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  1. - Top - End - #1
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
    Location
    Muarzibet, Siraaj
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    Male

    Default [4e] - Making the Pseudo-Jedi

    So, I see people all the time asking to make a Jedi. People either say "play a Swordmage" or "homebrew it". But "playing a Swordmage" doesn't reflect all of their cool force powers. And Homebrewing It is a lot of work. Which is why I thought of this build randomly when I was bored.

    Base Class: Wizard
    Race: Human, Eladrin, Githyanki, Shadar-Kai

    Stats:

    STR - 6th Priority
    CON - 2nd Priority
    DEX - 3rd Priority
    INT - 1rst Priority
    WIS - 3rd Priority (I'll explain)
    CHA - 5th Priority

    Implement Mastery: Staff of Defence

    Feats:

    Level 1: Weapon Proficiency: Longsword (unless Eladrin)
    Level 2: Armor Proficiency, Leather
    Level 4: Multiclass Swordmage
    Level 6: Intelligent Blademaster
    Level 8: Weapon Focus: Heavy Blades
    Level 10: Retrain at Level 11
    Level 11: Second Implement, War Wizardry
    Fill the rest with useful racial feats, power swap feats and stuff like Hide Prof (if you can manage it), as well as any other feat that strikes your fancy.

    Okay, you now have the basics of the Jedi Build. Your Paragon Path (if you haven't already guessed) is Wizard of the Spiral Tower (PHB). You'll take INT (all your attacks rolls), CON (staff of defence, Swordmage secondaries), and then either Wis or Dex, followed by the other one. Wis for Thunderwave and Orb of Imposition (Second Implement), Dex for that extra attack boost every once in awhile (Wand of Accuracy) your sword acts as a Staff, a Heavy Blade, and a Wand/Orb for the purposes of Implements.

    You go in, mark some stuff, and then get on the nerves of w/e you mark by thunderwaving (Force Pushing) them all over the place. If your DM is okay with letting you take a Power Swap At-Will homebrewed feat, you can trade in a Wizard At-WIll for Lightning Lure (Force Lightning + Force Pull, in one handy package!). Pick any powers that fit thematically with your character. Your Will Defence is allowed to suck, because anything that attacks it is censored. Have fun.

    So, Thoughts? Does it need more details? I don't have time for a blow-by-blow, and a lot of it is up to personal style, but I could make it a bit more specific if necessary.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Jan 2007

    Default Re: [4e] - Making the Pseudo-Jedi

    Hmm... I think a martial base would serve you better. Don't jedi generally restrict themselves to force pull, force push, and acrobatic (-ish) martial maneuvers?
    Diamond Mind avatar provided by Abardam.

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Jan 2007

    Default Re: [4e] - Making the Pseudo-Jedi

    Further thoughts...

    For your typical jedi, say Qui-Gon (can you guess I'm not a huge Star Wars geek?), I would probably go with a githyanki one-handed ranger (yes, it is possible). Add multiclass feats to taste.
    Diamond Mind avatar provided by Abardam.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Jun 2007
    Location
    Australia
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    Default Re: [4e] - Making the Pseudo-Jedi

    Also, grab a masters wand of Magic Missile to Force Push from further away.

    Whenever I use Diabolic Grasp (warlock) I can't help but think of Force Choke.

    "I find your lack of minions disturbing." *slam*

  5. - Top - End - #5
    Bugbear in the Playground
    Join Date
    Jul 2008
    Location
    Montreal
    Gender
    Male

    Default Re: [4e] - Making the Pseudo-Jedi

    Quote Originally Posted by Shadow_Elf View Post
    ...your sword acts as a Staff, a Heavy Blade, and a Wand/Orb for the purposes of Implements.
    Remember, Wizard of the Spiral Tower only lets you use a longsword as one arcane implement. If you have more than one kind of implement mastery, the sword still only counts for one of them. I'd say staff is probably the most jedi-like. I also think that this is less of a Jedi thing and more of a force adept thing, since weapons are secondary. If you can houserule in an at-will power swap feat this would work better, but it still seems like the sword (lightsaber) would be secondary.

    If you're looking for a particularly force-attuned Jedi who does use force powers more than his lightsaber, I think this would be perfect.

  6. - Top - End - #6
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2008

    Default Re: [4e] - Making the Pseudo-Jedi

    Wait, how are you marking things again?

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