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Thread: abilities by size?
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2009-03-07, 09:19 PM (ISO 8601)
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abilities by size?
I was reading a template (anthro) and on the racial strength bonus it said: by size
what that mean
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2009-03-07, 09:27 PM (ISO 8601)
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2009-03-07, 09:31 PM (ISO 8601)
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Re: abilities by size?
thx man
etc. post is too short. etc.
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2009-03-07, 09:34 PM (ISO 8601)
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Re: abilities by size?
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2009-03-07, 09:38 PM (ISO 8601)
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2009-03-07, 09:54 PM (ISO 8601)
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Re: abilities by size?
This is needed because I m making an anthro squirrel
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2009-03-07, 09:58 PM (ISO 8601)
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Re: abilities by size?
No, they don't.
If something changes size because its HD were increased, its abilities change. Being Large, Small, Huge, etc. doesn't, in itself, grant any specific ability bonuses.
I assume that the template changes the base creature's size, and you'd apply the appropriate modifiers (to Strength, anyway), step-by-step, for the total
size change.
That sounds like a pretty bad template, to have such an unclear entry for an ability score.
Edit: Also, please try to write proper English, in complete sentences. Pretty please.Last edited by Tsotha-lanti; 2009-03-07 at 10:00 PM.
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2009-03-07, 09:59 PM (ISO 8601)
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Re: abilities by size?
it is Anthropomorphic creatures from Savage Speicies
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2009-03-07, 10:06 PM (ISO 8601)
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Re: abilities by size?
In the "Size and Type" section, it describes how it changes the creature's size. The "Abilities" section refers to this change.
@OP: figure out what the size change is, and then refer to the link I posted earlier to determine the ability scores. Assuming the squirrel is Diminutive, the template would make it small, so you'd use the size increases from Dimunitive to Tiny (+2 Str, -2 Dex, -2 AC/Attack), and then from Tiny to Small (+4 Str, -2 Dex, -1 AC/Attack). Note that these changes are cumulative, so the total would be +6 Str, -4 Dex, -3 AC/Attack from the base.
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2009-03-07, 11:02 PM (ISO 8601)
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Re: abilities by size?
Well... what would the racial mods (for a PC) be for a Anthro squirrel (whos stats are Str:2 ; Dex:16 ; Con:11 ; Int: 2; Wis: 12; Cha:4 ; if it matters)
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2009-03-07, 11:08 PM (ISO 8601)
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Re: abilities by size?
While that table works for monstrous advancement, there's a different tradition for base races.
Small = +2 Dex, -2 Str, "Small" (+1 ac, +1 atk, +4 hide, -4 grapple)
Large = -2 Dex, +2 Str, "Large" (-1 ac, -1 atk, -4 hide, +4 grapple, 10' reach)
(edit - but I suspect my addled brain has missed a step in this conversation somewhere)Last edited by sonofzeal; 2009-03-07 at 11:12 PM.
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2009-03-07, 11:30 PM (ISO 8601)
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2009-03-07, 11:51 PM (ISO 8601)
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Re: abilities by size?
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2009-03-07, 11:54 PM (ISO 8601)
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2009-03-07, 11:58 PM (ISO 8601)
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Re: abilities by size?
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2009-03-08, 12:14 AM (ISO 8601)
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Re: abilities by size?
Reduce/Enlarge Person is one... but look at humanoid playable races, the tendency is pretty strong (at least going to Small). Most LA+0 Small races have a bonus to Dex, and most have a penalty to strength. Both ways, that penalty averages out to something like -2/+2. There's some variation off of this, but it's usually explainable in terms of an overlapping set of modifiers - for example, Gnomes would take the -2 str / +2 dex for being small, and then overlap it with a -2 dex / +2 con racial bonus.
Anyway, it's not RAW on any level (though Reduce/Enlarge does seem to corroborate nicely). It's just a pattern I've observed and try to keep in mind while writing my own homebrew races.Last edited by sonofzeal; 2009-03-08 at 12:20 AM.