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  1. - Top - End - #91
    Dwarf in the Playground
    Join Date
    Aug 2007
    Location
    Bat country-- don't stop!
    Gender
    Female

    Default Re: [Flaw] Well, nobody's perfect...

    Alien Hand Syndrome [Flaw]
    Your right hand knows not what your left hand does.

    Choose an action that your off hand will always be trying to accomplish, even when it's really not appropriate to be doing so. Your hand has an Ego score like an intelligent item, using your mental ability stats to calculate it. When you try to do something that requires both hands (wielding a two-handed weapon, Dexterity-based skill checks, somatic spell components, etc.), you have to make a Will save against DC 10 + hand's Ego, or your hand will attempt to perform its designated action instead, causing you to fail in your intended action.

    This flaw is a doozy. Maybe it's worth two feats? Edit: Never mind.
    Last edited by littlechicory; 2007-09-11 at 03:02 PM.
    Spoiler
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    Quote Originally Posted by Xuincherguixe View Post
    ... that works really well, it's almost like...

    Oh god! Chuck Norris is Cthulhu! It all makes sense now. Everything is meaningless! Only in death can we escape!

    *hangs self*

  2. - Top - End - #92
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Brazil
    Gender
    Male

    Default Re: [Flaw] Well, nobody's perfect...

    Quote Originally Posted by NullAshton View Post
    So hero feast for breakfast lunch and dinner, and you can't be shaken. Thus, Night Terrors is the perfect flaw for fighters.

    Unless you use the suggestion again of bypassing immunity, of course. And it not being cured even by magical healing. And with drowsy, it's not really a flaw again if you have a ring of sustaining or one of those sustaining ioun stone thingies.
    But then again, you'll need a Heroes Feast every single morning. The cleric's gonna be annoyed to be the coffee guy, besides being the band-aid guy.
    Although there are easier ways to overcome it, like a courage effect (inspire courage, remove fear, etc)

    Member of the Hinjo fan club. Go Hinjo!
    "In Soviet Russia, the Darkness attacks you."
    "Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."

  3. - Top - End - #93
    Ogre in the Playground
     
    boomwolf's Avatar

    Join Date
    Aug 2007
    Location
    In your head.
    Gender
    Male

    Default Re: [Flaw] Well, nobody's perfect...

    TroubleShooter [Flaw]

    you may use only ranged attacks, if an opponent attacks you with a face-to-face attack you must roll a will save of DC 15 or run away.


    Perfectly Overconfident [Flaw]

    Prerequisites: no other flaws
    you may not take any more flaws. ever.
    you can never retreat from a battle, and never reject any challenge.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  4. - Top - End - #94
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Apr 2007
    Gender
    Male

    Default Re: [Flaw] Well, nobody's perfect...

    Quote Originally Posted by littlechicory View Post
    Alien Hand Syndrome [Flaw]
    Your right hand knows not what your left hand does.

    Choose an action that your off hand will always be trying to accomplish, even when it's really not appropriate to be doing so. Your hand has an Ego score like an intelligent item, using your mental ability stats to calculate it. When you try to do something that requires both hands (wielding a two-handed weapon, Dexterity-based skill checks, etc.), you have to make a Will save against DC 10 + hand's Ego, or your hand will attempt to perform its designated action instead, causing you to fail in your intended action.

    This flaw is a doozy. Maybe it's worth two feats?
    Flaws are meant to be doozies because character's will take flaws for minimum impact on their chosen ability set.

  5. - Top - End - #95
    Barbarian in the Playground
     
    Wolfman42666's Avatar

    Join Date
    Feb 2007
    Location
    Britain
    Gender
    Male

    Default Re: [Flaw] Well, nobody's perfect...

    I just don't care[flaw&trait]
    -5to all initive checks ever, no matter how story based.
    Due to what others percieve as a lack of interest, you are often accused of having a sexual perference frowned upon by society in general. While you can have a sexual preference, with this flaw you don't have to.

    +2 against all bluff checks, as your natural apathy frees thinking space to what whoever your talking to wants from you.
    This also applies to sense motive and spot, though your apathy prevents you taking action immediatly (see above)

    Also you have immunity to the following "traits"
    Well Endowed [Flaw]
    Prerequisites: Female
    You have particularly large... naughty pillows. You suffer a -1 size penalty to AC, and enemies will be more inclined to engage in a grapple with you. Additionally, All male characters must make a will save (DC: 10) to avoid ignoring everything you say while in a conversation. You also suffer a -2 jealousy penalty to all charisma checks with all female characters who do not have Well Endowed. You also suffer a -4 shame penalty to all charisma checks with male characters who are a member of your family.

    ...Or a feat?

    Weapon Proficiency: Boobs [General]
    Prerequisites: Level 4, Female, Well Endowed Flaw.
    Benefit: You have learned to live with your curse. Nay, profit from it! You may use a standard action to swirl your boobs around in your hands and say "Hey, look! Boobs! Don't you want to pay attention to the girl who has boobs!?"

    Your boobs count as a gaze attack that causes fascination for 1d4 rounds. The will save to negate the effect of your boobs is 20. A character is immune to the effects of your boobs if they succede on the will save by 5 or more. A mirror cannot be used to negate the effect of this gaze attack.

    Female characters, family members, and Dwarven clerics of Thor are immune to this effect.
    If another character points theses details out to you you merely laugh and say that's never gonna work on me, leading to futher speculation about your sexual preferences, if this occurs you take a -2 penalty to bluff checks to make a character,with knowledge of this event, change their point of view (alignment)
    Last edited by Wolfman42666; 2007-09-11 at 01:32 PM.
    offical catalogger of all the reasons why single word spells should not take more than one page for the fanclub

    "and now for something totaly different"
    "go grace!"

  6. - Top - End - #96
    Halfling in the Playground
    Join Date
    Sep 2007
    Gender
    Male

    Default Re: [Flaw] Well, nobody's perfect...

    Designed for a character of mine who came to realize that the brutality he showed toward enemies was unnecessary. Without meditation, it is difficult for him to cope with guilt.

    Broken Spirit [Flaw]
    The character must spend two hours in daily meditation (in addition to time required for sleep if any). For each day that the required time is not spent in meditation, a cumulative -2 penalty accrues for all attack rolls and saving throws until meditation is performed.

  7. - Top - End - #97
    Bugbear in the Playground
     
    BlueWizardGirl

    Join Date
    May 2007
    Gender
    Female

    Default Re: [Flaw] Well, nobody's perfect...

    [Flaw] Attention Deficiency: Minor

    Nothing seems to hold your interest for longer than six seconds. You find yourself incapable of holding a conversation for longer periods of time, and are often in a daze, thinking about things other than what you are supposed to think about. For this, you take a -4 penalty to all Concentration checks and a -4 penalty to all tasks that require more than six seconds (one round) to complete. Also, you suffer a -4 penalty to all Bluff, Intimidate and Diplomacy checks due to your inattentive nature. You may not or Take 20 on a skill check. You may still take 10. This flaw is worth one feat. These penalties are negated when conversing with someone who shares your inability to concentrate.

    [Flaw] Attention Deficiency: Major

    Same as Attention Deficiency: Minor, but all penalties are increased to -8 instead of -4. This flaw is worth 2 feats. You may not take 20 on a skill check, though you may still Take 10. These penalties are negated when conversing with someone who shares your inability to concentrate.

    [Flaw] Attention Deficiency and Hyperactivity

    Did you have too much sugar this morning? Do you need to switch to decaf? These are questions often asked of you, which are generally ignored because you've already moved on to some other task. For all tasks that require more than six seconds (one round) of concentration, you suffer a -6 penalty. As well, you also suffer a -2 to all Concentration, Bluff, Intimidate and Diplomacy checks. You must also always make a Concentrate check when casting spells, whether while casting defensively or not, and suffer a -4 penalty to do so while in combat. This effect is cumulative with the -2 from the non-combat portion of this flaw. You also may not Take 10 or Take 20. This flaw is worth three feats.


    And to go with them:

    [Trait] Supreme Concentration
    Requirements: Attention Deficiency: Minor or Major, or Attention Deficiency and Hyperactivity

    Despite your inability to concentrate, you find that there is one thing that makes you zone out, gives you focus as long as you are working on it. Choose one skill or three spells that share at least one descriptor in common (such as Fireball, Delayed Blast Fireball and Scorching Ray all having the [Fire] descriptor) while engaged in a task involved in the skill check, or when casting the spell, you negate the penalties associated with your flaw. You also gain a +4 competence bonus to Bluff, Intimidate and Diplomacy rolls while explaining the process of what you are doing; this does not add to the roll associated with actually performing the task, merely explaining it. You may also Take 10 or Take 20 when it is appropriate to do so when engrossed in your selected ability.
    Last edited by RelentlessImp; 2007-09-11 at 10:36 PM.
    Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down.
    I cast irresistable phantasmal killer as a 4th level spell. No save, just die.

  8. - Top - End - #98
    Halfling in the Playground
    Join Date
    Sep 2007
    Gender
    Male

    Default Re: [Flaw] Well, nobody's perfect...

    Very interesting flaws ... Although to be honest, I'm not sure I like the whole 2-feat deal from "major" attention deficiency. I'd say just keep it to minor. This could be a severe hindrance to a player as it is.

  9. - Top - End - #99
    Dwarf in the Playground
    Join Date
    Apr 2008
    Location
    Outer space.
    Gender
    Male

    Default Re: [Flaw] Well, nobody's perfect...

    Quote Originally Posted by Edivad View Post
    Easily Distracted[Flaw]
    You have trouble concentrating on something for more than a few seconds.
    Prerequisite: None
    Effect: You can't take 20 on skill checks, and on any skill check which requires more than a round(=six seconds)you have a -2 penalty.
    That's me! I'm not really able to focus on something for, um....

    Hey, is that a Bicentennial Quarter? Cool!

  10. - Top - End - #100
    Orc in the Playground
     
    Guyr Adamantine's Avatar

    Join Date
    Jun 2007
    Location
    Quebec(French, Mime-Free)
    Gender
    Male

    Default Re: [Flaw] Well, nobody's perfect...

    Spoiler
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    Strongarm Warrior: An actually worthwhile Monkey Grip-focused PrC!
    Guyr Adamantine Avatar by Tomb Raven.

  11. - Top - End - #101
    Ogre in the Playground
     
    boomwolf's Avatar

    Join Date
    Aug 2007
    Location
    In your head.
    Gender
    Male

    Default Re: [Flaw] Well, nobody's perfect...

    "I just don't care" is the work of a mastermind.


    Lucky Curse

    Even if an attack misses its target completely, it is likely somebody will get hurt, usually you. on the bright side-even things that cannot miss sometimes do. and then again, somebody else takes the hit. usually you.

    Prerequisite: no luck feats, 1st level only.

    Effect:Whenever an attack directed on anyone within your sight is missed, there is a 50% chance it will strike a random target within 5 ft. of the original target. if you are one of the optional random targets you have twice as much chance to be hit then anyone else.
    In addition any spell or effect that cannot miss, such as magic missile, requires an touch attack (ranged touch for ranged spells and effects) and suffers from the normal effects of this flaw.
    You may not take luck feats.




    Long. complecated, yet very, very amusing. and a decent effect actually.
    Best on a character with auto-heal to partly negate the effects. great when getting separated from your group. (unless two enemy factions fight around you, it will only cause opponents to hit each other.)
    Can be used as a feat for a solo game.


    Jest noticed it got necrod....oops...
    Last edited by boomwolf; 2008-06-22 at 04:18 PM.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  12. - Top - End - #102
    Firbolg in the Playground
    Join Date
    Mar 2007

    Default Re: [Flaw] Well, nobody's perfect...

    Quote Originally Posted by Guyr Adamantine View Post
    Mini-modding, its good for the soul
    My Current Works


    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  13. - Top - End - #103
    Ettin in the Playground
     
    Eurus's Avatar

    Join Date
    Apr 2008
    Location
    Illinois
    Gender
    Male

    Default Re: [Flaw] Well, nobody's perfect...

    Well hey, seeing as it's already been revived...

    Foreigner [Flaw]
    You are not native to these parts, and have had some trouble adjusting.
    Prerequisites: Must hail from a land substantially different and distant from the country/kingdom you primarily inhabit now. If you spend more than a week in your native land, you lose this flaw and the provided bonus feat until you leave.

    Effect: You suffer a -2 penalty on all Knowledge checks made regarding the people, land, organizations, or history of any land besides your own. Also, anyone who makes a DC 10 Sense Motive check can tell that you are a foreigner.

    Thick Accent [Flaw]
    You suffer from an extremely thick accent, making it difficult for those of nationalities other than your own to understand you.
    Prerequisites: Foreigner flaw

    Effect: You take a -2 penalty on Charisma-based checks when dealing with those of nationalities different from yours. In addition, beings with an Intelligence of 10 or less must make a DC 10 Wisdom check to understand anything you say.

    Strange Customs [Flaw]
    Though you are long-removed from your homeland, its customs and cultures are still ingrained into your mind.
    Prerequisites: Foreigner flaw

    Effect: Choose at least three customs or taboos from your homeland, subject to DM approval. If you break any of these taboos, you suffer a cumulative -1 penalty on all ability and skill checks, attack rolls, and saves for 24 hours, to a maximum of -4.

    Marked Man [Flaw]
    You have cheated death, and it's not happy with you.
    Prerequisites: Have died or been in a near-death situation at least once.

    Effect: You lose hit points twice as quickly and never stabilize naturally if reduced to negative Hit Points. You also take a -1 penalty on saving throws against negative energy and instant death effects.

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