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Thread: Trap sizes and implementation
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2009-03-03, 08:07 PM (ISO 8601)
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- Jun 2008
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Trap sizes and implementation
My artificer is planning on making a plethora of traps.
The main thing I want to do is have my packmate hommunculus (a living chest full of opening compartments). activate traps at people.
However, the DM's Guide gave me no information on how big a trap is, or even how much it weighs. Without this information, I will never be able to achieve perfect hair forever...
Does anyone have this information? More importantly, are their any flaws in my plan of having my packmate open containers at enemies to activate traps?Bombastic founder of the "That guy with a Halberd" Fanclub
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2009-03-03, 08:57 PM (ISO 8601)
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- Jan 2008
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Re: Trap sizes and implementation
It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )
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2009-03-03, 09:04 PM (ISO 8601)
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- Mar 2008
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2009-03-03, 09:54 PM (ISO 8601)
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- Jun 2008
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Re: Trap sizes and implementation
the main reason I want traps over those kinds of spells is that they can be crafted to automatically reset. Potentially, I could have a trap of enervation that I could just keep opening over and over again...
But I can't do this until I find out if traps have a set size or weight.
Originally Posted by TheCountAlucardBombastic founder of the "That guy with a Halberd" Fanclub
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