A Monster for Every Season: Summer 2
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  1. - Top - End - #151
    Ogre in the Playground
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Psionics and Change Shape. Fey should be good at manipulating people, and these fit in nicely.

  2. - Top - End - #152
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Unseelie Pact and Forced Conversion:

    Forced Conversion: Fey have long been known to steel children or gain them through deals after which they would raise them and slowly turn them into fey. The [insert creatures name] has taken this further, allowing it to force any weaker than itself to become fey in a mater of days. If the [insert creatures name] manages to capture any [creature of type that this fey is an augmented of] or lower HD than itself, they must every 3 hours make an opposed will save versus the [insert creatures name] at which the [insert creatures name] receives a bonus equal to half its HD (rounded down to a minimum of 1). For each will save failed they receive a -1 penalty to each future save. They must also make a Fort against the same amount as the will save. For each failed Fort save they receive a -1 penalty on each future fort and will save. If they ever would have a will of 0 or lower (minus the roll) they automatically fail both saves. If they ever would have a fort of 0 or lower (minus the roll), they become a [insert creatures name] and no longer make the fort save. When their effective will verse this ability is 0 and they have become fey, they loose all penalties from the ability and share the same ideals as the one who turned them into fey. To use this ability the [insert creatures name] need not be present, their victims need only be secured in a place that it has chosen. If a victim escapes, they loose the any penalties gained at a rate of 1 per day. If they have already been turned into fey, the change remains permanent.

    Well, the ability is a little wordy (and badly worded), but it gets the general idea across.

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  3. - Top - End - #153
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Unseelie Pact and Psionics!

  4. - Top - End - #154
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    To Lord_Gareth, LordZarth, & puppyavenger: it is not fair to vote for one thing twice, as it skews the voting unfairly. I will only count one vote for a special ability from each voter. You are permitted to change your other vote to something else, if you wish.

    All other votes are tallied.
    Last edited by Zeta Kai; 2009-02-22 at 05:56 PM.

  5. - Top - End - #155
    Barbarian in the Playground
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Oh, I'm sorry. I thought someone said we could.

    I'll switch the other to Change Shape.

  6. - Top - End - #156
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    well, changing one to force conversion for LOLs then.
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    played the Space Pope in Total War 2125
    ..and the Papal States of Luna in Total War 2260


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  7. - Top - End - #157
    Troll in the Playground
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Quote Originally Posted by I View Post
    I like the idea of a Fear Aura and Natural Weapons
    Scratch that, something about a psychic fairy that pulls weapons from nowhere really ticks right. I´m changing my vote to:

    Psionics and Leshay weapons

  8. - Top - End - #158
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    NecromancerGirl

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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Quote Originally Posted by lesser_minion View Post
    I'll go with Change Shape and some kind of Aura of Despair/Fear Aura.
    Can I change from the Fear Aura to Unseelie Pact?

  9. - Top - End - #159
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Change Shape and Gaze Attacks.

  10. - Top - End - #160
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    @ Zeta, do you use abilities that don't get the highest votes? Just wondering, as the LeShay weapons isn't really a creature-defining ability, but (in my opinion) it would be really cool for the creature to have it.

    also, remove my second vote from Fear Aura and switch it to Unseelie Pact.

  11. - Top - End - #161
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    EvilClericGuy

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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    My original plan was to go with Breath weapon because ...welll A fay with a breath weapon that would be really cool but Unseelie Pact and Forced Conversion have such synergy that I have to go with them .
    Quote Originally Posted by ToySoldierCPlus View Post
    Now you're attempting to model physics when arguing your case for armor made by a guy who explicitly tells the laws of physics to sit down and shut up whenever he starts tinkering stacking with regular armor. Stop that.
    Miny city!
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  12. - Top - End - #162
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    In that case, I'll vote for Psionics.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    All votes have been tallied. Voting is concluded at this point. The resultant creature, the Changeling, will be posted on Wednesday, February 25th. Thanks to everyone who voted.

    Due to the fact that rampant vote-changing was disruptive & confusing during the Special Abilities poll, & multiple violations of Rule #4 occured, vote-changing will not be possible for the next VUAM context. Either be confident in your choice, or don't choose at all.

  14. - Top - End - #164
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    Lord_Gareth's Avatar

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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Yay, my Unseelie Pact made it (with complete description, I hope, but as always you can and should change as needed)!

    One question for the community as a whole - WTF is up with voting fear aura? It seems to be the single most popular ability in VUAM to date!


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Darn, not what I was hoping for, but I'll wait before passing judgement since it's the awesome Zeta that's working on it.
    Quote Originally Posted by Kyeudo View Post
    You know you're doing something wrong when your work causes people to try to figure out the plural of Deus Ex Machina.

  16. - Top - End - #166
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Bump! FOR GREAT BUMPAGE!


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  17. - Top - End - #167
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Thank you, Gareth, but this thread needs no bumpage. Behold! The changeling is revealed, to show others how fey creatures should be done.

  18. - Top - End - #168
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Excuse me? Are you suggesting that "others" cannot do fey well?

  19. - Top - End - #169
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded

    Changeling

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    A changeling of the monstrous humanoid variety, in the middle of Change Shape.

    Changeling, Infant

    Humanoid
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    Tiny Fey (Augmented Humanoid)
    Hit Dice: 1d8 (4HP)
    Initiative: +1
    Speed: 20’ (4 squares)
    Armor Class: 19 (+2 size, +1 Dex, +6 natural); touch 13; flat-footed 18
    Base Attack/Grapple: +0/-9
    Attack: Slam +1 melee (1d3-1)
    Full Attack: 2 Slams +1 melee (1d3-1)
    Space/Reach: 2½’/0’
    Special Attacks: Fear Aura
    Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
    Saves: Fort +0, Ref +1, Will +2
    Abilities: Str 8 (-1), Dex 13 (+1), Con 10 (+0), Int 14 (+2), Wis 11 (+0), Cha 12 (+1)
    Skills: Bluff +3, Diplomacy +3, Disguise +6, Hide +11, Intimidate +3, Jump +1, Move Silently +3, Sense Motive +2
    Feats: Dodge (Bonus), Skill Focus (Disguise)
    Environment: any
    Organization: solitary
    Challenge Rating: 1
    Treasure: N/A
    Alignment: usually Chaotic Neutral
    Advancement: 2-6HD (Tiny)
    Level Adjustment: N/A

    The little baby looks mostly like others of its race… except its eyes. The creature has eyes that belong to no mere child. They have a cold, wild intelligence, one that engenders anxiety & revulsion.

    A changeling infant (humanoid) is about 18” tall, & it weighs only about 8-10 pounds. It never speaks, but it can understand Common & Sylvan.


    Monstrous Humanoid
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    Tiny Fey (Augmented Monstrous Humanoid)
    Hit Dice: 1d8 (4HP)
    Initiative: +1
    Speed: 20’ (4 squares)
    Armor Class: 17 (+2 size, +1 Dex, +4 natural); touch 13; flat-footed 16
    Base Attack/Grapple: +1/-8
    Attack: Slam +1 melee (1d3-1)
    Full Attack: 2 Slams +1 melee (1d3-1)
    Space/Reach: 2½’/0’
    Special Attacks: Fear Aura
    Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
    Saves: Fort +0, Ref +3, Will +4
    Abilities: Str 8 (-1), Dex 13 (+1), Con 10 (+0), Int 11 (+0), Wis 14 (+2), Cha 12 (+1)
    Skills: Bluff +2, Diplomacy +2, Disguise +5, Hide +10, Intimidate +2, Jump +0, Move Silently +2, Sense Motive +3
    Feats: Dodge (Bonus), Skill Focus (Disguise)
    Environment: any
    Organization: solitary
    Challenge Rating: 1
    Treasure: N/A
    Alignment: usually Chaotic Neutral
    Advancement: 2-6HD (Tiny)
    Level Adjustment: N/A

    The little baby looks mostly like others of its race… except its eyes. The creature has eyes that belong to no mere child. They have a cold, wild intelligence, one that engenders anxiety & revulsion.

    A changeling infant (monstrous humanoid) is about 22” tall, & it weighs only about 10-12 pounds. It never speaks, but it can understand Common & Sylvan.


    Giant
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    Small Fey (Augmented Giant)
    Hit Dice: 1d8 (4HP)
    Initiative: +0
    Speed: 20’ (4 squares)
    Armor Class: 17 (+1 size, +6 natural); touch 11; flat-footed 17
    Base Attack/Grapple: +0/-3
    Attack: Slam +2 melee (1d4+1)
    Full Attack: 2 Slams +2 melee (1d4+1)
    Space/Reach: 5’/5’
    Special Attacks: Fear Aura
    Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
    Saves: Fort +2, Ref +0, Will +2
    Abilities: Str 12 (+1), Dex 10 (+0), Con 10 (+0), Int 11 (+0), Wis 14 (+2), Cha 12 (+1)
    Skills: Bluff +2, Diplomacy +2, Disguise +5, Hide +5, Intimidate +2, Jump +2, Move Silently +1, Sense Motive +3
    Feats: Dodge (Bonus), Skill Focus (Disguise)
    Environment: any
    Organization: solitary
    Challenge Rating: 1
    Treasure: N/A
    Alignment: usually Chaotic Neutral
    Advancement: 2-6HD (Small)
    Level Adjustment: N/A

    The little baby looks mostly like others of its race… except its eyes. The creature has eyes that belong to no mere child. They have a cold, wild intelligence, one that engenders anxiety & revulsion.

    A changeling infant (giant) is about 3’ tall, & it weighs about 25-40 pounds. It never speaks, but it can understand Common & Sylvan.


    Changeling, Child

    Humanoid
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    Small Fey (Augmented Humanoid)
    Hit Dice: 7d8+7 (38HP)
    Initiative: +3
    Speed: 30’ (6 squares)
    Armor Class: 22 (+1 size, +3 Dex, +8 natural); touch 14; flat-footed 19
    Base Attack/Grapple: +5/+1
    Attack: Slam +6 melee (1d4) or Bane Dagger +7 melee (1d3+1, 19-20/×2)
    Full Attack: 2 Slams +6 melee (1d4) or Bane Dagger +7/+2 melee (1d3+1, 19-20/×2)
    Space/Reach: 5’/5’
    Special Attacks: Fear Aura
    Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
    Saves: Fort +3, Ref +5, Will +6
    Abilities: Str 10 (+0), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 14 (+2)
    Skills: Bluff +7, Diplomacy +7, Disguise +10, Hide +14, Intimidate +7, Jump +5, Move Silently +10, Sense Motive +6
    Feats: Dodge (Bonus), Mobility, Skill Focus (Disguise), Stealthy
    Environment: any
    Organization: solitary
    Challenge Rating: 7
    Treasure: ½ standard plus Bane Dagger
    Alignment: usually Chaotic Neutral
    Advancement: 8-12HD (Small)
    Level Adjustment: N/A

    The young creature looks somewhat like its kin, but one can tell that it is not a normal child. Its pale skin is cracked in places, like aged leather, & its frame is gaunt & wiry. This odd being has maddening eyes & a serene smile of contentment.

    A changeling child (humanoid) is about 3’ tall, & it weighs about 25-40 pounds. It speaks Common & Sylvan.


    Monstrous Humanoid
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    Small Fey (Augmented Monstrous Humanoid)
    Hit Dice: 7d8+7 (38HP)
    Initiative: +3
    Speed: 30’ (6 squares)
    Armor Class: 20 (+1 size, +3 Dex, +6 natural); touch 14; flat-footed 17
    Base Attack/Grapple: +7/+3
    Attack: Slam +8 melee (1d4) or Bane Dagger +9 melee (1d3+1, 19-20/×2)
    Full Attack: 2 Slams +8 melee (1d4) or Bane Dagger +9/+4 melee (1d3+1, 19-20/×2)
    Space/Reach: 5’/5’
    Special Attacks: Fear Aura
    Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
    Saves: Fort +3, Ref +8, Will +8
    Abilities: Str 10 (+0), Dex 16 (+3), Con 12 (+1), Int 11 (+0), Wis 16 (+3), Cha 14 (+2)
    Skills: Bluff +5, Diplomacy +4, Disguise +8, Hide +11, Intimidate +5, Jump +2, Move Silently +8, Sense Motive +5
    Feats: Dodge (Bonus), Mobility, Skill Focus (Disguise), Stealthy
    Environment: any
    Organization: solitary
    Challenge Rating: 7
    Treasure: ½ standard plus Bane Dagger
    Alignment: usually Chaotic Neutral
    Advancement: 8-12HD (Small)
    Level Adjustment: N/A

    The young creature looks somewhat like its kin, but one can tell that it is not a normal child. Its pale skin is cracked in places, like aged leather, & its frame is gaunt & wiry. This odd being has maddening eyes & a serene smile of contentment.

    A changeling child (monstrous humanoid) is about 3½’ tall, & it weighs about 30-45 pounds. It speaks Common & Sylvan.


    Giant
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    Medium Fey (Augmented Giant)
    Hit Dice: 7d8+7 (38HP)
    Initiative: +1
    Speed: 30’ (6 squares)
    Armor Class: 19 (+1 Dex, +8 natural); touch 11; flat-footed 18
    Base Attack/Grapple: +5/+7
    Attack: Slam +7 melee (1d6+2) or Bane Dagger +8 melee (1d4+3, 19-20/×2)
    Full Attack: 2 Slams +7 melee (1d6+2) or Bane Dagger +8/+3 melee (1d4+3, 19-20/×2)
    Space/Reach: 5’/5’
    Special Attacks: Fear Aura
    Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
    Saves: Fort +6, Ref +3, Will +5
    Abilities: Str 15 (+2), Dex 12 (+1), Con 12 (+1), Int 11 (+0), Wis 16 (+3), Cha 14 (+2)
    Skills: Bluff +5, Diplomacy +4, Disguise +8, Hide +3, Intimidate +5, Jump +4, Move Silently +6, Sense Motive +5
    Feats: Dodge (Bonus), Mobility, Skill Focus (Disguise), Stealthy
    Environment: any
    Organization: solitary
    Challenge Rating: 7
    Treasure: ½ standard plus Bane Dagger
    Alignment: usually Chaotic Neutral
    Advancement: 8-12HD (Medium)
    Level Adjustment: N/A

    The young creature looks somewhat like its kin, but one can tell that it is not a normal child. Its pale skin is cracked in places, like aged leather, & its frame is gaunt & wiry. This odd being has maddening eyes & a serene smile of contentment.

    A changeling child (giant) is about 6’ tall, & it weighs about 80-150 pounds. It speaks Common & Sylvan.


    Changeling, Adult

    Humanoid
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    Medium Fey (Augmented Humanoid)
    Hit Dice: 13d8+39 (97HP)
    Initiative: +5
    Speed: 40’ (8 squares)
    Armor Class: 25 (+5 Dex, +10 natural); touch 15; flat-footed 20
    Base Attack/Grapple: +9/+12
    Attack: Slam +12 melee (1d6+3) or Bane Dagger +13 melee (1d4+4, 19-20/×2) or Distance Seeking Longbow +16 ranged (1d8+5/×3, 200’ range increment)
    Full Attack: 2 Slams +12 melee (1d6+3) or Bane Dagger +13/+8/+3 melee (1d4+4, 19-20/×2) or Distance Seeking Longbow +16/+11/+6/+1 ranged (1d8+5/×3, 200’ range increment)
    Space/Reach: 5’/5’
    Special Attacks: Fear Aura
    Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Pact, Rapid Growth
    Saves: Fort +7, Ref +9, Will +11
    Abilities: Str 16 (+3), Dex 20 (+5), Con 16 (+3), Int 14 (+2), Wis 17 (+3), Cha 18 (+4)
    Skills: Bluff +14, Diplomacy +12, Disguise +15, Hide +15, Intimidate +14, Jump +11, Move Silently +15, Sense Motive +11
    Feats: Dodge (Bonus), Persuasive, Mobility, Skill Focus (Disguise), Spring Attack, Stealthy
    Environment: any
    Organization: solitary
    Challenge Rating: 13
    Treasure: standard plus Bane Dagger & Distance Seeking Longbow
    Alignment: usually Chaotic Neutral
    Advancement: 14-26HD (Medium)
    Level Adjustment: N/A

    The strange creature looks only vaguely like its supposed brethren. Its emaciated form is covered in taut, fraying flesh, & its dark interior can be seen in places. The bizarre being’s eyes are horrifying, & its smile is that of a lunatic.

    A changeling adult (humanoid) is about 6’ tall, & it weighs about 80-150 pounds. It speaks Common & Sylvan.


    Monstrous Humanoid
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    Medium Fey (Augmented Monstrous Humanoid)
    Hit Dice: 13d8+39 (97HP)
    Initiative: +5
    Speed: 40’ (8 squares)
    Armor Class: 23 (+5 Dex, +8 natural); touch 15; flat-footed 18
    Base Attack/Grapple: +13/+16
    Attack: Slam +16 melee (1d6+3) or Bane Dagger +17 melee (1d4+4, 19-20/×2) or Distance Seeking Longbow +20 ranged (1d8+5/×3, 200’ range increment)
    Full Attack: 2 Slams +16 melee (1d6+3) or Bane Dagger +17/+12/+7/+2 melee (1d4+4, 19-20/×2) or Distance Seeking Longbow +20/+15/+10/+5 ranged (1d8+5/×3, 200’ range increment)
    Space/Reach: 5’/5’
    Special Attacks: Fear Aura
    Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Pact, Rapid Growth
    Saves: Fort +7, Ref +13, Will +13
    Abilities: Str 16 (+3), Dex 20 (+5), Con 16 (+3), Int 11 (+0), Wis 20 (+5), Cha 18 (+4)
    Skills: Bluff +10, Diplomacy +8, Disguise +11, Hide +11, Intimidate +10, Jump +7, Move Silently +11, Sense Motive +9
    Feats: Dodge (Bonus), Persuasive, Mobility, Skill Focus (Disguise), Spring Attack, Stealthy
    Environment: any
    Organization: solitary
    Challenge Rating: 13
    Treasure: standard plus Bane Dagger & Distance Seeking Longbow
    Alignment: usually Chaotic Neutral
    Advancement: 14-26HD (Medium)
    Level Adjustment: N/A

    The strange creature looks only vaguely like its supposed brethren. Its emaciated form is covered in taut, fraying flesh, & its dark interior can be seen in places. The bizarre being’s eyes are horrifying, & its smile is that of a lunatic.

    A changeling adult (monstrous humanoid) is about 7’ tall, & it weighs about 100-180 pounds. It speaks Common & Sylvan.


    Giant
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    Large Fey (Augmented Giant)
    Hit Dice: 13d8+39 (97HP)
    Initiative: +3
    Speed: 40’ (8 squares)
    Armor Class: 22 (-1 size, +3 Dex, +10 natural); touch 12; flat-footed 19
    Base Attack/Grapple: +9/+18
    Attack: Slam +13 melee (1d8+5) or Bane Dagger +14 melee (1d6+6, 19-20/×2) or Distance Seeking Longbow +13 ranged (2d6+7/×3, 200’ range increment)
    Full Attack: 2 Slams +13 melee (1d8+5) or Bane Dagger +14/+9/+4 melee (1d6+6, 19-20/×2) or Distance Seeking Longbow +13/+8/+3 ranged (2d6+7/×3, 200’ range increment)
    Space/Reach: 10’/10’
    Special Attacks: Fear Aura
    Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Pact, Rapid Growth
    Saves: Fort +11, Ref +7, Will +9
    Abilities: Str 20 (+5), Dex 16 (+3), Con 16 (+3), Int 11 (+0), Wis 20 (+5), Cha 18 (+4)
    Skills: Bluff +10, Diplomacy +8, Disguise +11, Hide +5, Intimidate +10, Jump +9, Move Silently +9, Sense Motive +9
    Feats: Dodge (Bonus), Persuasive, Mobility, Skill Focus (Disguise), Spring Attack, Stealthy
    Environment: any
    Organization: solitary
    Challenge Rating: 13
    Treasure: standard plus Bane Dagger & Distance Seeking Longbow
    Alignment: usually Chaotic Neutral
    Advancement: 14-26HD (Medium)
    Level Adjustment: N/A

    The strange creature looks only vaguely like its supposed brethren. Its emaciated form is covered in taut, fraying flesh, & its dark interior can be seen in places. The bizarre being’s eyes are horrifying, & its smile is that of a lunatic.

    A changeling adult (giant) is about 12’ tall, & it weighs about 300-400 pounds. It speaks Common & Sylvan.


    The fey of the world are mysterious, wild beings, personifications of nature. To earthly races, they seem disordered, even mad, with methods that only they understand. They follow their own rules, live by their own sense of what is good & proper. Their goals & habits sometimes put them at odds with mortal folk, & never is this fact more true than in the case of the Changeling.

    A changeling is a queer being, even by fey standards. They sneak into the settlements of mortal folk, looking for newborn children. They then switch the earthly infant for one of their own, stealing the mortal child to raise as its own & leaving its own fey-spawn in its stead. Changeling children don’t usually fit into their substitute families well, & are often cast out or ostracized for their disturbing appearance or unnatural precociousness. But changelings grow up very quickly, & are wise beyond their years, so they typically are able to survive to adulthood regardless of their upbringing.

    Changelings have potent goals that they are driven to fulfill, & will stop at nothing to accomplish them. Their particular objective is determined by their stage of life. An infant changeling is driven to be loved & cared for by their surrogate family. A child changeling is driven to escape into the wild & live among the fey-folk. An adult changeling is driven to create offspring, replace them with mortal progeny, & raise the earthly children as their own. These compelling instincts set them apart from most other creatures, fey & mortal alike. As such, they tend to be introverted, private beings; content to wander the wilderness by themselves, contemplating & brooding in solitude.

    Combat
    Changelings are not truly malicious creatures, even though they are often mistaken as spiteful. They generally prefer to be left alone above all else, & will only attack if their goals are interfered with. They usually start a battle by unleashing their Fear Aura, following up with their Slam or weapon attacks. Their talent with their Change Shape ability means that they are often able to avoid a conflict altogether by impersonating other creatures.

    A changeling’s Bane Dagger is made to work against members of its mortal parents’ Type; if its parent race is Humanoid, then the dagger is only a bane against their specific racial subtype.

    Fear Aura (Su): Once per day, a changeling can create an aura of fear in a 20’ radius. It is otherwise identical with a fear spell cast by an 8th-level caster (Will save to partially negate; DC11 for an infant, DC15 for a child, DC20 for an adult). The save DC is Charisma-based.

    Augmented traits: A creature receives this subtype whenever something happens to change its original type. The augmented subtype is always paired with the creature’s original type. A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.

    Change Shape (Su): A changeling can assume any form of their adopted Type, or revert to its own form, as a standard action. In their assumed form, a changeling loses its slam attack (although it often equips itself with weapons & armor instead). A changeling remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the changeling reverts to its natural form when killed. A true seeing spell reveals its natural form.

    Fey traits: All creatures with the Fey type possess the following traits:
    • Low-light vision.
    • Proficient with all simple weapons & any weapons mentioned in its entry.
    • Fey not indicated as wearing armor are not proficient with armor or shields.
    • Fey eat, sleep, & breathe.

    Fire Absorption (Su): Whenever a changeling is dealt fire damage, it actually gains HP equal to the damage that it normally would have taken. The changeling cannot gain HP in excess of its maximum HP.

    Pact (Su): All fey are known to make complex contracts, but the changeling is one of the few with true power behind them. But the changeling is a master of literalism, loopholes, & semantics, & it will try to get the better of anyone it enters into a contract with, so mortals should think twice before bargaining with these maddening fae. When a changeling adult enters into a verbal or written contract with another willing being, both parties feel a binding surge of energy as the deal comes to life. As long as neither party has broken the contract, both gain a +2 luck bonus on all rolls for as long as the Pact is still binding. Additionally, the changeling gains some measure of power to help it fulfill its part of the deal: they receive a +4 circumstance bonus to any skill check that directly pertains to their task (such as Craft if it agrees to repair shoes, or Knowledge if it agrees to answer questions). The changeling also gains access to a single additional supernatural ability or spell-like ability (up to 4th-level spells) relating to its task (such as immunity to cold if it agrees to retrieve an item from a frozen wasteland, or water breathing for tasks that must be performed underwater). Those who breach the letter of these contracts are struck down by the very powers that once rewarded them. If either party breaches the Pact, they lose all benefits of the contract & suffer a -4 luck penalty to all rolls for the period of a year & a day. Furthermore, anything they gained from the contract (fixed shoes, a slain dragon, or a retrieved item) is undone completely, as if it were never gained at all. No being can enter a Pact under magical coercion. It must be a choice (if not a fair one), made of their own free will. Intimidation, blackmail, & other non-magical forms of coercion are all acceptable ways for a being to enter into a Pact. A changeling adult can only enter into a single Pact at a time, & changeling children/infants cannot make Pacts with any power behind them.

    Rapid Growth (Ex): A Changeling Infant gains 1 Hit Die every week after being born, until it reaches 7 Hit Die, at which point it becomes a Changeling Child. A Changeling Child gains 1 Hit Die every week after being born, until it reaches 13 Hit Die, at which point it becomes a Changeling Adult.

    Changeling Lore
    Characters that have ranks in Knowledge (Nature) can learn more about Changelings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC’s.
    • DC17: “Sometimes a child is stolen from its crib, replaced by a fey creature.” A character making this check recalls all augmented fey traits.
    • DC22: “These strange beings are known as changelings, & they are able to instill fear in those who cross them.” A character making this check knows the workings of the Change Shape & Fear Aura abilities.
    • DC27: “They grow to maturity with frightening speed, & cannot be harmed by flame.” A character making this check remembers the mechanics of Fire Absorption & Rapid Growth.
    • DC32: “A contract made with a changeling binds the souls of both parties, & cannot be broken without dire consequences.” A character making this check is familiar with a changeling’s Pact.


    A changeling “adolescent” sitting just outside its adopted home, striking out on its own for the first time.


    A changeling adult returning to its natural home, being greeted by its fellow fey-folk.


    A changeling child lounging among its own find.
    Last edited by Zeta Kai; 2009-02-26 at 07:01 AM. Reason: fixed typo

  20. - Top - End - #170
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded (Monster Complete, PEACH)

    Another flawless victoly for the great Zeta Kai. I love the versatility inherent with the different age categories and creature types. Also, the concept of a fey giant still tickles me.

    Does anything unusual result with the "mortal" infants the adult changeling swaps out and raises as its own? Do they gain any sort of special abilities or such? It would seem appropriate.

    A typo I spotted:
    ...never is fact this more true...
    I'm guessing it's supposed to be "...never is this fact more true..."

  21. - Top - End - #171
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded (Monster Complete, PEACH)

    Lovely. I especially like the baby with fear aura:
    -Mommy's gonna change those diapers baby. You'd like that, won't you love? Lemme jus... AAAAARGH!!! RUN FOR THE HILLS!!!!!
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    Shameless shill:

  22. - Top - End - #172
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded (Monster Complete, PEACH)

    I like the monster, I really do, but isn't the creature ever, y'know, confused? Curious about what's happened to it? You lose a lot of story hooks by saying it just runs on the instinct to return to its own kind...


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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  23. - Top - End - #173
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    Default Re: Vote Up a Monster (3.X) #6: Voting Reloaded (Monster Complete, PEACH)

    Quote Originally Posted by Lord_Gareth View Post
    I like the monster, I really do, but isn't the creature ever, y'know, confused? Curious about what's happened to it? You lose a lot of story hooks by saying it just runs on the instinct to return to its own kind...
    Well, just like any sentient creature, there are always myriad variations. I'm sure some changelings have stronger urges than others. It's kinda like the mating urge in humans: sometimes it's strong, other times not so much. Sometimes they go early, sometimes the wait a while. I'm sure some never run away at all, & are content to explore their world they were raised in, rather than run off into the unknown. And just like the human mating instincts, a lot of how it manifests is dependent on their upbringing. I don't think that you have to miss out on any story hooks; it all depends on the characters & how you tell the story.

    I'm just glad that the votes went the way they did. I have always found fault with how WotC have treated (or should I say mistreated) the fey. They are so content to make outsiders, aberrations, & the orc-of-the-week, so they hardly ever do anything with fey at all. And when they do, they suck all the magic out of them, making fey just another bunch of critters to slay. I got lucky, & the votes allowed me to fill a much-neglected gap. The changelings in Eberron are absolutely nothing like the mythological changelings, & of the 2,768 monsters that WotC has published, nothing fills their role. I am quite pleased that I was able to craft something like this, & quite surprised that it was the result of a VUAM contest.

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