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    Orc in the Playground
     
    Blood's Avatar

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    Default [Spell] Divine Grip

    Divine Grip

    Transmutation
    Level: Clr 1, Pal 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Personal
    Target: You (see text)
    Duration: 10/min. caster level

    For 10/min. caster level, you are blessed with the might of your deity. Pick one weapon (not one type of weapon). When you roll a natural 1 on your attack, there is no chance that you drop this specific weapon. Also, you gain a +1/2 levels (maximum of +5) bonus to disarm checks made to prevent your enemy from disarming you. If you willingly drop your weapon, or are forced to by charm, you can pick it up and the spell is still in effect, as long as the duration has not ended. (You still cannot hit your opponent on a natural 1.)



    I made up this spell a while back, but never remembered to post it here. It can be useful. Please comment.
    Yup.

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    Ogre in the Playground
     
    Winged One's Avatar

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    May 2005

    Default Re: [Spell] Divine Grip

    Fluff-wise, it should give a bonus vs. disarm attempts. Oh, and was I the only one expecting something like this picture?
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  3. - Top - End - #3
    Orc in the Playground
     
    Blood's Avatar

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    Default Re: [Spell] Divine Grip

    How much of a bonus would you suggest? Also, your picture is not showing up.

    @v: Good idea, I'll add that.
    Yup.

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    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: [Spell] Divine Grip

    Including the duration in the description is redundant, and it appears rather underpowered. I support the bonus to disarm checks, maybe +1/2 levels, maximum of +5?
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
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    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
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  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: [Spell] Divine Grip

    You may want to consider rephrasing it to give a bonus to Dex checks made to avoid fumbles (a +10 would be an automatic success unless the character has a negative Dex modifier). That seems to be the intent of the spell yet not all GMs use dropping a weapon as the fumble result.
    -
    I laugh at myself first, before anyone else can.
    -- Paraphrased from Elsa Maxwell
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    The more labels you have for yourself, the dumber they make you.
    -- Paul Graham in Keep Your Identity Small

  6. - Top - End - #6
    Orc in the Playground
     
    Blood's Avatar

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    Default Re: [Spell] Divine Grip

    I have never heard of a DM that has characters drop other things than their weapons when rolling a natural 1 on their attack. That's obviously the base of the spell, since it also helps against disarming, so if DM's have characters fumble different things, they shouldn't use this spell.

    Unless they have them drop something similar enough to have the spell be useful...
    Yup.

  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: [Spell] Divine Grip

    Um. My DM, on a natural one, just has us miss. Like it says in the rules.

  8. - Top - End - #8
    Orc in the Playground
     
    Blood's Avatar

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    Default Re: [Spell] Divine Grip

    Then don't use this spell. :)

    I guess that it's been house-ruled for so long that I became used to it being normal.
    Yup.

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