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    Ogre in the Playground
     
    BlackDragon

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    Default Chaos Themed PRC:s PEACH

    Chaos warriors are something like paladins of chaos. They embrace chaos in all it's forms and disdain organizations and order. Some champion against order like paladins champion against evil. Good Chaos Warriors tend to be the first to oppose tyranny, even at the risk of their own lives. Neutral chaos warriors tend to live on the slightest whim trusting in their luck and prowess with weapons to pull them through. Evil Chaos Warriors are often reavers, despised and feared for they care nothing for no one and destroy and pillage at the slightest whim. All are extremely chaotic in nature and they draw supernatural powers from chaos.

    Prequisites
    Base Attack Bonus: +5
    Feats: Power Attack, One luck feat
    Alingment: Any Chaotic

    HD: d10

    CHAOS WARRIOR
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +0
    |
    +0
    |Touch of Chaos +1, Wild 3/Day

    2nd|
    +2
    |
    +3
    |
    +0
    |
    +0
    |Grace of Chaos
    3rd|
    +3
    |
    +3
    |
    +1
    |
    +1
    |Touch of Chaos +2

    4th|
    +4
    |
    +4
    |
    +1
    |
    +1
    |Chaos Initiate, Wild 4/Day

    5th|
    +5
    |
    +4
    |
    +1
    |
    +1
    |Touch of Chaos +3

    6th|
    +6
    |
    +5
    |
    +2
    |
    +2
    |Chaos Disciple

    7th|
    +7
    |
    +5
    |
    +2
    |
    +2
    |Touch of Chaos +4, Wild 5/Day

    8th|
    +8
    |
    +6
    |
    +2
    |
    +2
    |Chaos Paragon

    9th|
    +9
    |
    +6
    |
    +3
    |
    +3
    |Touch of Chaos +5

    10th|
    +10
    |
    +7
    |
    +3
    |
    +3
    |Epitome of Chaos, Wild 6/Day[/table]

    Skill Points: A chaos warrior gains 2+Int modifier skill points per level
    Class Skills: The class skills (and the key ability for each skill) for a Chaos Warrior are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis) Ride (Dex), Spot (Wis), Swim (Str)

    Weapon and Armor Proficiencies: A chaos warrior gains no new weapon or armor proficiencies.

    Touch of Chaos (Su)
    Chaos Warriors guide the chaos in and out of them aiding their already impressive fighting prowess.
    You may touch any character of a nonlawful alingment so they gain the indicated bonus to saves and attack rolls for a duration equal to 1 round/2 Chaos Warrior levels. Usable once per day

    Wild (Su)
    Chaos warriors may call on chaos, but the result is never controllable. The result may be beneficial or harmful making the ability dangerous to use.
    You may use Wild the indicated times per day. Each time you use wild roll a d10 on the following table to determine what happens. Using a Wild is a standard action. The standard DC:s for abilities that allow saves are 10+Cha Mod+Class Level unless another number is noted

    Chaos Combust
    You call on chaos and spontaneously combust
    You and everyone adjecent to you take 1d8 Fire damage each round for 1d6 rounds.

    Flames of Chaos
    Chaos pours from you in a jet of flame
    You blast fire in a 15 ft cone. Everyone in the cone takes 1d8/Class Level Fire Damage. Reflex Save for half

    Frost of Chaos
    Chaos pours from you in a cone of frost
    You blast frost in a 30 ft line. Everyone in the line takes 1d8/Class Level Cold Damage. Reflex Save for half

    Chaos Lighting
    Chaos pours from you in a blast of lighting
    You blast lighting in a 30 ft line Everyone in the line takes 1d8/Class Level ElectricityDamage. Reflex Save for half

    Chaos Acid
    Chaos pours from you in a blast of Acid
    You blast acid in a 15 ft cone. Everyone in the cone takes 1d8/Class Level Acid Damage. Reflex Save for half

    Roar of Chaos
    Chaos roars through you in a cacophone of noise dealing damage to everyone around
    You roar, dealing 1d6/Class Level Sonic Damage to everyone withing 50 ft and deafening them for 1d6 rounds unless they make a Fort Save

    Draining Chaos
    Chaos rolls through you draining you reserves of strenght.
    You must succeed on a Fort Save or take two
    negative levels that persist for 24 hours. The DC is 20

    Might of Chaos
    Chaos strenghtens you, giving you power beyond your normal capability.
    You gain a +4 unnamed bonus to charisma and Strenght. You also gain a +2 unnamed bonus to Attack rolls, Damage rolls and AC for 1 round/4 Class levels (minimum 1)

    Chaos Unseen
    Chaos makes light turn away from you, granting you invisiblity
    You are affected by greater invisiblity as per the spell. The effect persists for 1d4 rounds.

    Chaos Overwhelm
    Chaos pounds on you, overwhelming your senses.
    You must make a DC 20 Fort save or be stunned for 1d4 rounds.

    Grace of Chaos (Su)
    Chaos lends you its power helping you overcome hardship
    You gain a bonus equal to your Charisma bonus (if positive) to all saves.

    Chaos Initiate (Su)
    Your first steps in the route of chaos have been taken
    All your attacks count as Chaotic alinged for the purposes of overcoming damage reduction

    Chaos Disciple (Su)
    Chaos flows through you ever stronger.
    2/Day you may add your charisma bonus to your AC as a free action

    Chaos Paragon (Su)
    Your path to chaos is almost complete
    2/Day you may add your charisma bonus to your Attack Roll as a free action

    Epitome of Chaos (Su)
    Chaos turns negative effects to positive at your whim
    Any the you make your save against an ability that causes a numerical penalty to a stat or ability, you instead gain a numerical bonus equal to the same amount you would have taken if you had not made your save. This ability does not extend to hit points or negative levels.
    In addition you gain the Chaotic Subtype.


    Even though giving it a Smite Law ability might seem like an obvious choice, I didn't see it necessary. Chaos Paragon and Chaos Disciple do much the same things and Wild gives them variety.
    So. Is it balanced or will it blow the game up? And are the Wild abilities worth using even when risking taking negative levels or stunning yourself? Or are they too powerful?
    I was also thinking of Doing the Divine Anarch and Chaos Mage prestige classes sometime, but don't really know how to go about them.

    Here is the Chaos Mage

    Much like Chaos Warriors, Chaos mages are the arcane champions of chaos. They are anarchists and fickle in their use of power. They are usually carefree and will blast spell after spell disregarding any limitation while in the worst case scenario, they are simply insane. Chaos Mages are more often sorcerers than wizards for the nature of the sorcerers magic more easily leads to the path of the chaos mage.

    Prequisites
    Feats: Any three metamagic feats
    Spells: The Ability to Cast level 3 arcane spells
    Alignment: Any Chaotic

    HD: d4

    CHAOS MAGE
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Chaos Magic|

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    ||+1 level of existing spellcasting class

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    ||+1 level of existing spellcasting class

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Metachaos Magic|+1 level of existing spellcasting class

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    ||+1 level of existing spellcasting class

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    ||+1 level of existing spellcasting class

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Elemental Chaos Magic|+1 level of existing spellcasting class

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    ||+1 level of existing spellcasting class

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    ||+1 level of existing spellcasting class

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Improved Chaos Magic|+1 level of existing spellcasting class [/table]

    Skill Points: A chaos mage gains 2+Int modifier skill points per level
    Class Skills: The class skills (and the key ability for each skill) for a Chaos Mage are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge: Arcana (Int), Knowledge: The planes (Int), Profession (Wis), Spellcraft (Int)

    Weapon and Armor Proficiencies: A chaos mage gains no new weapon or armor proficiencies.

    Chaos Magic
    Choose three spells of each spell level after cantrips. If you don't have three known spells of a level then do not choose any. You may choose spells of that level anytime you have three, but the choice is permanent.
    You may prepare a "Chaos Spell" When you cast a chaos spell from any spell level roll randomly from the Chaos Magic pool of the next level. For example
    Jared is a Wizard/Chaos Mage. He casts a level 4 Chaos Spell. This means he rolls randomly between his three fifth level spells from his chaos spell pool. The effects of the spell rolled then take place. You need not choose a target before rolling, but you cannot call back your action. After you roll a chaos spell you must use it. Casting a chaos spell is a standard action. You may not add spells that require more time than a standard action to cast.
    Spontaneus casters may simply cast Chaos magic and get the effects. They need not prepare anything.

    Metachaos Magic
    Choose three metamagic feats you have. You may now, at a +1 spell level adjustment cast chaos metamagic spells. Roll randomly between the metamagic effects you have chosen. The spell level adjustment for any chosen metamagic feat cannot exceed +3
    Casting a a spell with Metachaos magic takes a standard action

    Elemental Chaos Magic
    If a spell deals Elemental Damage you may instead choose to roll a d12 on the following table. The spell now deals a type of damage damage according to the roll.

    1,2 - fire
    3,4 - cold
    5,6 - lightning
    7,8 - acid
    9 - Untyped non-lethal
    10 - Negative energy
    11 - Sonic
    12 - Force

    Improved Chaos Magic
    You may now cast Chaos Magic taking spells from a pool two levels above it.

    Here we go.
    Last edited by Frog Dragon; 2010-07-09 at 06:44 AM. Reason: Another PRC
    Frog in the playground.

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    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  2. - Top - End - #2
    Barbarian in the Playground
     
    DrizztFan24's Avatar

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    Default Re: Chaos Warrior PEACH

    Epitome of Chaos seems like a very powerful ability. I was simply scanning the page and read that description, my response was, "Holy Crap I like that."
    Kirby-on-the-Dragoon-avatar by Oregano, thanks bro!

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    That's brutal. No mercy from the gunslinger ITP.

  3. - Top - End - #3
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Chaos Warrior PEACH

    It's supposed to be powerful. It's a capstone. To keep people in the class for the full progression. But is it overpowered? It turns Save or Suck into Suck or Pwn. I was also trying to make an ability that is not available through other means. I don't know where to find another source of that. I also refrained from giving it spells bacause it has Wild giving buffs and attacks and even debuffs... on self at random. Though I doubt this will be able to at any level stand up to a full caster. I'm looking to make it a solid, but not overpowered melee PRC
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  4. - Top - End - #4
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Chaos Themed PRC:s PEACH

    Changed the name since now it isn't just for the Chaos Warrior PRC
    I added Chaos Mage
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  5. - Top - End - #5
    Ogre in the Playground
     
    Darth Stabber's Avatar

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    Default Re: Chaos Themed PRC:s PEACH

    Chaos warriors Wild table is interesting but i have some suggestions
    Draining Chaos - should probably only last the rest of the day, permanent is a bit to rough.
    Chaos Combustion - How long does this last? you say per round but you never give a duration
    Frost,flame,lightning,acid - all 15ft cones, vary it up a bit like fire = cone, Lightning = line, acid = con, frost = line, and there you go I just put a touch more chaos to your class

    Touch of Chaos is not usable frequently enough, how about once per day per target.

    make chaos disciple and chaos paragon 1 ability with a choice between the effects, and get more uses over the lvls.
    Form more fun when you use the disciple/paragon ability flip a coin, heads = attack bonus, tails = ac bonus. More chaos yet!

    On the Chaos mage

    Try elemental chaos's roll on the following chart
    1d12
    1,2 - fire
    3,4 - cold
    5,6 - lightning
    7,8 - acid
    9 - Untyped non-lethal
    10 - Negative energy
    11 - Sonic
    12 - Force
    Makes the Ability much more desirable, otherwise i would rather just take energy substitution feat and never use this ability.

    Come on you know you like that table.

    For chaos magic, i would allow the player to put a metamagic'd spell that counts as the lvl in question in one of those chaos spell choices. Example for 4th lvl spells you could put in enervation and Heightened Fireball.

    Just my 2cp.
    My homebrew
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    Redneck laser swords only work in manual.

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    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: Chaos Themed PRC:s PEACH

    I like the chaos warrior a lot, neat little class with some great abilities, especially the capstone. Apart from that the only thing I can say is to echo Darth Stabber.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

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    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

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    Ogre in the Playground
     
    BlackDragon

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    Default Re: Chaos Themed PRC:s PEACH

    I have changed it a bit with Darthstabbers suggestions (actually did that a while ago)
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

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    Ogre in the Playground
     
    Darth Stabber's Avatar

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    Default Re: Chaos Themed PRC:s PEACH

    Still I ask how many rounds chaos combustion lasts.
    My homebrew
    Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbook
    Quote Originally Posted by The Glyphstone View Post
    Quote Originally Posted by Nerd-o-rama View Post
    Did you just put a gear shift on a lightsaber?
    Redneck laser swords only work in manual.

  9. - Top - End - #9
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Chaos Themed PRC:s PEACH

    WTFBBQ???? I'm sure I edited that in, but it appears the forum ate my post
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  10. - Top - End - #10
    Ogre in the Playground
     
    Darth Stabber's Avatar

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    Default Re: Chaos Themed PRC:s PEACH

    Metamagic feats that actually benefit you when in metachaos (core)
    Maximize spell - no complaints, save 2 spell levels
    Empower - no complaints, save a spell level
    that's it in core, You need 3 Metamagic feats to get into the class, but in core you can't get the full benefit, and maximize and empower do almost the same thing (increase the dice part). Any other metamagic feat in core can be cherry picked to only increase spell level by 1, and you don't have to hope for it. Oh my metachaos enervation is coming, come on empower, oh poo I just silent spelled it, shucky darn. and if you aren't using damage spells, the only two that you net anything but putting in don't really affect the spell.

    But all these problems go away when you add any splatbook metamagic.
    My homebrew
    Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbook
    Quote Originally Posted by The Glyphstone View Post
    Quote Originally Posted by Nerd-o-rama View Post
    Did you just put a gear shift on a lightsaber?
    Redneck laser swords only work in manual.

  11. - Top - End - #11
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Chaos Themed PRC:s PEACH

    Pretty much everyone can access supplemental material so that's no prob.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

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