Results 1 to 30 of 41
Thread: Common vs Monstrous
-
2009-03-07, 01:49 AM (ISO 8601)
- Join Date
- Oct 2007
Common vs Monstrous
This is a topic that likely has been often debated in the past, yet eludes my feeble attempts to dig up such a topic from the archives. Namely, what exactly constitutes a "Common" race as opposed to a "Monstrous" race? Humans, elves, gnomes, and halflings (possibly orcs; or is it only half-orcs?) are often referred to as members of the "Common" races, while gnolls, lizardfolk, and others are often the "Monstrous" races.
I doubt there is a clear line drawn by wizards, so I am instead hoping for a discussion: What makes a Common Race different from a Monstrous Race, and what are the qualifications for each group?Last edited by Lappy9000; 2009-03-07 at 01:55 AM.
-
2009-03-07, 01:57 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Common vs Monstrous
Whether or not humans like them?
"It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."
-
2009-03-07, 01:59 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
Re: Common vs Monstrous
Well, the distinction is probably only used by members of the 'common' races, to help convince themselves that they really are normal (collectively, anyway)and not all just freaks in the freak kingdom. The Monstrous races are the ones that don't play along with this little charade.
I mean, seriously, other than the sheer population dominance that humans are supposed to have, there's no reason to consider them in any way 'normal' in a world chock full of intelligent species."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
-
2009-03-07, 02:00 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Fishtown, Germany
- Gender
Re: Common vs Monstrous [3.5/4e]; Discussion
In my worlds, there isn't any difference at all. There are no good and evil species or even cultures, only ones with different and sometimes conflicting agendas. I found such a neutral perspective invaluable for the development of plots and settings. I had once a setting where the core idea was, that the more beautiful a species or culture was on the outside, the more rotten and antisocial it was on the inside, and vice versa, but that was the one exception.
The artificial division between "common" and "monstrous", or, more common "good" and "evil" species is poison for the development of a multidimensional and mature setting, and as a Gamemaster most people are good adviced, to ignore it completely - just as alignments.
-
2009-03-07, 02:01 AM (ISO 8601)
- Join Date
- Oct 2007
-
2009-03-07, 02:09 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: Common vs Monstrous
"Common" races are reasonably attractive, either Small or Medium sized, and don't have LAs. "Monstrous" races are weird-lookin' and have LAs even (and especially) when they don't deserve them. It's an artificial construct of what the MM/PHB writers thought people should/would want to play.
-
2009-03-07, 02:20 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: Common vs Monstrous
This being the key part of it. The difference between whether you're a common race or a monstrous one is whether you look good in your underwear. Have you noticed that gnomes got a bit of a facelift from the somewhat homely pic in the Monster Manual to the "miniature eladrin" look they're sporting in the PHB II?
And the reasonably attractive clause also applies to the common race even more. You're not allowed to represent your race if you're fat or ugly or ridiculous looking."Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
-
2009-03-07, 02:23 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
-
2009-03-07, 02:27 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Common vs Monstrous
I'd define it as the races that are generally accepted in whatever the world defines as "civilized' society. Humans, elves, dwarves, etc. are accepted as sentient beings and capable of being peaceful. Hobgoblins, gnolls, and orcs might either be savage creatures without an organized civilization, or simply too violence-prone and warlike to be capable of co-existing with other races outside of fighting them.
-
2009-03-07, 02:31 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
-
2009-03-07, 02:40 AM (ISO 8601)
- Join Date
- Nov 2008
Re: Common vs Monstrous
I've always hated the seperation. In my games the so-called monstrous races are the normal societies and the Common races are hateful corrupt bigots who kill Monstrous races for fun.
Elves are the worst. All Elves deserve death.
-
2009-03-07, 02:47 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- DC area
- Gender
-
2009-03-07, 02:54 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: Common vs Monstrous
I don't know so much about attractiveness being important (admittedly, I class Gnolls as being cute while a lot of people don't*). I tend to think that, in most setting, "common" races are ones which are similar to humans (out of the 7 core-player races in pre-4th Edition versions of D&D, Half Orcs are the only creatures which resemble monsters in some way and Dragonborn are the only non-human-like race in 4th Editon. In my campaign setting, I tend to completely ignore listed alignments while having all races (including ones which can be nerfed to LA 0 as "standard" races). Limos, isn;t that just reversing the normal perceptions of races?
*There was an amusing discussion about this in the last D&D Monster Heal/Hurt game about whether Gnolls or Nymphs are more attractive. It ended up as me and Saint Sinner trying to convince Mordokai that Nymphs look like Grey aliens, which is why I personally see them as ugly.Last edited by Tempest Fennac; 2009-03-07 at 02:55 AM.
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
Good itP 2009 winner,Cleric itP Winner.
Taking Reiki requests. PM me for details.Spoiler
-
2009-03-07, 02:57 AM (ISO 8601)
- Join Date
- Oct 2007
-
2009-03-07, 03:00 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: Common vs Monstrous
Having said that, Gnolls are listed as Humanoids while Lupins, which are listed as LG, http://www.pandius.com/lupin_mc.html , are Monstrous Humanoids in the 3rd Edition according to http://crystalkeep.com/d20/rules/DnD3.5Index-Races.pdf dispite Lupins being much more humaonoid then Gnolls.
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
Good itP 2009 winner,Cleric itP Winner.
Taking Reiki requests. PM me for details.Spoiler
-
2009-03-07, 03:01 AM (ISO 8601)
- Join Date
- Oct 2007
-
2009-03-07, 03:09 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: Common vs Monstrous
There's a ton of things which class as Magcal Beasts rather then Abberrations as well duspite them fitting the description (Elans should really be humaonids if you ask me as well).
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
Good itP 2009 winner,Cleric itP Winner.
Taking Reiki requests. PM me for details.Spoiler
-
2009-03-07, 03:49 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: Common vs Monstrous
I always read it as a mechanical thing, of sorts. Common races are in the Player's Handbook, Monstrous races are only in the Monster Manual.
Other than that, the only division I can see is civilized vs barbaric in the canon representation*.
*Which is, of course, not your homebrew, which is probably completely different. Yes, I mean you.
-
2009-03-07, 04:00 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: Common vs Monstrous
I have some races as being more barbaric or primative then others (eg: Fenneckin, which are a race of humanoid fennec foxes), are pretty primative technologywise, but in most descent sized town, indoor plumbing is quite common for most races and steamships have been invented). Most towns have populations which mostly consist of 2 or 3 races (there was 1 town which was almost entirely inhabited by Gnolls near a Dwarf town where tension from old wars still lingered, though, but neither side was really the villian).
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
Good itP 2009 winner,Cleric itP Winner.
Taking Reiki requests. PM me for details.Spoiler
-
2009-03-07, 07:40 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
Re: Common vs Monstrous
Humanoid = "could pass for human in bad light"
Monstrous Humanoid = "couldn't pass for human in bad light"
Hey, it works for me.
Notable exception to the above: Gnolls (although they were originally supposed to be more like ghouls than hyena-men)
-
2009-03-07, 07:53 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Earth... sort of.
- Gender
Re: Common vs Monstrous
Avatar by K penguin. Sash by Damned1rishman.
MOVIE NIGHTS AND LETS PLAYS LIVESTREAMED
-
2009-03-07, 08:00 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Common vs Monstrous
I think it was kind of a running gag with the artists. Whenever one had to paint Mialee, they would draw her ugly. ^^
In my games, humanoid creatues without supernatural or spell-like abilities are Humanoids. Those that have them are Monstrous Humanoids.
So even giants are just large humanoids.
Though this kind of would make gnomes monstrous humanoids, but I let them keep their punny SLAs while still being humanoids and target to all those humanoid affecting spells.Last edited by Neithan; 2009-03-07 at 08:03 AM.
-
2009-03-07, 08:06 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: Common vs Monstrous
That makes sense, Neithan (it's better then more Gnomes being classed as monsters anyway).
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
Good itP 2009 winner,Cleric itP Winner.
Taking Reiki requests. PM me for details.Spoiler
-
2009-03-07, 08:13 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Common vs Monstrous
I do the same with magical beasts and animals.
Int 1 or 2 and no supernatural abilities is Animal.
Int 3 or more OR supernatural abilities as a Magical Beast.
I see no reason why an Ankheg should be something else than a big bug, only because it's a bug that doesn't exist in the real world.
-
2009-03-07, 02:20 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Common vs Monstrous
How about the Yuan-ti purebloods? Monstrous as well?
I think another thing that has to do with it are the Hit Dice. The "Common Races" really aren't supposed to have any Hit Dice, while a good portion of the "Monstrous" ones do.It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )
Wanna see what all this Exalted stuff is about? Here's a primer!
-
2009-03-07, 02:24 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Common vs Monstrous
The "Common Races" are the races you play. The "Monstrous" races are the races you kill for loot and XP. That's pretty much it.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
-
2009-03-07, 02:33 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Poland
- Gender
Re: Common vs Monstrous
Common races keep not universally aggressive contacts with each other - in order to qualift as a monstruous race you either have to be rare and unusual, or be known as a member of a species of bloodthirsty raiders, with more reasonable members being rare exceptions.
Basically, it's common if seeing it walking down the street in a large human city won't raise eyebrows.
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
-
2009-03-07, 02:38 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Fresno (yes, THAT Fresno)
- Gender
-
2009-03-07, 06:39 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Toronto, Canada
- Gender
Re: Common vs Monstrous
That doesn't work if you've actually looked at the list of "humanoids" vs "monstrous humanoids". Orcs, goblins, kobolds and gnolls are humanoids, and are on the traditional "kill for loot" list. Centaurs are monstrous humanoids, and are usually good.
In 3.x, the difference is that monstrous humanoids are stronger. They're whatever races are more powerful just because, which usually means having hit dice instead of (or in addition to) class levels. Because of that, their hit dice give better BAB, better saves, and automatic Darkvision (weird that).
So: Human-like but different, humanoid. Human-like but stronger, monstrous humanoid.If you like my thoughts, you'll love my writing. Visit me at www.mishahandman.com.
-
2009-03-07, 06:43 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Fresno (yes, THAT Fresno)
- Gender