Results 1 to 7 of 7
-
2009-02-13, 12:29 PM (ISO 8601)
- Join Date
- Aug 2008
Trainings, Bringing suboptimal feats up to par
"If you can't beat them yourself, bring a friend"
Some feats are just so bad you never take them. No one thinks Dodge is a good feat for example. Skill Focuses, Weapon Focus and Combat casting are equally good examples of feats that are just not worth it unless they are a prequisite to some really good stuff. But this should not be the case that some things are only there for prequisites. So here is my system to remedy that.
Trainings
Trainings are exactly like feats for all other purposes except that there are available two for a feat slot. Each time you get a feat you may select two trainings instead
List of Trainings
Core
Dodge
Skill Focus (any)
Weapon Focus
Greater Weapon Focus
Weapon Specialization
Greater Weapon Specialization
Simple Weapon Profiency
Martial Weapon Profiency
Exotic Weapon Profiency
Shield Profiency
Heavy Armor Profiency
Light Armor Profiency
Medium Armor Profiency
Endurance
Deceitful
Deft Hands
Diligent
Acrobatic
Agile
Alertness
Combat Casting
Persuasive
Nimble Fingers
Negotiator
CSCO
CADV
Brachiation
Appraise Magic Value
Combat Intuition
PHBII
Short Haft
Cometary Collision
Trophy Collector
ToB
Unnerving Calm
Shadow Trickster
Desert Wind Dodge
AaeG
List is not complete so suggestions are taken.
I have included supplemental material from sources I have. I have a rather small library though so I'm unable to do all inclusive lists from all books
Complete Arcane and Eberron Campaing setting are coming in the mail though so I can do them in a few weeks. About other books, I'd be happy if others were willing to take them to checking and post a list.
Thank youLast edited by Frog Dragon; 2009-02-21 at 12:40 PM.
-
2009-02-13, 12:38 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- on the computer
- Gender
Re: Trainings, Bringing suboptimal feats up to par
See Half-Feats.
-
2009-02-13, 04:41 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Trainings, Bringing suboptimal feats up to par
I hadn't run into that, but thanks for the link. Still this is not quite the same, While those are new stuff I didn't see any re-allocations of pre-exisiting feats.
Last edited by Frog Dragon; 2009-02-13 at 04:42 PM.
-
2009-02-21, 10:24 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Trainings, Bringing suboptimal feats up to par
Some supplemental material has been included, but my library of D&D books is quite small. So could someone else take some of the supplements I have been unable to include and post a list?
-
2009-02-21, 12:14 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Avatar by Kymme
- Gender
Re: Trainings, Bringing suboptimal feats up to par
I would still rather have, say Power Attack, or Pierce Magical Concealment, or Darkstalker, than even two low static bonuses. The three above feats just give huge unique benefits that low static bonuses can't compare against. That's why I think that scaling the feats is a better way to do it.
-
2009-02-21, 12:38 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Trainings, Bringing suboptimal feats up to par
There is one problem with scaling the feats. I have seen Fax's take on it and it works and I am sure it will work great for d20r, but D&D has a megacrapton of feats and stuff WILL get excluded when the work needed for each feat is exponential compared to just filtering them to "Totally sucks" and "Decent or better"
I am well aware that the feats will still be quite horrible against things like Leap Attack, Shock Trooper and Chain Spell just to name a few of the winning feats, but it is undoubtedly better than just leaving things as they are however small the change may be. I think I'll add profiency feats in there as well btw.
-
2009-02-21, 12:52 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Trainings, Bringing suboptimal feats up to par
The problem with most of those feats is that it doesn't matter how many you get they're still useless in a lot of games. If, OTOH, your DM has a brutal game with lots of environmental hazards, lots of fleeing instead of walking over every encounter and need for night watches, Endurance goes from utterly useless to totally worth a feat. It would be a lot better IMO, to simply stick warning tags on such feats, and/or teach DMs to have more nitty-gritty games.
A couple other feats involve players' extreme misunderstanding of how numbers work in the d20 system, but I'm not gonna get into them here. Most of the feats listed fall under the above.Last edited by ericgrau; 2009-02-21 at 12:53 PM.