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  1. - Top - End - #1
    Orc in the Playground
     
    mr.fizzypop's Avatar

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    Default Spiked chain build?

    I was reading OotS #216 recently and was wondering if someone had the exact list of feats for going about a spiked chain build?
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    Barbarian in the Playground
     
    Kroy's Avatar

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    Default Re: Spiked chain build?

    Quote Originally Posted by Zevox View Post
    The feats:
    - Exotic Weapon Proficiency (Spiked Chain): To use the chain w/o penalties.
    - Dodge: Prerequisite for next two feats.
    - Mobility: Prerequisite for next feat.
    - Spring Attack: For ability to move away and attack at the same time.
    - Combat Reflexes: For multiple AoOs per round.

    As for Half-Ogre, I'm not entirely sure, since I don't have whatever book that race is from, but I'd guess it is a low-LA way to be large size, giving him the reach he needs to pull off his tactic.

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    Orc in the Playground
     
    mr.fizzypop's Avatar

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    Default Re: Spiked chain build?

    yes, but I was looking for a more feat list level 1-20. If that exists.
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    Ogre in the Playground
     
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    Default Re: Spiked chain build?

    For the five feats listed:
    1st level: Exotic Weapon Proficiency, Dodge(bonus feat)
    2nd level: Mobility(bonus feat)
    3rd level: Combat Reflexes
    4th level: Spring Attack

    The feats for the first three levels are interchangeable, but as Spring Attack requires a BAB of +4, it can only be taken at a fighter level of 4 or higher
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    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: Spiked chain build?

    Quote Originally Posted by mr.fizzypop View Post
    yes, but I was looking for a more feat list level 1-20. If that exists.
    The only feat with a prerequisite you can't meet at lvl 1 is Spring Attack, and +4 BAB gets that. So you can pretty much take those in any order you want. You can do:
    1: EWP, Dodge (Fighter level), Mobility (Flaw), Combat Reflexes (Flaw)
    2: -
    3: Power Attack (because why not?)
    4: Spring Attack (Fighter level)

    So you're a 4th level Fighter 2/Any full BAB class 2. This also gives you PA (for damage) and real class features.
    Last edited by Flickerdart; 2009-02-26 at 10:34 PM.
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    Halfling in the Playground
     
    HalflingRogueGuy

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    Default Re: Spiked chain build?

    somehow, i get the feeling that the point of this particular comic was missed
    sometimes you just want to play something completely overpowered and kill things, other times you want to play a bard with a point-buy 18...

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    Barbarian in the Playground
     
    Graymayre's Avatar

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    Default Re: Spiked chain build?

    I believe Player's Handbook 2 has a bunch of feats that will help Spiked chain wielders. One of the players in my campaign has a gestalt fighter/rogue that found a way to almost always flank with a spiked chain (vexxing flanker I believe it is called). There should be plenty more like that in there, I'll try to look them up.
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    Quote Originally Posted by Lycan 01 View Post
    I am laughing my head off and applauding your tactic genius all at the same time. Bravo, good sir...
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    Frosty's Avatar

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    Default Re: Spiked chain build?

    The way the half-ogre was stopping Roy, I think Stand Still from the Expanded Psionics book was also involved.

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    Barbarian in the Playground
     
    Graymayre's Avatar

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    Default Re: Spiked chain build?

    Ok,

    First you can get

    Vexing Flanker
    Prereq: Combat Reflexes
    Benefit: +4 on attacks when flanking

    This allows you to get
    Adaptable Flanker
    Benefit: As a swift action, you choose to count as occupying any other space you threaten for purposes of determining flanking bonuses for you and your allies. You also occupy your current square for flanking an opponent. You must be adjacent to the target you are flanking.

    In other words, a spike chain build with this can flank with himself, or allow any of the players surrounding an enemy to flank. God help your enemies if you have sneak attack.
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    Quote Originally Posted by Lycan 01 View Post
    I am laughing my head off and applauding your tactic genius all at the same time. Bravo, good sir...
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  10. - Top - End - #10
    Titan in the Playground
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    Default Re: Spiked chain build?

    You want a spiked chain build? Here ya go:

    Chains Fall, Everyone Dies
    Half-Giant Ranger1/Fighter2/PsiWar3/Slayer9/Crusader1/Exotic Weapon Master3

    In brief:

    Expansion, augmented to two size categories. You are Huge size, wielding a Gargantuan Spiked Chain. You get an extra attack from Exotic Weapon Master, and you are also able to hit things with Concealment, as long as it is within your 30' reach. Crusader is for Thicket of Blades.

    Feats as follows:

    1st: Exotic Weapon Proficiency: Spiked Chain, Track (bonus)
    2nd: Combat expertise (Fighter Bonus)
    3rd: Power Attack (Fighter Bonus), Improved Trip
    4th: Improved Bull Rush (PsiWar Bonus)
    5th: Combat Reflexes (PsiWar Bonus)
    6th: Shock Trooper
    9th: Robilar's Gambit
    12th: Leap Attack


    In effect, you charge in, max power attack, trading in for AC penalties. Manifest Psionic Lion's Pounce to get a full attack on a charge. You're doing over a hundred damage per hit. If this doesn't kill everything, then anything that does ANYTHING, including a 5' step, they also get smeared. Because it's not your turn yet, all bonuses and penalties from Power Attack still apply, so you are still doing over a hundred damage a swing...
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  11. - Top - End - #11
    Ogre in the Playground
     
    HalflingWizardGirl

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    Default Re: Spiked chain build?

    What's funny about that particular comic is that neither the half-ogre or Roy know the AoO rules. The half-ogre attacks Roy twice with AoOs (once when Roy moves from 15' to 10' and the second when Roy moves from 10' to 5') when he would actually be limited to only one AoO for movement, combat reflexes or not. Now if Roy provokes two different AoOs such as moving from 15' to 10' and then tried a ranged attack at 10' away, the half-ogre would get two opportunties.

    Improved Trip is a nice feat for spiked chain builds as it increases the chances of tripping an opponent (gives a +4 bonus) and gives a free attack if one succeeds.

  12. - Top - End - #12
    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: Spiked chain build?

    Quote Originally Posted by snoopy13a View Post
    What's funny about that particular comic is that neither the half-ogre or Roy know the AoO rules. The half-ogre attacks Roy twice with AoOs (once when Roy moves from 15' to 10' and the second when Roy moves from 10' to 5') when he would actually be limited to only one AoO for movement, combat reflexes or not. Now if Roy provokes two different AoOs such as moving from 15' to 10' and then tried a ranged attack at 10' away, the half-ogre would get two opportunties.
    Maybe the Half-Ogre had Hold the Line?

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