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  1. - Top - End - #1
    Barbarian in the Playground
     
    Pirate_King's Avatar

    Join Date
    May 2006

    Default Pathfinderish 3.5

    I'm starting a new campaign, and one guy wants access to ToB stuff, and I'm cool with that, but I was considering giving the other players the option of using the Pathfinder variants to the base classes, to solve balance issues. No one really wants to play a caster, so most of the magic will come from bad guys and the occasional NPC, and I won't have to worry about the altered energy channeling mechanic. Am I making a terrible mistake in letting my PC's use Pathfinder classes in a non-pathfinder game?
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  2. - Top - End - #2
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Pathfinderish 3.5

    Quote Originally Posted by Pirate_King View Post
    I'm starting a new campaign, and one guy wants access to ToB stuff, and I'm cool with that, but I was considering giving the other players the option of using the Pathfinder variants to the base classes, to solve balance issues. No one really wants to play a caster, so most of the magic will come from bad guys and the occasional NPC, and I won't have to worry about the altered energy channeling mechanic. Am I making a terrible mistake in letting my PC's use Pathfinder classes in a non-pathfinder game?
    No. The classes may not be perfect, but they do beat the tar out of the Core 3.5 versions being much more interesting and somewhat more effective too.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  3. - Top - End - #3
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: Pathfinderish 3.5

    Quote Originally Posted by Pirate_King View Post
    I'm starting a new campaign, and one guy wants access to ToB stuff, and I'm cool with that, but I was considering giving the other players the option of using the Pathfinder variants to the base classes, to solve balance issues. No one really wants to play a caster, so most of the magic will come from bad guys and the occasional NPC, and I won't have to worry about the altered energy channeling mechanic. Am I making a terrible mistake in letting my PC's use Pathfinder classes in a non-pathfinder game?
    HELLS NO!!! I use them as my default at all times, since they are almost universally better than the PHB stuff. Personally, I really like the updated Fighter and Barbarian (rage points ftw!) and the Sorcerer with his bloodlines is pretty flavorful and awesome.

    Go for it, you'll not regret it.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Apr 2007

    Default Re: Pathfinderish 3.5

    Luckily, Pathfinder is still 3.5ish enough that you can basically use it as a big book of house rules and borrow the bits you like while keeping the rest baseline 3.5.
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  5. - Top - End - #5
    Barbarian in the Playground
    Join Date
    Jul 2007

    Default Re: Pathfinderish 3.5

    Pathfinder's pretty solid. It doesn't really solve the balance issues in 3.5, but it definitely mitigates them and can be house-ruled into something much more balanced than 3.5 Core. Good luck with your house-ruling.

  6. - Top - End - #6
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2008

    Default Re: Pathfinderish 3.5

    We do this as default in our games. I mainly like the skills, but other changes it did were nice too.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  7. - Top - End - #7
    Orc in the Playground
     
    PirateGuy

    Join Date
    May 2008
    Location
    Ponyville
    Gender
    Male

    Default Re: Pathfinderish 3.5

    So long as you don't mind the PCs getting experience a bit faster than core classes would, and don't plan on using unmodified 3.5 modules, you're fine.

    The extra power level makes the average module a bit easier than intended. You can compensate but sending them through at slightly lower levels, of course.

    Also, to challenge them you need to send stronger enemies, which means they earn more experience.

    But those are really no different than what you run into with highly optimized 3.5 builds anyway.
    -Dyllan

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