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2009-03-15, 12:56 PM (ISO 8601)
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- Aug 2007
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- In a shadow of a shadow
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Purging the Defilement: Destroying the New World of Darkness
Well, let's say a group of supernaturals. having finally reached the breaking point, decide that the World of Darkness is too corrupt to live, and that the only way to change it is to destroy it-explosive growth following a fire, and all that.
How would you suggest they go about this, and what do you think the story consequences should be when the others realize the've gone off the deep end?My Homestuck role is Thane of Space of the Land of Insanity and Frogs.
The Malkavians would be proud.
***
Thanks to Mokipi for the Exalted avatar!
For avatars of your own, he's on White Wolf.
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2009-03-15, 01:00 PM (ISO 8601)
- Join Date
- Jul 2008
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- Poland
- Gender
Re: Purging the Defilement: Destroying the New World of Darkness
Seeing that WoD is Earth...
http://qntm.org/?destroy
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2009-03-15, 01:21 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
Re: Purging the Defilement: Destroying the New World of Darkness
In before Exterminatus/Death Star/Base Delta Zero reference(s).
That being said, I do believe orbital bombardment is the way to go. Well, either that or you could just let the Wyrm have it. I mean, if a malevolent entity already wants to destroy the world, and you want to destroy the world, why not just let it do its thing?Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
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2009-03-15, 01:32 PM (ISO 8601)
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- Sep 2006
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- England
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Re: Purging the Defilement: Destroying the New World of Darkness
I was thinking of the Wyrm as well. Ity is the Wyrms mission to destroy all creation so letting it in to snack on the world seems the best bet.
I'm not that familiar with the NWoD, but from old Nephandi mages had contact with some pretty nasty entities out in the dark spaces whhich might do the job.
Int he Baali book it mentioned a ritual the Elder Baali knew a ritual to summon a Lord of Hell ( though they did appear to need all of Crete to cast it)
The Devil-Tigers of the Kue-jin whole purpose was to end the world. I believe they intended to trigger a world-wide nuclear exchangeAll Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2009-03-15, 01:34 PM (ISO 8601)
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- Jun 2006
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Re: Purging the Defilement: Destroying the New World of Darkness
Originally Posted by Leliel
Also, what kind of supernaturals? I mean, if it's Mages there's a pretty good chance they could actually do it and we're screwed.
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2009-03-15, 01:38 PM (ISO 8601)
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- Aug 2007
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- In a shadow of a shadow
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Re: Purging the Defilement: Destroying the New World of Darkness
Any of the above, to both questions.
My Homestuck role is Thane of Space of the Land of Insanity and Frogs.
The Malkavians would be proud.
***
Thanks to Mokipi for the Exalted avatar!
For avatars of your own, he's on White Wolf.
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2009-03-15, 01:42 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Purging the Defilement: Destroying the New World of Darkness
Get the Gehenna, Apocalypse, or Ascension sourcebooks from the oWOD. They list plenty of ways in which the world may be destroyed, most of which can be applied quite easily to the nWOD.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2009-03-15, 01:49 PM (ISO 8601)
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- Sep 2006
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- England
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Re: Purging the Defilement: Destroying the New World of Darkness
I'd really recommend NOT getting the Gehenna book. It is very poor.
Haven't read the othersAll Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2009-03-15, 02:16 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Purging the Defilement: Destroying the New World of Darkness
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2009-03-15, 02:54 PM (ISO 8601)
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- Sep 2006
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- England
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Re: Purging the Defilement: Destroying the New World of Darkness
So logically, based on our conflicting reports, he should definitely get the book to form his own opinion.All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2009-03-15, 03:44 PM (ISO 8601)
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- Sep 2006
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Re: Purging the Defilement: Destroying the New World of Darkness
Destroying the world as an immensely powerful supernatural entity:
Mage- At the highest levels mages are insane. Rip the world in half and build a new one from the ruins. They can do everything the other supernaturals can do, and more besides.
Vampires- Vampires have no access to the powerful godlike beings that exist in promethean or werewolf, and don't have the raw power of the mages to do it for themselves. Therefore vampires need to destroy the world using the humans. Majesty, Dominate, Obfuscate, Auspex and Ghoul your way into control of either the Russian Federation or the United states. Start a devastating nuclear war, or whatever other doomsday scenario you can manage.
Werewolves- Werewolves can do a lot of stuff due to their access to the spirit world. A high renown werewolf can command the respect of gods, and bring into battle beings who can wipe out cities. More subtly they could change the spirit world around a particular location. By introducing negative spirits into important places, they can drastically alter peoples moods and behaviours, with no possibility of getting caught(Well... other werewolves or mages could try but if you're all that strong you should be able to drive them off)
Prometheans- The wasteland effect of a promethean is devastating, simply by remaining in a large metropolitan area for a long time they can leave it an uninhabitable ruin. They also have thee unique ability to mess with the divine fire and its agents, causing effects that range far and wide across the world. If they break the mission of a greater qashamillim then the world itself may be placed in jeopardy.
Changelings- Um... same as vampires? Alternatively try radical terrorist activities, with even less chance of getting caught than a vampire due to the ability to dive into the hedge. I'd suggest dream based attack methods, but since they have access to real mind control, that gets left as a distant also ran.
Hunters- Not supernatural enough, would only have the same chance of destroying the world as a determined and experienced mortal.Avatar by Simius
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2009-03-15, 04:09 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Big Apple's shadow
Re: Purging the Defilement: Destroying the New World of Darkness
NWoD actually has a few fun ways to destroy the universe, with several coming out of the Mage cosmology. You could always research the Nemesis Continuum (a series of equations that essentially disprove reality), and base the campaign around fending off people who don't want them to succeed.
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2009-03-15, 04:13 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Freeland, WA
Re: Purging the Defilement: Destroying the New World of Darkness
I'm with the Mage view. Nothing says goodbye to the world quite like super high end magic followed by just as terrifying Paradox backlash. Hell, given the way I see players act, the world should already be destroyed.
Homebrew:The Reaper-The Wild MageAvatar by Zarah
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2009-03-15, 09:28 PM (ISO 8601)
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- Jun 2006
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Re: Purging the Defilement: Destroying the New World of Darkness
The problem with wasteland is that there simply aren't enough Prometheans out there to use it as a weapon, especially considering the vast majority probably aren't crazy enough to want to destroy the world.
I was thinking, perhaps an extremely powerful group of changelings could make a new contract with some sort of massively destructive force they could use to destroy the world? It'd probably require some sort of hugely difficult task to make, but it would also involve great amounts of destruction so that's killing two birds with one stone.
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2009-03-16, 07:55 AM (ISO 8601)
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- Sep 2006
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Re: Purging the Defilement: Destroying the New World of Darkness
The problem with wasteland is that there simply aren't enough Prometheans out there to use it as a weapon, especially considering the vast majority probably aren't crazy enough to want to destroy the world.
It might not make humanity extinct, but the amount of carnage and upheaval caused by these disasters would utterly dwarf any war or any natural disaster to date, after a years work
As for motive... well it's fairly easy to convince prometheans of stuff. Just tell them that doing this will lead them to humanity and they'll follow you, or if they have cast off the path it should be pretty easy to get a promethean to hate humans.Avatar by Simius
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2009-03-16, 08:15 AM (ISO 8601)
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- Jan 2006
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Re: Purging the Defilement: Destroying the New World of Darkness
Probably the easiest way would be to use mind control on the leaders of the world's major nuclear powers. If you can get the USA and Russia to nuke all of the world's major population centers, you have basically destroyed civilization. Though it may be the case that just controlling the mind of the nation's leader wont be enough, if the president suddenly says to his Secretary of Defense and Head of the Joint Chiefs of Staff that he wants to nuke all of the major cities on earth, they may well disobey the order.
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2009-03-16, 08:22 AM (ISO 8601)
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- Mar 2009
Re: Purging the Defilement: Destroying the New World of Darkness
Issue with this is by the point of causing serious wasteland effects they'll have a lot of mortals after them, as well as other prometheans who may try to stop them. Of course, if the promethean in question is powerful enough, it may not matter.
Prometheans are relatively easy to fool if you can get them from the point of creation.
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2009-03-16, 11:10 AM (ISO 8601)
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- Sep 2006
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Re: Purging the Defilement: Destroying the New World of Darkness
Issue with this is by the point of causing serious wasteland effects they'll have a lot of mortals after them, as well as other prometheans who may try to stop them. Of course, if the promethean in question is powerful enough, it may not matter
Humans wouldn't suspect that an individual was responsible, other prometheans are unlikely to be able to intervene against you, since this is a hypothetical really strong promethean. You're not able to be found by any non promethean magic, since the divine fire is the province of prometheans alone, and you can keep moving around inside the wasteland in the later stages to avoid being found by conventional search parties.
All in all I'd say it is pretty low risk... you just have to hope they don't start nuking cities to prevent "contamination" spreading. Although by the time people are that desperate, I'd say you would be well on your way to your goal.Avatar by Simius