Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 3 of 3
  1. - Top - End - #1
    Ogre in the Playground
     
    Stycotl's Avatar

    Join Date
    Oct 2007
    Location
    bouncing around the world
    Gender
    Male

    Default brain fart: two-weapon (and multiweapon) fighting

    so, i'm contemplating some game mechanics here.

    too lazy to actually look up the rules in order to support my ideas, so feel free to correct me, but there are a number of abnormalities.

    1–creature has a natural weapon. it can only take a single attack/round with that natural weapon, even if it has 40 hit dice and an uber base attack bonus.

    2–creature has three different natural weapons. it can only take a single attack/round with each natural weapon, again, ignoring its bab.

    3–creature has a three natural weapons–and a sword. it can now take a full base attack bonus worth of attacks with the sword... and then adds its three natural attacks (one each), as secondary attacks.

    why not just say that the creature can designate its primary natural weapon to gain a full bab worth of attacks, and then add all of the secondaries as normal, single attacks?

    i don't see how that would be game-breaking. granted, it would make a decent number of monsters tougher, but other monsters can already do that, so long as they have an opposable thumb and can wield a manufactured weapon.

    two-weapon/multiweapon fighting should replace multiattack then, as primary weapon would get full bab, and *all* secondaries, whether natural or otherwise, would get a single attack (or more with improved, greater, advanced versions of the feat).

    the only snafu here is that secondary natural weapons take a -5 mod, while secondary weapons used in the two-weapon fighting methods take a -10 penalty, AND give a -6 penalty to the primary weapon. so we'd have to streamline these two different methods of multiattack into one.

    aaaaand, this is where this thread would end up going to the homebrew forum. but first i wanted to make sure i'm looking at this correctly, without having to drive home and crack my book.

    or going to the srd apparently...

    aaron out.
    my own diabolical experiments (homebrew)

    my deviantART

    my alter ego

    Campaigns
    Watchtower––Volume III (running since 2008)

    Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”

    Wiggum, checking— “Well I'll be damned.”

  2. - Top - End - #2
    Troll in the Playground
     
    NEO|Phyte's Avatar

    Join Date
    Jan 2005
    Location
    Eberron
    Gender
    Male

    Default Re: brain fart: two-weapon (and multiweapon) fighting

    Quote Originally Posted by Stycotl View Post
    why not just say that the creature can designate its primary natural weapon to gain a full bab worth of attacks, and then add all of the secondaries as normal, single attacks?

    i don't see how that would be game-breaking. granted, it would make a decent number of monsters tougher, but other monsters can already do that, so long as they have an opposable thumb and can wield a manufactured weapon.
    Hello, I am a Thri-kreen, I have four primary natural weapons. As long as I use those instead of weapons, I effectively have Perfect MWF (an Epic feat), only without that pesky -2 to attack, once my BAB hits +16.
    Last edited by NEO|Phyte; 2009-03-25 at 02:52 PM.
    Man this thing was full of outdated stuff.
    Swoop Falcon
    I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
    Avatar by me.

  3. - Top - End - #3
    Ogre in the Playground
     
    Stycotl's Avatar

    Join Date
    Oct 2007
    Location
    bouncing around the world
    Gender
    Male

    Default Re: brain fart: two-weapon (and multiweapon) fighting

    nope, because that was why i was saying that you would have to designate one of them as a primary; all others become secondary.

    so, four claw attacks becomes one primary claw attack that is allowed full bab progression, plus three secondary claw attacks.

    same as if the creature wielded one weapon in its primary claw, and then used its others as secondaries.

    so again, i don't see why they didn't do this in the first place. natural attacks are generally weaker than manufactured weapons anyway; they usually do less damage for their size, and are harder to enchant and augment.

    aaron out.
    my own diabolical experiments (homebrew)

    my deviantART

    my alter ego

    Campaigns
    Watchtower––Volume III (running since 2008)

    Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”

    Wiggum, checking— “Well I'll be damned.”

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •