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2009-03-21, 07:28 PM (ISO 8601)
- Join Date
- Jan 2008
[3e] Zeal's (in-progress) Tier System for PrCs
(Repost from here. Initial discussion here.)
Rating PrCs is difficult. It's obvious that some provide too much and some provide too little, but which is which depends on a lot of factors - base class entry being the most obvious. Where the difference between two "logical entries" is huge, those entries can be listed separately (see Rainbow Servant), but just like for base classes, a single PrC can go up or down based on optimization skill, and we should focus on what we see as the "average" use. We should only list a PrC multiple times if the multiple entries are all simple and straightforward given the requirements, as anything else falls under the individual's optimization skill.
It's also difficult to categorize power. Soulbow certainly adds more to Soulknives than Mindbender does to Sorcerers, but I think most will agree that a high level Mindbender will still beat a Soulbow with both arms tied behind its back. Still, ranking them that way is merely repeating the obvious, that some base classes are better than other, down through the list of PrCs ad nauseum. That's neither helpful nor productive. Instead, it would make more sense to rate PrCs by how much advantage they give, over their "logical entries". In other words, a PrC for Soulknives is held to a different standard than a PrC for Sorcerers, and the grade tells you how strongly you should consider taking that PrC, assuming you're already working on a build that could qualify.
So for this, I'll be referring to Tiers and how the PrC changes them, but I'm aware that there's multiple Tier systems out there that differ in substantial ways, and that some of these gradings will put classes into places they just don't belong when taken literally. A Tier 3 with an "up one" PrC wouldn't necessarily be a Tier 2, and a Tier 1 with a "down two" PrC would probably still be better than most Tier 3 classes. There will also be classes that go off the top or bottom of the scale. The goal is merely to make it clear that an "up two" is better than an "up one", and that both are only in reference to the starting point as given by the "logical entry". To repeat: the ranking is not literal. It's just a guideline to help novice or intermediate players know where to start looking.
I hope to eventually have this guide cover all published PrCs, and I know I can't do that alone. I'll be needing as much assistance as possible going through various books. Don't worry too much if you're not a certified professional PrC-rater; nobody is, including myself, and there's always a review period where other people who may have more experience with specific classes can weigh in. In general, if you can convince me then I'll change it, and you can't convince me but other posters agree with you then I'll change it too. As a final note, none of the ratings are ever final, so don't worry about it too much.
Books included so far
SpoilerBook of Exalted Deeds (ave: +0.182)
Book of Vile Darkness (ave: +0.647) - Samb
Champions of Ruin (ave: +0.0)- Tam_OConnor
Complete Adventurer
Complete Arcane - biznarf
Complete Divine
Complete Mage (ave: +0.545) - Surreal
Complete Psionic - Samb
Complete Scoundrel - Samb
Complete Warrior
Drow of the Underdark - Akalsaris
Dungeon Masters Guide (ave: -0.375)
Eberron Campaign Setting
Expanded Psionics Handbook (ave: +0.222)
Expedition to Castle Ravenloft
Expedition to the Deamonweb Pits - Zombieboots
Frostburn - tusk
Heroes of Horror (ave: +0.5)
Libris Mortis (ave: -1.0) - Salt_Crow
Lords of Madness (ave: +1)
Lost Empires of Faerun - Tam_OConnor
Magic of Incarnum - woodenbandman
Planar Handbook (ave: +0.0) - tusk
Player's Guide to Faerun (ave: -0.1) - Tam_OConnor
Races of Destiny (ave: +0.176) - tusk
Races of Eberron (ave: +0.625) - Salvonus
Races of Stone (ave: +0.467) - Surreal
Races of the Dragon (ave: +0.0) - tusk
Races of the Wild - CthulhuM and Sirek Inta
Sandstorm
Serpent Kingdoms (ave: -0.06) - Tam_OConnor
Stormwrack
Tome of Battle
Tome of Magic - jameswilliamogle
Unapproachable East (ave: +0.417) - Tam_OConnor
Underdark (ave: +0.333) - Tam_OConnor
Books still needed: Cityscape, Complete Champion, Draconomicon, Dragon Magic, Dungeonscape, Fiendish Codex II, Ghostwalk, Heroes of Battle, Miniatures Handbook, Shattered Gates of Slaughtergarde, and Weapons of Legacy, plus any setting-specific 3.5 books we've missed.
Up Two or More Tiers. These PrCs improve the power of their entry classes dramatically, either by building on strengths or by adding powerful new ones. Expect characters with these to blow their single-classed peers out of the water (and possibly get DM-smote, depending on the base class's power).
SpoilerAnarchic Initiate
Anima Mage
Champion of Gwynharwyf
Disciple of Disapater
Dweomerkeeper
Emissaries of Barachiel
Halruuan Elder
Hulking Hurler
Initiate of the Sevenfold Veil (unless your DM overrules Veils blocking Antimagic Fields)
Incantatrix (when combined with other metamagic cost reducers)
Legendary Captain (if naval combat is required)
Moonspeaker (with Knowledge Devotion)
Necrocarnate (unless your DM limits what you can draw essentia from)
Planar Sheppard
Rainbow Servant (Warmage entry)
Runescarred Berserker
Sacred Exorcist (non-Cleric entry)
Sentinel of Bharrai
Shadowcraft Mage
Soulbow
Soul Eater
Sublime Chord
Tainted Scholar
Telflammar Shadowlord
Thrallherd
Thrall of Juiblex
Ur-Priest
Void Disciple
Walker in the Waste
Warshaper (non-casting entry)
Up One Tier. These PrCs generally improve their entry classes substantially, without radically affecting game balance. Expect characters with these to be powerful allies or dangerous enemies, without totally overshadowing their single-classed peers.
SpoilerAbjurant Champion
Abolisher
Acolyte of the Ego
Aglarondan Griffonrider
Annointed Knight
Arachnomancer
Arcane Heirophant
Ashworm Dragoon
Assassin
Atavist
Bear Warrior
Beloved of Valarian
Blackguard
Blade Bravo
Bloodclaw Master
Bloodhound
Breachgnome
Cabinet Trickster
Cavalier
Cavelord
Cancer Mage (broken with festering rage)
Celestial Mystic
Chaotician
Chameleon (an odd case by any standard)
Champion of Corellon Larethian
Church Inquisitor
Contemplative
Cragtop Archer
Daggerspell Shaper
Darkrunner
Death Delver
Deepwarden
Defender of Sealtiel
Demonwrecker
Dervish
Diabolist
Disciple of Amodeus
Disciple of Baalzebul
Disciple of Mephistopheles
Disciple of the Eye
Disciple of Thrym
Divine Crusader
Divine Oracle
Divine Prankster
Dragon Devotee (for non-casters)
Dragonmark Heir
Dread Fang of Lolth
Dread Pirate
Drow Judicator
Drunken Master
Earth Dreamer
Eldeen Ranger
Elemental Warrior
Elven High Mage
Enlightened Fist
Eternal Blade
Exotic Weapons Master
Eye of Horus-Re
Fatemaker (worse for bards)
Fatespinner (fifth level not recommended)
Fiend-Blooded
Fist of Raziel (Charging Smite paladin variant highly recommended)
Fleshwarper
Frenzied Berserker
Frost Mage (Sorc entry)
Ghost Faced Killer
Grey Guard
Halfling Outrider
Hammer of Moradin
Hathran
Heir of Siberys
Holy Liberator
Holy Scourge
Illithid Body Tamer
Illumine Soul
Initiate of the Sevenfold Veil
Ironsoul Forgemaster
Jade Phoenix Mage
Jaunter
Justicar of Tyr
Keeper of the Cerulean Sign
Knight of the Chalice
Knight of the Raven
Knight of Sacred Seal
Knight Protector
Leviathan Hunter
Lion of Talisid
Loredelver
Loremaster
Lyric Thaumaturge
Malconvoker
Mage of the Arcane Order
Magical Trickster
Master Inquisitive
Master of Many Forms (Ranger entry)
Master of Masks (Spellthief entry)
Master of Shadow
Master Specialist
Master Thrower
Menacing Brute
Mortal Hunter
Mountebank
Nentyar Hunter
Nightsong Enforcer
Nightmare Spinner
Noctumancer
Olin Gisir
Orc Warlord
Pale Master
Primeval
Prophet of Erathaol
Psibond Agent
Psionic Fist
Quori Nightmare
Radiant Servant of Pelor
Recaster
Rimefire Witch
Risen Martyr
Ruby Knight Vindicator
Runesmith
Sacred Exorcist (Cleric entry)
Sacred Fist
Sanctified Mind
Sand Shaper (Sorc entry)
Scion of Dantalion
Scion of Tem-Et-Nu
Scorpion Heritor
Sea Mother Whip
Shadowbane Inquisitor (in conjunction with Blackguard)
Shadowbane Stalker
Shadow Sentinal
Shining South
Shou Disciple
Singer of Concordance
Skypledged
Slayer
Slayer of Domiel
Spellfire Hierophant
Spellwarp Sniper
Stoneblessed
Suel Arcanamach
Temple Raider of Olidammara (for non-Rogue entry)
Thaumaturgist
Thayan Gladiator
Thrall of Demogoron
Topaz Guardian (gish entry)
Triadic Knight
Umbral Disciple
Unseen Seer
Urban Soul
Vassal of Bahamut
Vengeance Knight
Virtuoso
Warforged Juggernaut
War Mind (non-pure psi entries)
Warrior of Darkness
Warrior Skald
Weretouched Master
Whisperknife
Wild Plains Outrider
Wildrunner
Wild Soul
Winterhaunt of Iborighu
Witch Slayer (non-caster entry)
Zerth Cenobite
Equal. These PrCs are roughly on par with their entry classes overall, trading strengths in certain areas for strengths in others, or provides moderate gains for a moderate investment (ie required feats or unfavorable multiclassing). Expect characters with these to fit naturally into a single-classed party.
SpoilerAlienist
Animal Lord
Arcane Devotee
Archmage
Ardent Dilettant
Astral Dancer
Avenging Executioner
Battlerager
Battle Trickster
Beastmaster
Black Blood Hunter
Blood Magus
Champions of Valor
Child of the Night
Cipher Adept
Cloud Ancorite
Combat Trapper
Consecrated Harrier
Corrupt Avenger
Cultist of the Shattered Peak
Daggerspell Mage
Darkwood Stalker
Deep Diviner
Deepstone Sentinal
Disciple of Mammon
Disciple of the Word
Divine Champion
Divine Disciple
Divine Seeker
Dracolexi
Dwarven Defender
Dread Witch
Demonbinder
Ectopic Adept (but only if your DM uses CPsi nerfs already)
Eldritch Disciple
Eldritch Knight
Eldritch Theurge
Elemental Savant
Elocater (Psychic Warrior or Psychic Rogue entry)
Exorcist of the Sacred Flame
Eye of Gruumsh
Fang of Sseth
Fiendbinder
Flayerspawn Psychic
Frost Mage (Wizard entry)
Frost Rager
Fortune's Friend
Geometer
Gnome Giant-Slayer
Goliath Liberator
Great Rift Deep Defender
Great Rift Skyguard
Hand of the Adama
Highland Stalker
Imaskari Vengeance Taker
Inquisitor of the Drowning Goddess
Invisible Blade (feint not recommended)
Jordain Vizier
Justicar
Kensai
Knight of Iron Glacier
Knight of the Pearl
Knight of the Weave
Lord of Tides (Cleric Entry)
Luiren Marchwarden
Maester
Magelord
Maiden of Pain
Maquar Crusader
Master of Masks (general entry)
Master of Vipers
Mindspy (CAdv version)
Moonsea Skysentinel
Morninglord of Lathander
Nar Demonbinder
Nature's Warrior
Netherese Arcanist
Occult Slayer
Peregrine Runner
Pious Templar (except for 1 level dips)
Prime Underdark Guide
Psion Uncarnate
Purple Dragon Knight
Ravager
Reachrunner
Reforged
Red Wizard
Ronin
Ruathar
Runecaster
Sapphire Hierarch
Scar Enforcer
Scourge Maiden
Seeker of the Misty Isle
Serpent Slayer
Shaaryan Hunter
Shade Hunter
Shadow Adept
Shadowband Inquisitor
Shadowblade
Shadowcrafter
Shadowsmith
Shadow Thief of Amn
Soulcaster
Spellcarved Soldier
Spellsinger
Spinemeld Warrior
Spymaster
Stonedeath Assassin
Stonelord
Stonespeaker Guardian
Stormcaster
Storm Disciple (Ardent dip entry)
Stormlord
Stormsinger
Stormtalon (except for 1 level dips)
Streetfighter
Sword of Righteousness
Talontar Blightlord
Tattooed Monk
Temple Raider of Olidammara (Rogue entry)
Thayan Slaver
Totem Rager
Thayan Knight
Thrall of Orcus
Ultimate Magus (except with fast entry tricks)
Uncanny Trickster
Unseen Seer
Vermin Keeper
Vigilante
War Chanter
War Mind (pure PsiWar entry)
Warshaper (casting entry)
Warsling Sniper
Wild Mage
Witch Slayer (gish entry)
Zhentarim Spy
Down One. These PrCs are generally inferior to their obvious entry classes, losing out on important features in order to gain things that are likely not to matter in the long run. Expect characters with these to struggle in a single-classed party. They may still be viable for cherrypicking, or under heavy optimization.
SpoilerAncient Master
Arachnomancer
Arcane Trickster
Argent Savant
Bladesinger
Black Blood Cultist
Black Flame Zealot
Bloodstorm Blade (except 2 level dips)
Cavestalker (Ranger entry)
Celebrant of Sharess
Cerebremancer
Cloaked Dancer
Cognition Thief
Coiled Cultist
Cryokineticist
Dark Hunter
Death's Chosen
Demonlogist
Doomguard
Dragon Disciple
Dragonheart Mage
Dungeon Delver
Durthan
Ebon Saint
Effigy Master
Elocater (Psion entry)
Enlightened Spirit
Exalted Arcanist
Exemplar
Extreme Explorer
Evereskan Tomb Guardian
Geomancer (varies greatly on entry)
Glorious Servitor
Halruuan Magehand
Harper Agent
Harper Paragon
Heirophant
Horizon Walker
Hospitaler
Hunter of the Dead
Incandescent Champion
Initiate of Pistis Sophia
Justice of Weald and Woe
Kinstalker
Lord of Tides (Druid Entry)
Luckstealer
Martyred Champion of Ilmater
Master of Many Forms (Druid entry)
Master of Nine (unless you can get some of the feats for "free")
Master of Radiance
Master of Shrounds
Master of the Yuirwood
Master Transmogrifist
Mindspy (CWarrior version)
Monk of the Long Death
Mystic Theurge
Naga Lord
Nightmask Deathbringer
Nightsong Infiltrator
Order of the Bow Initiate
Outcast Champion
Purifier of the Hallowed Doctrine
Pyrokineticist
Rage Mage
Rainbow Servant (Sor/Wiz entry)
Sacred Purifier
Sand Shaper (Wiz Entry)
Scarlet Corsair (except with capstone abuse)
Sea Witch
Shadowdancer
Shadow Sun Ninja (unless you resist Con damage)
Shining Blade
Skylord
Slime Lord
Spellguard of Silverymoon
Spellsword (except for 1 level dips)
Stalker of Kharash
Storm Disciple (Pure Ardent entry)
Sunmaster
Swanmay
Tempest
Tenebrous Apostate
Thief-Acrobat
Thrall of Graz'zt
Topaz Guardian (caster entry)
Troubadour of Stars
Vermin Lord
Visionary Seeker
Warpriest
Wayfarer Guide (except for 1 level dips)
Yathchol Webrider
Down Two or More Tiers. These PrCs completely fail to do what they were trying to do, or makes heavy sacrifices for little to no gain. Expect characters with these to be unplayable without heavy optimization effort, or some cunning trick.
SpoilerAcolyte of the skin
Apostle of Peace (not broken, but blatantly contradictory text on material possessions)
Arcane Archer
Bereft
Blighter
Brimstone Speaker
Cavestalker (Druid entry)
Defiant
Dirgesinger
Duelist
Entropomancer
Evangelist
Eye of Lolth
Fochlucan Lyrist (unless Evasion is gained without dips, then Up One Tier)
Green Star Adept
Incarnum Blade
Insidious Corrupter (Arcane Spellcaster entry)
Lifedrinker
Master of the Unseen Hand
Metamind (higher with abuse of the capstone)
Mindbender (except for 1 level dips)
Ollam
Reaping Mauler
True Necromancer
Wavekeeper
Witchborn Binder
Wonderworker
YathrinsheeLast edited by sonofzeal; 2009-04-30 at 12:32 AM.
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2009-03-21, 08:00 PM (ISO 8601)
- Join Date
- Aug 2006
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- Utah
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
I vote Green Star Adept all the way down to the Down Two category. Its capstone actually hurts more than it helps.
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2009-03-21, 10:32 PM (ISO 8601)
- Join Date
- Jan 2008
Re: [3e] Zeal's (in-progress) Tier System for PrCs
Hard to say. It certainly isn't a "good" PrC. I'm not sure it's entirely dysfunctional though, just underwhelming given the context - a gish that doesn't really get anything that synergizes with gishing. The bonuses are body-tied so morphing is weak; the spellcasting is badly nerfed so that's not going to help you; and there's no "channeling" type power to fuse magic and melee. On the other hand, the bonuses it does give, when taken objectively, aren't all that bad. On the gripping hand... wouldn't the entire ten-level class be better off as an LA +2 or LA+3 template, even by the universally underwhelming standards of templates?
Can anyone else weigh in on this? "Down One Tier" or "Down Two Tiers" for Green Star Adept?
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2009-03-21, 11:00 PM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
The Green Spice Addict needs to be down 2 tiers. Your BAB, HP, casting and such is all terrible, and your DM is encouraged to send NPCs to try to kill you. And you pay for the privlage.
I'd also mention that Nature's Warrior should only really be a dip. It loses too much over straight Druid to spend 5 levels on it. I'd say, though, that MoMF is pretty good even for a Druid. Levels 5-15 you're not really giving up features, you're trading casting and the AC for melee capabilities. It might be a loss, but it's about even IMHO.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-03-21, 11:09 PM (ISO 8601)
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- Nov 2008
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- Niagara Falls, Ont
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Agree with lowering of Green Star Adept from -1 tier to -2 tier, since really what were the designers thinking ?
Last edited by mikej; 2009-03-21 at 11:10 PM. Reason: error
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2009-03-21, 11:34 PM (ISO 8601)
- Join Date
- Jan 2008
Re: [3e] Zeal's (in-progress) Tier System for PrCs
Done! I've lowered it in both listings (here and Brilliant Gameologists).
Any other suggested changes? Or, can anyone comment on Void Disciple either way?
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2009-03-22, 06:13 PM (ISO 8601)
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- Jan 2009
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Shadowcraft Mage??!! That class is more powerful than Incantrix!!! It's flat-out insane! It's so broken you really wouldn't believe it! Put it in the highest tier ASAP!
I'm going to assume you're not familair with the standard Shadowcraft Mage build as otherwise there's no way it would be that low. A-like so:
Shadowcraft Mage Guide
If you don't want to read it over, I'll give you the basics. By combining Shadowcraft Mage with Heighten Spell, Arcane Thesis and Earth Spell, a Shadowcraft Mage can prepare all Silent Image (A 0th level spell via gnome substatuion levels) and heighten it to the appropaite level. This heighten comes with an effective +2 levers because of the aformentioned 2 feats. Thus, he can make any slot any conjuration or evocation spell and get a bonus. He casts these spells w/o maetrial components and generally owns. In this way he can has incredible versatility. This means you can for example, cast Major Creation without any components and surround your enemies with Black Lotus Poison. You can cast Wish w/o any exp cost. And you can be banned by any sane DM along with Pun-Pun and such.
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2009-03-22, 09:00 PM (ISO 8601)
- Join Date
- Feb 2009
Re: [3e] Zeal's (in-progress) Tier System for PrCs
I have some objections to 3 PrC you listed
War mind makes you start your power and points progression all over again. Granted you could enter as a psionic race or a non psi race with wild talent, but you would need to go 5 levels in a non psi class or risk losing all your progress once you enter war mind. What entry class did you use for warmind? Psiwarrior would lose around 3-4 levels of powers and no access to 6th level powers (well those kinda suck to start with but still) and ML doesn't stack.
Slayer of Domial: I think this should be equal due to it entry requirements. If you picked exalted rogue or even a poverty rogue you sac 3 feats on a class that really needs them, poverty rogue is a sacrifice in it's own right.
And invisible blade should be +1 IMHO if entry class is rogue. Full SA progression, free arterial strike feat, AC bonus are all big for rogues. Only sacrtice I can think of are the feats required, but even then you could or should be using lots of ranged SA when your full attack is only one attack anyway. Taking flaws like shakey will sofen the blow as well.
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2009-03-22, 09:48 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
This. War Mind has a serious problem in that, to the best of my knowledge, it has no actual logical entry. A power point reserve can be acquired easily enough by way of feat or race, and the Know (History) requirement is low enough to cross-class easily if needed. Eight ranks in Know (Psionics), however, is pretty rough on the kinds of classes that would actually want to take War Mind. It'd be an easy +1, maybe a +2 for a PHB melee class, for example.. but they'll either have to burn feats on skill points and/or getting Know (Psi) as a class skill or just suck up cross-classing it, which means they can't actually get into the class until after level 13. Psionic characters can get into it pretty easily, but.. why would they want to? As mentioned it starts their power progression all over again- Slayer is far more attractive for both PsyWars and Psions. Although power point pools *do* stack, either class would still be getting more pp out of advancing their primary manifesting and getting the increased bonus points thereof.
Hmm.. oh. Hey. War Mind is meant for Soulknives. Bonus Wild Talent, Know (Psionics), no native manifesting progression to screw up. Ok, with Soulknife as an entry, it's easily +1. For everybody else, however, I'd say it's probably equal.
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2009-03-22, 09:59 PM (ISO 8601)
- Join Date
- Jan 2008
Re: [3e] Zeal's (in-progress) Tier System for PrCs
Mmm, I do entirely see your point. And I'm entirely aware of the Killer Gnome builds; I've made one myself. The counterargument is {a} we're concerned less with Earth Spell type munchkinry and more in how well the class functions out of the box. And, out of the box, it doesn't come with Earth Spell Heighten Spell 120% real shadows. And {b} that most of the power comes from wizard spells that are already broken, and SCM just makes the brokenness a bit more obvious.
That said, I'm not the one who rated it (that'd be PhaedrusXY of BG). I'm honestly leaning a little in your favour just because the PrC really is easy to abuse. I'll bring it up with him.
War Mind - I can see what you mean, but I think the class is still solid enough to deserve its rank. I see the "logical entry" as a non-caster dipping a psi class for a level or two and then taking Warmind straight up. As a PrC for non-psi characters transitioning into psi, it's brilliant.
Slayer of Domial - three feats? I only see two. Still, I agree that Rogues generally need their feats. On the other hand, being able to cast Dimension Door, Invisibility, Spider Climb, Freedom of Movement, Alter Form? A lot of the spells on the spell list are the sort of required things that other rogues need to invest heavily in items or scrolls to get; being able to cast them yourself is a big help. Honestly, it's probably on the upper side of "Equal" or the lower side of "Up One". Does anyone else have any input on it?
Invisible Blade - SA is good, but consensus is that AC generally isn't really important (most higher level monsters will hit you anyway), and bleed damage takes too long to really kick in. None of that is bad, it just doesn't really warrant a +1. Still, I like the class and have used it quite effectively in the past, so I'll give it an Equal. Fair?
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2009-03-22, 10:22 PM (ISO 8601)
- Join Date
- Feb 2009
Re: [3e] Zeal's (in-progress) Tier System for PrCs
Invisble blade as equal sounds about right.
I'm still not convinced that war mind is for soulknives, but I guess it would be doable. Thing is your ML is starting all over and that will make it really hard to make powers effective. As any other psi class I'd say it would be equal at best.
Ok you sold me on slayer of Domial. I forget that it had a good spell list and the fact that sanctified strike is acutally a decent feat (+1 on evil, +1d8 on evil outsiders, vile can't heal that damage). Servant of heaven is meh though.
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2009-03-22, 10:59 PM (ISO 8601)
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- Jan 2008
Re: [3e] Zeal's (in-progress) Tier System for PrCs
I don't think Warmind is for Soulknives either; as I said, I think it's for... oh, Barbarian4/PsiWar2, or Swashbuckler4/Psion2, or Crusader4/Wilder2, or something along those lines. People who begin without psi, then start gaining psi midway through their career as a result of build necessities or plot twists. And, really, if all you're looking at is the psi it grants then you're missing out. Yes it gets great pp progression, but it also gets enough class features to be entirely functional without Psi at all. Sweeping Strike alone is pretty solid.
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2009-03-22, 11:28 PM (ISO 8601)
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- Feb 2009
Re: [3e] Zeal's (in-progress) Tier System for PrCs
Bah I have to insist that invisible blade be on +1 since if you compare a rogue 10 to a rogue 5/IB 5 the latter clearly is better and even has an extra 1d6 on Sa to boot. Unless you say that the two entry feats would negate everything IB has to offer Id say it is fairly clearcut.
As for war mind I can see were you are coming from as to just look at the non psi stuff. It is a nice class with rage-like features and sweeping attack but by the same token you would have to apply that criteria on all Gish and psi PrC.
Take elocator for example. A fighter3/ psiwarrior2 could qualify for this easy and he gains leviate, dimentional door as a psi-like skill, bonus to hit, teleport and plane shift, 7/10 stacked ML. But you did (rightly) consider the lose of bonus feats and ML simplily because it was a psionic PrC. If considered for something like a human fighter3/ psiwarrior 2 it is almost all benefit, since he could meet the feat requirement and still have 4 feats to play with.Last edited by Samb; 2009-03-22 at 11:47 PM.
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2009-03-23, 01:51 AM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Mmm.... let's break it down.
Same hp
Same saves
IB has better BAB
Rogue has considerably better skillpoints.
Rogue has better SA since it doesn't need to be with daggers (but proper timing can get IB an extra 1d6)
IB gets AC bonus
Rogues gets a Special Ability and Imp Uncanny Dodge
IB gets feinting skills
...eh, I still think it's a tossup. Anyone else have an input here?
As to Warmind - the difference between it and Elocator is that you need a viable manifesting class to make the latter work (but if that class is too good then you're losing too much), while the former doesn't depend on what you had before. In that way, it's a far more flexible PrC than Elocator, and I think we can agree both that it's far easier to get into. These points weigh in its favour. And really, we should be comparing it against PrCs that do similar things, like Suel Archanamach. By that standard, where should it be?
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2009-03-23, 02:23 AM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
I personally don't consider rogue to have better SA since what weapon they use rarely has as much effect as how much d6's they use and in rogue 5/ IB 5 has 6d6 while rogue 10 only has 5d6.
If you said war mind was for psionic races that were in a non psionic class then I could see how war mind's requirement were easier to meet. But as it stands a human psiwarrior could meet all but the concentration requirement by level 1. I hardly find that any harder than war mind.
I just think that ranking it high when it doesn't increase ML to be very counterintuitive. Especially when one of the requirements is be psionic. I mean imagine an arcane PrC that required you to be able to cast 1st lvl spells but then advanced spells at it's own rate? I would not consider a win for the PC since I basically had to repeat my "freshman" caster level.
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2009-03-23, 07:18 AM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
I personally don't consider rogue to have better SA since what weapon they use rarely has as much effect as how much d6's they use and in rogue 5/ IB 5 has 6d6 while rogue 10 only has 5d6.
If you said war mind was for psionic races that were in a non psionic class then I could see how war mind's requirement were easier to meet. But as it stands a human psiwarrior could meet all but the concentration requirement by level 1. I hardly find that any harder than war mind.
I just think that ranking it high when it doesn't increase ML to be very counterintuitive. Especially when one of the requirements is be psionic. I mean imagine an arcane PrC that required you to be able to cast 1st lvl spells but then advanced spells at it's own rate? I would not consider a win for the PC since I basically had to repeat my "freshman" caster level.
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2009-03-23, 08:34 AM (ISO 8601)
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2009-03-23, 06:09 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
I'll give complete scoundrel a try then.
+2: malconvoker, spellwarp sniper
+1: avenging executioner (ninja entry, 0 for rogue), magical trickster, mountebank, psibond agent, grey guard , master of masks (pure spellthief entry)
+0: battle trickster, combat trapper, fortunes friend, unncanny trickster
-1: cloaked dancer
-2: none
Some could be better depending on what trick skills are used. Also this book had a bunch of PrC that only lasted 3 levels so how much was sacrificed or gained is minimized. Magical trickster allowed for a free metamagic to be applied is good enough to get +1 even though it only had 3 lvls in it. Unncanny trickster's worth will vary greatly depending on which class features you add. In general, adding class features of a low skill class make it more worth while.
Never played malconvoker but 8/9 CL progression and summoning demons sounds like it is significantly better than a straight arcane base class. Master of masks just has so much to offer.Last edited by Samb; 2009-03-24 at 02:57 PM.
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2009-03-23, 07:25 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Malconvoker is +0; you lose casting, but get potent abilities. The cost is rather immense, but the abilities are decent. It's not a full casting & bonuses-class, but it is a worthwhile semi full casting class because it does what it does so well.
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2009-03-23, 07:40 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
I'd argue that Malconvoker is more like -1/2.... a Wizard who goes Malconvoker will usually end up mildly weaker. Not weaker than a straight Sorcerer but still signficantly weaker. It's notable as arguably the most powerful class in DnD that loses caster levels, however, it breaks rule one.
Don't lose caster levels.
So I'd probably lean towards +0 on it but it'd be at the low end of +0.
Also:
Ok, so you get most of the cheese associated with SCM. Yeah... characters that are more powerful than even the most well built Incantrix need to be +2.
Um.... I'd argue that IoSV needs to go down 1 tier. Maybe I'm alone in this and maybe I'm not but here me out. IoSV gives you basically inabliltiy to die as long as you don't really attack. That's powerful and abusable sure. But is it worth the 3 terrible, terrible feats you take for entry? I'd say yes, but It's not like it's a no-trade off win many people think it is. You're literally setting feats aflame here. It's still more powerful than a regular wizard but not up to the level of Planar Sheperd (lose nothing, beak game on regular basis)
Magic Circle Cheese associated with Red Wizard of Thay is similair to SCM. It also breaks the game in half if used properly but requires specific builds. That should maybe go up depending upon how much you consider specific builds to be relevant.
Also: I'd pretty sure Warmage+Rainbow servant was debunked as a myth.
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2009-03-23, 07:53 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Is Master of Masks any good except to get Exotic Weapon proficiency?
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2009-03-23, 08:27 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Thing is, some PrCs work better for some classes than others, when there are multiple entry choices.
And, there's the interactions with other PrCs. Though, those probably don't really count (I'm looking at you Mystic Theurge/Ur-Priest!)Spoiler
Rizban: You could be all, "Today's Destruction is brought to you by the color green.... I HATE GREEN!" then fly off mumbling to yourself "Seven... seven bats... mwa ha ha ha..."
Don't mind me. I'm just going to have some post traumatic flashbacks in the corner here and sob uncontrollably.
Millenium Earl by Shmee
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2009-03-23, 09:10 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Changed malconvoctor to 0. Master of masks looks great on paper but I have never played one.
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2009-03-23, 09:14 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
I got a second opinion on Invisible Blade/Warmind, and I'll be keeping them at Equal / Up One respectively. There's always going to be some rankings that any given person will disagree with (I think Frenzied Berzerker should get a nod in the top spot, but I went with the popular consensus there). And there's always going to be things that are near the line and could go up or down. I'll correct IB's entry soon.
Thanks! It's always nice when other people pitch in.
Avenging Executioner seems odd to me. It only gets Sudden Strike (which is categorically weaker than Sneak Attack), and isn't long enough to get remotely effective DCs on the two fear effects. And Demoralize as a Move Action brings back all sorts of nasty memories of the CW Samurai. I'd say "Equal" at best, and even then I'd have liked it to have full BAB.
Grey Guard strikes me as an "Up One", just because it removes the stick from their rear end. That, to me, is worth all sorts of mediocre class features. That's just me though.
I'd definitely say that Malconvoker deserves a high ranking. "Never give up caster levels" is all well and good, but Sor/Wiz have a dire shortage of class features, and the Malconvoker is entirely respectable and focuses on one of the (arguably) two strongest schools anyway. The two entry feats are entirely functional. I'd have no problems giving it an "Up One".
Master of Masks... I can see it as "Up One" because of the flexibility if nothing else, but I'm not entirely sure beyond that. Samb, what's your logic here?
aje8 - IotSV veils function as Prismatic Walls. Prismatic Walls block AMF. An IotSV can cast an AMF around itself, while keeping all its veils and buffs up, and can still cast through the AMF (since it blocks neither LoS nor LoE). That's not even a munchkin combination, that's a core spell out of the school that most IotSVs specialize in anyway, that any IotSV anywhere in the world could exploit. That's why it's up there.
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2009-03-23, 09:16 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
The natural entry is Abjurer > Master Abjurer which only loses 1 feat to enter (getting Skill Focus & Greater Spell Focus for free). Abjuration happens to be one of the better Master Specialist-menus too.
Then again, straight Red Wizard buys you +4 CL for free among other goodies, which happens to be pretty kickass with no lost levels. And of course, you can provide your own Circle with Leadership fairly easily without any actual cheese (then again, that's Leadership being busted, but there you go). In fact, Red Wizard/Archmage/Loremaster (1-level dip for UMD) with Leadership is probably the single most powerful Core-only build on higher levels (obviously Druid takes the low-level cake).Last edited by Eldariel; 2009-03-23 at 09:17 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-03-23, 09:18 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Changed malconvoctor to 0. Master of masks looks great on paper but I have never played one.
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2009-03-23, 09:58 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
I think the best entry for War Mind is probably a psionic race taking 4 levels of a full BAB class (Warblade or Crusader get Know:History in-class), followed by one level of Paragnostic Initiate (CChamp) to pick up Know:Psionics. That way, you don't lose any BAB, and you get into the class as quickly as theoretically possible. But it's probably not fair to judge a class from one of the earliest 3.5 books based on an entry using one of the latest books.
I'm a little unclear on the Elocator ranking, and why it's considered worse for a psion than for a wilder. It seems to me that it's not primarily a melee/manifesting class, but a skillmonkey/manifesting class, so I'd consider the logical entry to be rogue/manifesting class (or scout, considering the focus on mobility). And Int being more useful than Cha for a skillmonkey, I'd think that Psion would be the better fit.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-03-23, 10:31 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Because a wilder is a gish class that can benefit from the added attack bonus from opportunistic strike and flanker to shore up the lose in ML, while a psion who doesn't attack anyway, would just lose 3 ML for the same benefits (scorn earth, psi-like dimension door and temporal accel, free teleport, free plane shift).
I currently have a rogue 6/psiwarrior 2/ elocator 6 and I personally think I don't that my rogue is any better because of it. But free dimension door/day is a blast to play with.
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2009-03-23, 10:58 PM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Because a wilder is a gish class
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2009-03-24, 01:23 AM (ISO 8601)
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Re: [3e] Zeal's (in-progress) Tier System for PrCs
Samb - people over here are commenting that Spellwarp Sniper could be +2, and Master of Masks could be +0. Comments?