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  1. - Top - End - #451
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by billtodamax View Post
    I have a large amount of high powered explosives.
    Wait a moment...

    Saying that MIGHT have been a mistake.
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    Trusting Murska worked out great!
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    A Murska without lies is like a day without sunshine.
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    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  2. - Top - End - #452
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    Default Re: Insanowar 2: Electric Boogaloo

    Might, Murska?

    Might?

    'course, that's only if Durge doesn't blow them up first.
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  3. - Top - End - #453
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    Default Re: Insanowar 2: Electric Boogaloo

    *pokes Festy with Redeemer claw again*
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  4. - Top - End - #454
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    Default Re: Insanowar 2: Electric Boogaloo

    I say you give him another 24 hours, and then if he hasn't posted, skip his turn. If the other players agree.

    Sort of like if you forget to send in your night actions in werewolf, you lose them. The game must go on.
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  5. - Top - End - #455
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    Default Re: Insanowar 2: Electric Boogaloo

    Here.
    Will write up a post shortly.
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    Quote Originally Posted by Phase
    That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
    Which is saying something, considering that Chuck Norris... was Chuck Norris.

  6. - Top - End - #456
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    Default Re: Insanowar 2: Electric Boogaloo

    *waits*
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  7. - Top - End - #457
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    Default Re: Insanowar 2: Electric Boogaloo

    An orange rip in reality appears outside NS's base. Curly Brace comes rocketing out, Nemesis at the ready. "Woohooo!" she shouts, firing off a couple shots from her Nemesis… and then pauses. "Crud, where'd everyone go – GAH!" she shouts, as laser fire rains from the base. Activating the booster, she flies back through the portal, which closes.

    "I'm bored," grumbles the Joker, as he tinkers idly with some explosives.
    "Good, we need your help," says Curly, dashing in. "You got some bombs?"
    "Oh do I ever!" shouts the Joker, grinning maniacally. "I've got –"
    "Yeah yeah whatever. Grab some and come on."

    And the orange rip in reality reappears, right where it started. A small black spheroid rockets out, having dropped through an infinite succession of portals moments before. It slams into the first thing it hits and explodes, filling a twenty foot radius with fire and shrapnel.
    And the portal closes once more, ready to explode things at a moment's notice…

    Casualties
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    Curly's been injured.
    Some amount of NS's units have been injured, depending on resilience and positioning – consider the blast equal to a 7th level wizard's Fireball.


    Army/Locations
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    Dr. McNinja - as recovered as he's gonna get
    Chell with Portal Gun - on top of the battlements, ready to portal loot
    Yoda - in the council room, psy-shielding the army
    A Grue - wherever it is dark
    Gil Wulfenbach - in the base proper, working on his pet project
    The Joker from the Dark Knight - on the battlements with Chell and some bombs
    Balrog, Quote, and Curly - dead/in the base proper/on the battlements
    Akroma - in the council room, psy-shielding the army
    Rorix Bladewing - dead
    Chandra Nalaar - dead ;_;
    Vatsy and Bruno – dead/on the battlements
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    That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
    Which is saying something, considering that Chuck Norris... was Chuck Norris.

  8. - Top - End - #458
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    Default Re: Insanowar 2: Electric Boogaloo

    Good job Festy.
    :prods DC with psi blade:

  9. - Top - End - #459
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    Default Re: Insanowar 2: Electric Boogaloo

    It's Billtodamax's turn, not mine.

    As much as I wish it was mine.
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  10. - Top - End - #460
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by Darkcomet View Post
    It's Billtodamax's turn, not mine.

    As much as I wish it was mine.

    Ah, gots mah turn order mixed up. Thanks for the correction.

  11. - Top - End - #461
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    Default Re: Insanowar 2: Electric Boogaloo

    It's alright, since he probably won't be doing much. I asked him for permission to write the Durge/Tails fight scene.
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  12. - Top - End - #462
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    Default Re: Insanowar 2: Electric Boogaloo

    Actually you asked if you were the one that could finish it. Turn ahoy!

    The engineer was leaning against the end of the corridor. He was probably grinning cheekily inside his helmet.
    Durge. He nodded.
    MANDALORIAN! Durge yelled, charging up the minigun and flinging his arm down the corridor. The trooper quickly disappeared inside the door at the end of the corridor, with Durge right behind him. The clone trooper was at the other side of the room, detonating the three detpacks around the entrance to the room, blasting Durge backwards out of the room, knocking his finger off of the trigger. A few green orbs rolled out next to Durge, and started spewing an incredibly acidic gas into the area around him. A few grenade darts thudded into him, blowing him back into the gas as he tried to escape it. He came out of the gas finally in a horrible state. His flesh was rippling and reforming. He staggered into the room, searching for the clone trooperr that had by now disappeared, when 20 waddle dees wandered up to him. He pulled out a blaster pistol, and shot a few, which exploded. Violently. There was a massive chain reaction as the others all exploded as well. The explosion blew Durge out of the room once more. As he staggered to his feet again a yellow and silver blur shot into him, knocking him 10 metres down the hall and out of the base, following close behind, knocking him away again, the minigun being knocked away in the process. Durge got to his feet, his flesh having all but recovered from the acid. He let out a huge roar.
    Come out and face me!
    Tails appeared out of nowhere, 5 metres in front of Durge. He's moving at least as fast as sonic was, probably more, he flys about the same speed, and is incredibly strong. Ilse witch did some seriously good work.

    Indy is sitting tight, and the orchestra has reached the base and is knocking politely on the door. A rare occurance in Insanowar to be sure. Someone knocking? Why not just barge in? Or better yet, use explosives to destroy the door? Only time will tell.

    Casualties:
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    20 bobombs.
    20 waddle dees.
    Durge's minigun has been knocked away from him.
    Durge's self-control


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    Durge V Tails, Fight of the century! Be there or be rectangular!
    The engineer, the last of the bobombs and all of thing-thing's weaponary has been moved.
    Orchestra is out the front of Fan's base.


    Oh right, and some sort of army list, huh?
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    Tails
    19 bobombs
    120 waddle dees
    Engineer
    Two ATGM trucks, one with no missiles.

    I don't have much of an army left, do I?
    Last edited by billtodamax; 2009-04-18 at 06:47 AM.
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  13. - Top - End - #463
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    Default Re: Insanowar 2: Electric Boogaloo

    Meanwhile

    The Redeemer stomped past the Soulwell, exiting on the path to NS's base. There's a flash, and Darth Vader now stands atop the Redeemer thanks to its new Recall capabilities.

    The Redeemer charged up the Rage Generator, and Vader poured his own energies into it.

    "Spreading the joy."

    The Rage Generator activated, showering the battlefield in its own variety of psychic energy, aided by the dark power of Lord Vader.

    Billtodamax's Base

    Both Durge and Tails were sent into an insane rampage by the activation of the Rage Generator. Tails charged Durge, who extended one of his arms to bat Tails aside, but the caull dodged and leaped behind Durge, digging a claw into the bounty hunter's back.

    Durge reached behind him and literally ripped Tails off of him, slamming him down to the ground in front of him viciously. He sharpened the end of one of his arms, then tried to slam it into the temporarily-stunned caull, to no avail as he rolls out of the way.

    Tails took advantage of Durge's missed attack and rammed into him, knocking him towards the last of the ATGM trucks that still had their missiles. Durge recovered and stood up once more, ready for the caull's next attack. Tails charged him once again, and Durge whipped out both of his arms like muscular whips, quickly moving them to hit Tails onto the truck's missiles.

    Durge, in his rampage, knew no better. He leaped onto the truck and tried to hit Tails with a claw once again, only for the caull to dodge, causing him to hit one of the missiles, setting off a chain reaction...

    Neither survived.

    Elsewhere in the base

    The Waddle Dees set about throwing various improvised projectiles at each other, like parasols and pies. One pie catches the Clone Engineer straight to the face, preventing him from having a rampage of his own. By the time the Rage Generator's effect wore off, no Waddle Dees had died, but all were certainly covered in pie filling.

    The bob-ombs are not so lucky, and explode on the spot.

    Uncle Festy's base

    The Rage Generator attack slammed into Yoda and Akroma's psi-shielding, not able to affect the army.

    Murska's base

    The Rage Generator attack is blocked by the gate or absorbed by the WAAAGH!!!. Possibly both if the Kommandoes are still in the field.

    Night Surgeon's base

    The Rage Generator's unique brand of psychic energy did not mesh well with that of the Protoss. The Mothership, powered by the massive Khaydarin crystal within, shorts out, causing the base to be visible once again. The Warp Rays, with their prismatic cores, overload from the strain caused by the Rage Generator and explode, lighting up the sky with the energies of the Khala and of the Void.

    The Super Archon felt the attack rippling through its frame, and it did not bode well for the being of pure psionic energy. The Archon begins to disintegrate, its very existence disrupted by the Rage Generator.

    Indiana Jones and his Orchestra, on the other hand, are not so lucky as the Protoss in the area of mental shielding. The Orchestra members beat each other to death with their own instruments, leaving only one, of Billtodamax's choice, standing.

    Indy was overcome by the wave of rage, and pointed his gun at the disoriented Adun, his shields knocked out by Uncle Festy's attack.

    BLAM!

    The legendary Protoss warrior Adun fell to his own ally.

    Meanwhile, Lord Vader had another target in mind. Trusting the Redeemer to distract the other forces, he performed a massive Force Jump, blasting what little was left of the Mothership's shields with an odd projectile form of Force Lightning. He landed aboard the Mothership, which was already starting to crash from its power source being disrupted. He easily fought his way through the disoriented crew members, arriving at the massive Khaydarin Crystal that is the Mothership's core.

    Vader sets about his work, then the Mothership violently crashed into the ground. When the smoke from the crash is finally clear, the Dark Lord has disappeared, and the Mothership? Powerless.

    The Redeemer raised its tri-laser cannon at the being-reconstructed gates, blasting them back down with the massive weapon. The Redeemer was immediately set on by the guarding Reavers, drones unaffected by the Rage Generator attack. It retreats toward Darkcomet's base, unable to defeat all of them before being destroyed itself.

    And then?

    A dark taint begins to spread across the battlefield... The taint of the Dark Side.

    Casualties
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    Tails
    The ATGM Truck that actually had missiles
    All remaining bob-ombs
    The Waddle Dee Army's and the Clone Engineer's dignity
    Durge
    Vader is MIA
    The Redeemer is damaged and is retreating back toward Darkcomet's base
    Adun
    Mothership
    The three Warp Rays
    NS's gate construction


    Stuff Happening
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    The Waddle Dee Army and the Clone Engineer are covered in pie filling.
    The Super Archon is destabilized and is starting to disintegrate.
    Vader is MIA
    The damaged Redeemer is retreating back to Darkcomet's base


    Army List
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    Darth Vader-MIA
    A DnD healmonkey cleric
    Arbiter Redeemer-damaged
    MacGyver
    One Orca Gunship
    One damaged Battle Base


    NS: I am aware that the deaths in this post may be a bit much. If it troubles you, feel free to have Indy shoot a regular Zealot or have a Warp Ray survive. *shrug* I'm not THAT mean.
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  14. - Top - End - #464
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    Default Re: Insanowar 2: Electric Boogaloo

    Well, the hammer has officially been dropped.
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    <-I won this from Dr. Bath.
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  15. - Top - End - #465
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by Rutskarn View Post
    Well, the hammer has officially been dropped.
    Hm?
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  16. - Top - End - #466
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    Default Re: Insanowar 2: Electric Boogaloo

    Awesome. However, I can't help but notice that I have 4 units left. 3 of which have been destroyed to almost uselessness. This isn't going so great for me right now. My engineer is now my main offensive unit.
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  17. - Top - End - #467
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    Default Re: Insanowar 2: Electric Boogaloo

    I can't help but to notice that my army is almost unscathed. And because steamrolling the last enemies is decidedly non-epic, I guess I'll have to start taking HEAVY casualties on my own turns or something.
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    Trusting Murska worked out great!
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    A Murska without lies is like a day without sunshine.
    Quote Originally Posted by Xihirli View Post
    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  18. - Top - End - #468
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by billtodamax View Post
    Awesome. However, I can't help but notice that I have 4 units left. 3 of which have been destroyed to almost uselessness. This isn't going so great for me right now. My engineer is now my main offensive unit.
    And I killed his dignity!

    @Murska: I'll help with that if you want.
    Last edited by Darkcomet; 2009-04-18 at 05:29 PM.
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  19. - Top - End - #469
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by Darkcomet View Post
    And I killed his dignity!

    @Murska: I'll help with that if you want.
    I'm sure you will... After all, the Orkz will, when I post my turn, notice a large mechanical thing in the field...
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    Trusting Murska worked out great!
    Quote Originally Posted by happyturtle View Post
    A Murska without lies is like a day without sunshine.
    Quote Originally Posted by Xihirli View Post
    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  20. - Top - End - #470
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by Murska View Post
    I can't help but to notice that my army is almost unscathed. And because steamrolling the last enemies is decidedly non-epic, I guess I'll have to start taking HEAVY casualties on my own turns or something.
    But with an ork army, particularly one with a big group of meks working with weird equipment, and a mad dok there are a billion gruesome possibilities.
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  21. - Top - End - #471
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    Default Re: Insanowar 2: Electric Boogaloo

    I find it funny that anger can do anything to a robot. Very Funny indeed. You do know that the operations of all protoss systems are robotic right? I fail to see how Anger > Psionic energy Crystals powerful enough to crack the crust of a planet down to the mantle... Anyways I'll take my own advice and roll with it, rather than complaining any further.
    Also, next turn expect the Immortals, and the stalkers to be finished.
    6 Stalkers, and 7 Immortals.
    Also, the super Archon shouldn't be harmed by the anger considering that they are PURE EFFIGES OF MENTAL POWER, yes the all caps in nessescary. Why? Because the Archons are made of the same energy as the rage generator likely produces since it's psychic energy it will likely empower it, not disentergrate it. Does the Phrase "POWER OVERWHELMING!" worry you now?

  22. - Top - End - #472
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by Selrahc View Post
    But with an ork army, particularly one with a big group of meks working with weird equipment, and a mad dok there are a billion gruesome possibilities.
    You're getting close... Now that I know what units NS has, I think I'll start planning my turn. Expect it sometime during the weekend or Monday.
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    Trusting Murska worked out great!
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    A Murska without lies is like a day without sunshine.
    Quote Originally Posted by Xihirli View Post
    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  23. - Top - End - #473
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    Default Re: Insanowar 2: Electric Boogaloo

    The RG is a psychic thingy.

    The RG's energy is not the same type as that of the Protoss. Like how the Force isn't the same. Similar, but sufficiently different-and the RG's psychic energy meshing with that of the Protoss will probably end up being... Disruptive, to say the least. Hence the Warp Rays going kaboom and the Archon starting to disintegrate, and the Mothership being disrupted.

    And I did acknowledge that it wouldn't affect robots-the Reavers were unaffected. Only the psionic energy stuff was disrupted, and I was kind enough to 'forget' that you said that the Carrier is controlled by the pilot's psionic powers, 'cause the RG probably would've made it crash.
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  24. - Top - End - #474
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by Night Surgeon View Post
    Also, the super Archon shouldn't be harmed by the anger considering that they are PURE EFFIGES OF MENTAL POWER, yes the all caps in nessescary. Why? Because the Archons are made of the same energy as the rage generator likely produces since it's psychic energy it will likely empower it, not disentergrate it. Does the Phrase "POWER OVERWHELMING!" worry you now?
    I think we're dealing with concepts too divorced from reality to really have a set definition for how they work. Psychic energy might hurt another psychic, or they might not.

    What I'd do, is play it as initially harming the Archon, as Darkcomet described, with the Archon then adjusting to the energy and drawing strength from it. No changes to the post needed.
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  25. - Top - End - #475
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    Default Re: Insanowar 2: Electric Boogaloo

    The Archon won't live to NS's next turn so it's a moot point.
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    Trusting Murska worked out great!
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    A Murska without lies is like a day without sunshine.
    Quote Originally Posted by Xihirli View Post
    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  26. - Top - End - #476
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by Selrahc View Post
    I think we're dealing with concepts too divorced from reality to really have a set definition for how they work. Psychic energy might hurt another psychic, or they might not.

    What I'd do, is play it as initially harming the Archon, as Darkcomet described, with the Archon then adjusting to the energy and drawing strength from it. No changes to the post needed.
    That could work. It makes sense what with how we handled Vader vs. psionics.
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  27. - Top - End - #477
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by Murska View Post
    The Archon won't live to NS's next turn so it's a moot point.
    Aww, come on. Haven't I been beat on enough? EVERYONE who isn't Bill has attacked me so far.... What did I do to deserve that? ;_;

  28. - Top - End - #478
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    Default Re: Insanowar 2: Electric Boogaloo

    Well, that Mothership was friggin' scary.

    Not to mention it's mostly intact and Murska wants it.
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  29. - Top - End - #479
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    Default Re: Insanowar 2: Electric Boogaloo

    Even still, it's no fun for everyone just to gang up on me the second I get a manageable force out. This ganging up thing just isnt cool.

  30. - Top - End - #480
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    Default Re: Insanowar 2: Electric Boogaloo

    Quote Originally Posted by Night Surgeon View Post
    Aww, come on. Haven't I been beat on enough? EVERYONE who isn't Bill has attacked me so far.... What did I do to deserve that? ;_;
    Well, nobody attacked me so I'm avenging that insult by attacking everybody.
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    Quote Originally Posted by Xihirli View Post
    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

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