5: New Campaign, new Characters (help)

    no one can offer any advice or opinions?
    Doug

    Currently GMing :
    Moonshae Mysteries IC / OOC / Central Map / west rooms map / east rooms map
    Moonshae Tales IC / OOC / Map
    Map of Area

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