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  1. - Top - End - #1
    Dwarf in the Playground
     
    purplearcanist's Avatar

    Join Date
    Feb 2007

    Default Skill/Feat/Ability based d20 rewrite [3.5]

    I wanted to try to make a d20 rewrite. Basically, my idea was that d20 would be primarily based on feats and skills. Abilities would have an increased importance, to the point that MAD would be really important.

    Here are the basics of how it is going to work. Hopefully, I can make it clear.

    This will use the 3d6 system variant.

    Skills:
    Spoiler
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    Each class gains a number of skill points at first level equal to (X+int modifier)*4 (minimum 4) at first level, and X+int modifier (minimum 1) at each level, where X is a number from 1 to 4, depending on the class. For instance, if your character has an int score of 13 and is an expert (a 4 for X), then they get 20 skill points at first

    You can invest a number of skill points into a skill equal to (1+(your level+(skill ability modifier (if positive)))/2) round down. For example Tordek, a level 1 fighter, has a strength score of 16. He can initially invest 3 skill points into the Axes skill.

    As usual, class skills give a bonus equal to the number of skill points invested, and cross-class skills give a bonus equal to half this number.

    Training hard:
    However, you can break this limit through hard work. If you invest skill points equal to 2+the number of times that you have done this to that particular skill, you gain a +1 bonus if it is a class skill. If it is a cross class skill, you must do this twice to gain a bonus.

    Skills:
    Fort (Con)/Ref (Dex; armor check penalty)/Will (Wis) save
    Weapons (lots of different skills; armor check penalty(?))
    Dodging
    Armor
    Shields
    Stealth
    Stabbing
    Spellcasting
    Spell schools
    ... Need to think more about noncombat


    Just an idea I had in my head.
    Last edited by purplearcanist; 2010-01-16 at 10:10 AM. Reason: updates
    My current games:
    Its Over 9000: OOC, IC, Ashe

    Lords of Creation: dueling pantheons
    OOC, IC

  2. - Top - End - #2
    Bugbear in the Playground
     
    Zexion's Avatar

    Join Date
    Dec 2009
    Location
    Vancouver, Canada
    Gender
    Male

    Default Re: Skill/Feat/Ability based d20 rewrite [3.5]

    This is... interesting, to say the least. I like the idea of a (weapon type) skill, but think that classes should have "base skills" and "extended skills."
    Base skills would function as normal, but extended skills would get a +1 bonus/2 class levels, because it's hard to be a monk and not be good at balancing, and it's hard to be a bard and not be good at playing music.
    Good idea?
    Avatar by CrimsonAngel.

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