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Thread: Two Quick Questions
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2009-03-21, 10:06 AM (ISO 8601)
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Two Quick Questions
1) Does a monk's belt confer Wis to AC to wearers who are not monks?
2) Project image specifies that spells cast originate from the image and not from the caster. Would an evil caster speaking a holy word be safe from its effects in this fashion?Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2009-03-21, 10:08 AM (ISO 8601)
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2009-03-21, 10:16 AM (ISO 8601)
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Re: Two Quick Questions
Holy word's Range entry stipulates 40 ft.
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2009-03-21, 10:18 AM (ISO 8601)
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Re: Two Quick Questions
Originally Posted by D20srd
I always assumed that it just meant the AC bonus granted by what level of monk you are (i.e +1 at 5th level, +2 at 10th, etc.), and not the wisdom bonus to AC that real Monks gain. But that's just how I interpret this little piece of text.Oz Bezarius avatar by Kwarkpudding.
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2009-03-21, 10:28 AM (ISO 8601)
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Re: Two Quick Questions
That's almost certainly RaI. But as written, the issue is the lines:
Originally Posted by Monk's BeltOriginally Posted by Monk AC Bonus
Yeah, it probably wasn't meant to be that useful an item, but RAW seems clear.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
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2009-03-21, 11:13 AM (ISO 8601)
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Re: Two Quick Questions
On the contrary, I think that is exactly how it is intended. 13000 gp for +1 AC and a slight unarmed damage boost is ridiculously expensive to the point of being completely useless until very high levels. Wisdom+1 to AC, on the other hand, is potentially worth it - if you have wisdom so high that the requirement to not use a shield or armor doesn't more than balance it out, and having to match full plate and a +5 heavy shield means your wisdom would typically have to be in the 30+ range.
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2009-03-21, 11:44 AM (ISO 8601)
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Re: Two Quick Questions
Any other opinions on the second question?
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2009-03-21, 12:21 PM (ISO 8601)
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Re: Two Quick Questions
I would say as long as you're outside its area of effect when it's cast then you should be fine, so just make sure your projected image is more than 40 feet away.
That's a pretty good trick actually, and not one to be expected since they're on completely different spell lists.
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2009-03-21, 01:20 PM (ISO 8601)
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Re: Two Quick Questions
However, you generally cannot cast divine spells with an opposing descriptor. It would be possible, for example, for an evil cleric of Olidammara to cast Holy Word (since Olidammara is not in opposition to Good), but a Cleric of Nerull would be unable to achieve this (since Nerull is an Evil diety.)
If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
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2009-03-21, 03:46 PM (ISO 8601)
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Re: Two Quick Questions
First, you would have to find some way of casting it using your arcane casting, since an Evil cleric cannot cast holy word. Assuming you find a way to do that (using UMD, for instance), then casting it through your image should work only if the image is further than 40 feet from you. On the bright side, if it closer than that the worst you will get is being deafened for 1d4 rounds (as long as your HD are equal to your caster level).
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2009-03-21, 04:50 PM (ISO 8601)
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Re: Two Quick Questions
Which A) they are not and B) I'd also blast myself off-plane.
I'm just picturing this character discovering holy word for the first time.
"Ahh, I finally understand what the holy word is! It's *KA-BOOM* OH GOD MY EARS AND EYES I CAN'T MOVE and where the Hell am I?"Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2009-03-22, 11:08 PM (ISO 8601)
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Re: Two Quick Questions
Actually not, since holy word only banishes nongood extraplanar creatures to their home plane when the caster is on his own home plane. Since you are the caster, you'd be banishing yourself from your home plane to your home plane, which is where you already are.
And this is now reminding me of when one of my players in the last D&D game I ran planar allyed a LG outsider (I forget which) and had it use dictum, when the enemies were all LE and almost everyone in the PC party was Chaotic. Yeah... that was a bad day for the PCs, lol....
EDIT: Wait, is your Caster Level actually higher than your Hit Dice? How is that possible?? Because if it's the other way around (HD > CL) then you shouldn't have any negative effects from holy word at all. Unless we are talking about a scroll or something with a fixed CL higher than your HD... ... bah, I'm confused now!Last edited by KillianHawkeye; 2009-03-22 at 11:15 PM.
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2009-03-22, 11:30 PM (ISO 8601)
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Re: Two Quick Questions
Last edited by afroakuma; 2009-03-22 at 11:31 PM.
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2009-03-22, 11:30 PM (ISO 8601)
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Re: Two Quick Questions
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-03-23, 06:32 AM (ISO 8601)
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Re: Two Quick Questions
Well then you won't have to worry about banishing yourself!
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2009-03-23, 11:37 AM (ISO 8601)
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Re: Two Quick Questions
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Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2009-03-23, 11:02 PM (ISO 8601)
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2009-03-23, 11:56 PM (ISO 8601)
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2009-03-24, 12:35 AM (ISO 8601)
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Re: Two Quick Questions
It is a bit more useful than that, though, since it also applies to touch AC, and doesn't have any of the penalties of wearing armor (ACP, movement, etc.). Still expensive for what it does unless your Wis is really high, but more useful than you make it out to be, I'd say.
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2009-03-24, 08:32 PM (ISO 8601)
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Re: Two Quick Questions
It is a bit more useful than that, though, since it also applies to touch AC, and doesn't have any of the penalties of wearing armor (ACP, movement, etc.).Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-03-24, 08:54 PM (ISO 8601)
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Re: Two Quick Questions
And what a coincidence, I do!
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2009-03-25, 08:22 AM (ISO 8601)
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Re: Two Quick Questions
And Actually you could make the AC higher and gain the bonus unarmed damage from the belt with a proper UMD check . Or so RAW seems to state.
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2009-03-25, 10:08 AM (ISO 8601)
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Re: Two Quick Questions
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-03-25, 10:14 AM (ISO 8601)
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Re: Two Quick Questions
How do UMD checks on continuously active magic items work? Do you have to make a check every round, or what?
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2009-03-25, 10:46 AM (ISO 8601)
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Re: Two Quick Questions
If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
Spoiler- The Jack-signal. Thanks Jokes!
Avatar created by Yeril, who made it look awesome.
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2009-03-25, 12:16 PM (ISO 8601)
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Re: Two Quick Questions
Using the normal interpretation of a Monk's Belt (gives you your Wis to AC +1) is also an important component of many Wisdom based builds. Although on it's surface it's far weaker then every other stat (except Cha), it does quite well with some X to Y jiggering.
Sir Wisdom the SAD
Elan Paladin 4/Sanctified Mind 1/War Mind 5/Sanctified Mind 2-6
Spoiler
A Paladin using the Serenity feat (Dragon Magazine, also on Crystalkeep) uses Wis instead of Cha for all of his class abilities. So now your Wis improves all of your Saves (and it effectively doubles up on your Will Save), and you can use it for Smite (bonus to hit) and Turn Undead uses (various Divine feats).
Sanctified Mind (Lords of Madness) is 6 level, full BAB PrC which provides 5/6 caster or manifester progression (player's choice, and you can explicitly change which you take each level) with the dead level being the first level of the class. Unlike most other classes, you can enter it at ECL 5. It also has some semi-useful class abilities, including Power Resistance based on your HD, which counts as Spell Resistance if your DM is using the transparency rules.
War Mind is a nifty PrC. His best class feature is Sweeping Strike, which can be abused all kinds of ways with Attack of Opportunity combos. But he also gets Wis based Psychic Warrior power progression. It's relatively fast progression, too. At ECL 15, you essentially have the same powers as a 15th level Psychic Warrior.
Intuitive Attack (Book of Exalted Deeds) which allows you to use your Wis bonus for your To-Hit bonus with simple or natural weapons.
Enhanced Elan Resilience (Complete Psionic) improves your Elan ability to spend your Power Points (based on Wis) to negate damage to 4 points per power point spent. You can also burn 1 point to get +4 to your Saves for 1 round. Though you need to be careful about this, as both are an Immediate Action, and thus can be done once per round. Alternatively or in addition, you can also get temporary hit points with the Vigor power, and/or heal with Hostile Empathic Transfer when you need to. And/or you can set up the standard Claws of the Beast + Claws of the Vampire + Expansion combo.
And Mage Slayer feats have no effect on caster levels, as the transparency rules have no effect on feats (otherwise a Psychic Warrior could take Practiced Caster and metamagic feats, which they can't). So casters have a lot to fear from you.
Buy a Monk's Belt, and you get Wis to AC (including Touch AC). Improve both AC's even higher by using the Shield and Inertial Armor powers. And since you're not wearing armor, you can buy a Ring of Evasion, just to be extra cautious.
To top it off, take a look at the Travel Devotion (Complete Champion) to get free movement every turn, so that you can make a full attack every round. (Not that you need it. You have Hustle. But it's nice to be thorough).
Put it all together, and you get a PC who has Wis based Turn Undead, Saves, To-Hit, AC, and (essentially) hit points, with full BAB, 15th level Psychic Warrior abilities, plenty of divine and psionic options, and numerous useful class abilities.
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2009-03-25, 05:27 PM (ISO 8601)
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Re: Two Quick Questions
It's [War Mind] relatively fast progression, too. At ECL 15, you essentially have the same powers as a 15th level Psychic Warrior.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-03-25, 05:42 PM (ISO 8601)
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Re: Two Quick Questions
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2009-03-25, 06:05 PM (ISO 8601)
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Re: Two Quick Questions
Thinking more about that Sir Wisdom the Sad build, how many skill points does Sanctified Mind get? You'll need at least 5 points that level to meet the Know(psi) req for War Mind, which might imply a dependence on Int, too.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-03-25, 09:30 PM (ISO 8601)
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Re: Two Quick Questions
Emulating a higher monk level to get more AC out of the belt seems questionable. The UMD rules are for the purpose of activating the item. Maybe that's ambiguous whether it means turning certain features ON/OFF only or boosting them too, but I'd err against interpreting it in the broken way. I mean, I would think it works by boosting some internal power, like when you get a +2 to strength to go from 18 to 20 strength. Not something you could trick, just like trying to pretend to have a 24 strength so you can boost it to 26. "Emulate an ability score" is another UMD option, but it still makes no sense. Otherwise every rogue would be pun pun; just emulate a high cha on a cloak of charisma, use that to boost your even UMD higher, repeat infinitely, then apply to the other 5 ability scores.
However, using the monk's belt to provide a nice boost the AC for an already unarmored character like a wizard with good wis is a perfectly legitimate way to boost AC by any measure. RAW, FAQ, probable original intent, etc.Last edited by ericgrau; 2009-03-25 at 09:33 PM.