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Thread: Spiked chain build?
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2009-02-26, 09:59 PM (ISO 8601)
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Spiked chain build?
I was reading OotS #216 recently and was wondering if someone had the exact list of feats for going about a spiked chain build?
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2009-02-26, 10:03 PM (ISO 8601)
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2009-02-26, 10:21 PM (ISO 8601)
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Re: Spiked chain build?
yes, but I was looking for a more feat list level 1-20. If that exists.
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2009-02-26, 10:32 PM (ISO 8601)
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Re: Spiked chain build?
For the five feats listed:
1st level: Exotic Weapon Proficiency, Dodge(bonus feat)
2nd level: Mobility(bonus feat)
3rd level: Combat Reflexes
4th level: Spring Attack
The feats for the first three levels are interchangeable, but as Spring Attack requires a BAB of +4, it can only be taken at a fighter level of 4 or higherYet another Touhou fan in the playground.
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2009-02-26, 10:33 PM (ISO 8601)
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Re: Spiked chain build?
The only feat with a prerequisite you can't meet at lvl 1 is Spring Attack, and +4 BAB gets that. So you can pretty much take those in any order you want. You can do:
1: EWP, Dodge (Fighter level), Mobility (Flaw), Combat Reflexes (Flaw)
2: -
3: Power Attack (because why not?)
4: Spring Attack (Fighter level)
So you're a 4th level Fighter 2/Any full BAB class 2. This also gives you PA (for damage) and real class features.
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2009-02-26, 10:39 PM (ISO 8601)
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Re: Spiked chain build?
somehow, i get the feeling that the point of this particular comic was missed
sometimes you just want to play something completely overpowered and kill things, other times you want to play a bard with a point-buy 18...
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2009-02-26, 10:40 PM (ISO 8601)
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Re: Spiked chain build?
I believe Player's Handbook 2 has a bunch of feats that will help Spiked chain wielders. One of the players in my campaign has a gestalt fighter/rogue that found a way to almost always flank with a spiked chain (vexxing flanker I believe it is called). There should be plenty more like that in there, I'll try to look them up.
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2009-02-26, 10:40 PM (ISO 8601)
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Re: Spiked chain build?
The way the half-ogre was stopping Roy, I think Stand Still from the Expanded Psionics book was also involved.
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2009-02-26, 10:53 PM (ISO 8601)
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Re: Spiked chain build?
Ok,
First you can get
Vexing Flanker
Prereq: Combat Reflexes
Benefit: +4 on attacks when flanking
This allows you to get
Adaptable Flanker
Benefit: As a swift action, you choose to count as occupying any other space you threaten for purposes of determining flanking bonuses for you and your allies. You also occupy your current square for flanking an opponent. You must be adjacent to the target you are flanking.
In other words, a spike chain build with this can flank with himself, or allow any of the players surrounding an enemy to flank. God help your enemies if you have sneak attack.Bombastic founder of the "That guy with a Halberd" Fanclub
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2009-02-26, 11:14 PM (ISO 8601)
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Re: Spiked chain build?
You want a spiked chain build? Here ya go:
Chains Fall, Everyone Dies
Half-Giant Ranger1/Fighter2/PsiWar3/Slayer9/Crusader1/Exotic Weapon Master3
In brief:
Expansion, augmented to two size categories. You are Huge size, wielding a Gargantuan Spiked Chain. You get an extra attack from Exotic Weapon Master, and you are also able to hit things with Concealment, as long as it is within your 30' reach. Crusader is for Thicket of Blades.
Feats as follows:
1st: Exotic Weapon Proficiency: Spiked Chain, Track (bonus)
2nd: Combat expertise (Fighter Bonus)
3rd: Power Attack (Fighter Bonus), Improved Trip
4th: Improved Bull Rush (PsiWar Bonus)
5th: Combat Reflexes (PsiWar Bonus)
6th: Shock Trooper
9th: Robilar's Gambit
12th: Leap Attack
In effect, you charge in, max power attack, trading in for AC penalties. Manifest Psionic Lion's Pounce to get a full attack on a charge. You're doing over a hundred damage per hit. If this doesn't kill everything, then anything that does ANYTHING, including a 5' step, they also get smeared. Because it's not your turn yet, all bonuses and penalties from Power Attack still apply, so you are still doing over a hundred damage a swing...SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2009-02-26, 11:18 PM (ISO 8601)
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Re: Spiked chain build?
What's funny about that particular comic is that neither the half-ogre or Roy know the AoO rules. The half-ogre attacks Roy twice with AoOs (once when Roy moves from 15' to 10' and the second when Roy moves from 10' to 5') when he would actually be limited to only one AoO for movement, combat reflexes or not. Now if Roy provokes two different AoOs such as moving from 15' to 10' and then tried a ranged attack at 10' away, the half-ogre would get two opportunties.
Improved Trip is a nice feat for spiked chain builds as it increases the chances of tripping an opponent (gives a +4 bonus) and gives a free attack if one succeeds.
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2009-02-27, 10:51 AM (ISO 8601)
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