New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 17 of 17
  1. - Top - End - #1
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Addiction in D&D [PEACH]

    Basically, some addiciton rules I made up.

    An addictive substance is any substance which alters your brain chemistry in such a way as to cause you to crave that substance; in D&D terms, this would often be represented by a poison. It is the DMís call whether or not any particular substance is addictive. A character may indulge in a single dose of an addictive poison up to once a week without risk of becoming addicted. If a character has taken multiple doses of an addictive poison in the same week and still suffers ability damage as a result by one week after the initial dose, 1 point of his ability damage is converted to permanent ability drain in each of his damaged ability scores, and the character becomes addicted to the substance.

    Once addicted, the character gains the Addiction flaw. Unlike flaws taken at character generation, this flaw does not grant the character an additional feat (though if a character takes the Addiction flaw at 1st level, she gains an extra feat as normal). The character can go for a number of hours without a dose equal to 2 x his Con mod (minimum 1 hour), not including time spent sleeping, in trance, or the like. For each half-hour he forgoes his substance over this time limit, the character must make a Will save against a DC of 20 - his Con mod + 1 for each previous save. If the save succeeds, the character takes 1d2 points of Con damage, but does not have to make a save for another half-hour. If the save fails, you succumb to your cravings and must seek a dose immediately. You may pause to eat, drink, or fight, but only as long as such pauses are necessary to your acquisition of your dose.

    As time goes by, you begin to become inured to the effects of your substance. To achieve the same high, you must take ever increasing amounts of your substance. After the first year you spend as an addict, you are required to take twice as many doses as the previous year. While each of these double-doses affects you as only one dose would in terms of ability damage, use the full number of doses to calculate all other relevant effects. After the second year, you need three doses to produce the high that one dose used to give you; after the third year, four doses, and so on. Every time you suffer ability score damage as from a standard dose of your substance, you must make a Fort save against a DC of 0 + 1 for every dose youíve taken in the past week or take 1d2 points of permanent Con drain.

  2. - Top - End - #2
    Dwarf in the Playground
     
    PMDM's Avatar

    Join Date
    Jun 2006
    Location
    Around town
    Gender
    Male

    Default Re: Addiction in D&D [PEACH]

    Any chance on making rules for becoming addicted to a type of game? ;D
    I'll race you to the top of the spire.

    HOW TO ROLL ON THE FORUM SITE:
    Quote Originally Posted by Jacob Orlove View Post
    For example: [roll=Spot ]1d20+5[/roll ] would show up (without the extra spaces) as a normal roll.
    There's also [rollv=NameOfRoll]xdy+z[/rollv] which will show you all the individual rolls, eg: [rollv=strength ]4d6[/rollv ] gives you 4 rolls, and their sum.
    [roll=strength ]4d6b3[/roll ] gives you the best 3 of the 4 rolls

  3. - Top - End - #3
    Barbarian in the Playground
     
    SpiderBrigade's Avatar

    Join Date
    Sep 2005
    Location
    Charlotte, NC

    Default Re: Addiction in D&D [PEACH]

    That's not a bad mechanic, but you should be aware that there are rules for drugs and addiction already. Presented in the Book of Vile Darkness and I think also Sharn: City of Towers. Check it out ;D
    "'To know, to do, and to keep silent.' Crowley had the first two down pat."

  4. - Top - End - #4
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: Addiction in D&D [PEACH]

    Quote Originally Posted by PMDM
    Any chance on making rules for becoming addicted to a type of game? ;D

    D&D: contact poison; Will DC 20; +2 Int, 1d2 Cha.

  5. - Top - End - #5
    Bugbear in the Playground
    Join Date
    Jul 2006
    Location
    Northen Virginia
    Gender
    Male

    Default Re: Addiction in D&D [PEACH]

    Well, this leads to a punny new PrC: Drugged master!

  6. - Top - End - #6
    Troll in the Playground
    Join Date
    Nov 2005
    Location
    Bellingham, WA
    Gender
    Male

    Default Re: Addiction in D&D [PEACH]

    "of course DND hasn't affected my mind....I've passed my will save like three times already..."
    - ME
    My Deviantart, Please enjoy it.
    Invincible Maiden Avatar by GryffonDurime.

    Spoiler
    Show



    Homebrew by Krimm Blackleaf


  7. - Top - End - #7
    Barbarian in the Playground
     
    Chimera

    Join Date
    Jul 2004
    Location
    NY

    Default Re: Addiction in D&D [PEACH]

    Is there a way to become un-addicted?
    Quote Originally Posted by Randel View Post
    How about the fact that humans can apparently breed with anything on two legs (or even four legs if you count dragons)?

    Human: Hey elf, you look like a girl.
    Elf: To a human, everything must look like a girl.
    Human: What?
    Elf: Half-orcs, half-ogres...
    Human: ... shut up.
    Dwarf: Half-dragons, half-kobolds.
    Human: I said shut up!
    Elf: ...
    Dwarf: ...
    Human: ...
    Elf: Centaurs.

  8. - Top - End - #8
    Halfling in the Playground
    Join Date
    Jun 2006
    Location

    Default Re: Addiction in D&D [PEACH]

    Generally temporary ability drain, HP drain and so on, I would imagine
    Brilliant Howler Avatar by Mephibosheth! HAIL! (I owe him a Divine Rank)&&&& Daveth

  9. - Top - End - #9
    Pixie in the Playground
    Join Date
    Sep 2005
    Location

    Default Re: Addiction in D&D [PEACH]

    Quote Originally Posted by Dragonmuncher
    Is there a way to become un-addicted?
    Yep, you'd need mechanics for that, too.
    Ceci n'est pas une sig.

  10. - Top - End - #10
    Dwarf in the Playground
     
    Flumph

    Join Date
    Apr 2006
    Location
    On the precipice of 4e
    Gender
    Male

    Default Re: Addiction in D&D [PEACH]

    Quote Originally Posted by Dragonmuncher
    Is there a way to become un-addicted?
    Quote Originally Posted by MMad

    Yep, you'd need mechanics for that, too.

    I would suggest naming these mechanics 'rehab.' Or, better yet, make a cleric spell named Rehab. Like shadow magic cast over a cliff, the only good result is failing your will save. However, if you can fail your will save for a low-level spell, you will certainly go back into addiction. Thus, the quandary that is presented when you put your dump stat into Wisdom.

    But seriously though, I would recommend making rehab either a divine spell or a treatment that only clerics can do. Like make holy water. Or cure people of addictions to holy water. Sounds like I just made up a new plot hook!

    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.

    I finally remembered this account after two years. If I begin to get nostalgic, just snap me out of it. Don't worry, I don't expect you to remember me.

  11. - Top - End - #11
    Barbarian in the Playground
     
    DwarfFighterGuy

    Join Date
    Jun 2005
    Location
    Shire of Glaedenfeld

    Default Re: Addiction in D&D [PEACH]

    The BoVD actually has addiction rules, btw.
    "To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life

    "A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.

  12. - Top - End - #12
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: Addiction in D&D [PEACH]

    So I have been told. One problem: I don't have the BoVD.

    And Rehab, you say? Hmmm. I'll have to thuink about that.

  13. - Top - End - #13
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: Addiction in D&D [PEACH]

    Quote Originally Posted by Runolfr
    The BoVD actually has addiction rules, btw.
    Okay, I now have the BoVD. I have looked at their addiction rules. And I find that I prefer mine.

  14. - Top - End - #14
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: Addiction in D&D [PEACH]

    Addiction (General)
    You are addicted to some kind of drug.
    Disadvantage: You are addicted, as per the rules in the opening post. You are considered to be in the first year of your addiction.
    Special: You can take this flaw multiple times. Its effects do not stack. Each time you take this flaw, you must select a dfferent substance to be addicted to.

    Rehabilitation
    Transmutation/Conjuration (Healing)
    Level: Clr 6
    Components: V, S, DF, XP
    Casting Time: 1 minute
    Range: Touch
    Target: Creature with Addiction flaw touched
    Duration: Instantaneous
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)

    The creature touched loses the Addiction flaw and all poisons in its body are neutralized. The creature also loses one feat of the caster's choice. This feat cannot be one which is a prerequisite for other feats the creature possesses. Ability score damage caused by the substance to which the creature was addicted is restored. If a creature has multiple addictions, this spell's effects apply only to the newest addiction, or the addiction of the caster's choice if two or more addictions are equally old.
    XP Cost: 250.

  15. - Top - End - #15
    Barbarian in the Playground
    Join Date
    Oct 2005
    Location

    Default Re: Addiction in D&D [PEACH]

    Sweet, you've just given the world a way to permanently remove people's feats, even if they're not willing! ;D

  16. - Top - End - #16
    Bugbear in the Playground
     
    Peregrine's Avatar

    Join Date
    Feb 2005
    Location
    Western Australia
    Gender
    Male

    Default Re: Addiction in D&D [PEACH]

    Quote Originally Posted by Lord Iames, the CoP
    The creature also loses one feat. This feat cannot be one which is a prerequisite for other feats the creature possesses.
    I'm not sure why it's necessary to apply this restriction. Depending on who picks the feat, you'd need a sadistic DM or a masochistic player to actually pick such a feat, but I think it's arbitrary to disallow it outright.

    (Remember, if you lose a feat's prerequisite, you can't use that feat anymore.)
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
    Homebrew licence:
    Spoiler
    Show
    All my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:

    <name of homebrew here> Copyright <year first posted>, T. Pederick

  17. - Top - End - #17
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: Addiction in D&D [PEACH]

    Quote Originally Posted by Peregrine
    I'm not sure why it's necessary to apply this restriction. Depending on who picks the feat, you'd need a sadistic DM or a masochistic player to actually pick such a feat, but I think it's arbitrary to disallow it outright.

    (Remember, if you lose a feat's prerequisite, you can't use that feat anymore.)
    That's why the restriction exists. Say there's an alchoholic dwarf fighter with the Power Attack - Cleave - Great Cleave feats. The restriction prevents a cleric from casting rehabilitation and taking away Power Attack, thus denying the dwarf of his Cleave and Great Cleave feats. You take a flaw, you gain a feat. You lose a flaw, you lose a feat. Balance.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •