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  1. - Top - End - #1
    Halfling in the Playground
     
    HalfOrcPirate

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    Default Those darned Elder Evils

    One of my pals expressed interest in having us play a campaign where he uses a book that none of us have. Later I found it was Elder Evils, and his grand scheme is to have us fight all of them.

    So, tips, breakages, anything?

    This guy and I always try and break the others campaign, so don't hold back.

    It takes place in Forgotten Realms.
    Zaphod's just this guy, you know?

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    Orc in the Playground
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    Default Re: Those darned Elder Evils

    Play somthing as a counterpart to extreme evil... or use things that shield/target and do more harm against evil beings and crearures. Also, do not play a divine spellcaster becasue some Elder Evils are immune or resistant to magic. I would say go Tome of Battle and hope for the best... and be epic level.

    Good Luck!

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    Colossus in the Playground
     
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    Default Re: Those darned Elder Evils

    all of them is going it a bit much- especially since often, even when the Elder Evils lose they caused massive damage to the world.

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    Default Re: Those darned Elder Evils

    Exalted Deeds, and the spells, feats, and other within.

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    Default Re: Those darned Elder Evils

    All of them? Wouldn't they, like, just ignore you and start fighting each other? I can't imagine they would get along.

    Also, that would be a great idea for a video game. It would be like Smash Bros except instead of Nintendo characters you'd have the guy made of worms vs the moon who eclipses the sun and raises hordes of undead.
    "Nothing you can't spell will ever work." - Will Rogers

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    Colossus in the Playground
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    Default Re: Those darned Elder Evils

    They're mostly unstatted monstrosities that you cannot fight even 1v1, unless you're at least a deity. Then again, divine ascensions for mortals happen daily in the Realms, so that's not like to be a problem.

    But yeah, basically, do what you'd always do if you want to be powerful without infinite loops - be an Incantatrix (if base Wizard) or Dweomerkeeper of Mystra (if base Cleric) or some such and make reality your bitch. Those two happen to be Forgotten Realms-specific too.
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  7. - Top - End - #7
    Halfling in the Playground
     
    HalfOrcPirate

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    Default Re: Those darned Elder Evils

    Quote Originally Posted by slexlollar89 View Post
    Play somthing as a counterpart to extreme evil... or use things that shield/target and do more harm against evil beings and crearures. Also, do not play a divine spellcaster becasue some Elder Evils are immune or resistant to magic. I would say go Tome of Battle and hope for the best... and be epic level.

    Good Luck!
    Now when you say go Tome of Battle, what precisely do you mean?
    Zaphod's just this guy, you know?

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    Barbarian in the Playground
     
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    Default Re: Those darned Elder Evils

    I've got the Elder Evils book myself, and yes, fighting more than one of the things is going to completely wreck the world. I mean total civilisation ending stuff, even if they beat them. Hell, the secondary bad guys are horrible enough. One of the most world-endy types in it has, as seconds
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    A mad elf Ur-Priest researching the Apocalypse From The Sky spell, and an entire ravening army of demons and undead, the likes of which the planes have never seen, led by a horrific intelligent shade on a flying-death-construct-glider-thing.
    Looking back on sanity from the other side, and laughing really loudly

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    Default Re: Those darned Elder Evils

    Quote Originally Posted by KillianHawkeye View Post
    All of them? Wouldn't they, like, just ignore you and start fighting each other? I can't imagine they would get along.

    Also, that would be a great idea for a video game. It would be like Smash Bros except instead of Nintendo characters you'd have the guy made of worms vs the moon who eclipses the sun and raises hordes of undead.
    Super Lovecraft Bros Melee?
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    Default Re: Those darned Elder Evils

    Personally, I'd go Crusader. Lovely bonuses against evil creatures, able to bypass DR and so on, can take loads of punishment and keep right on ticking, healing, and party-boosting. Sounds tailor-made to fighting off eldritch hordes, if you ask me.
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    Default Re: Those darned Elder Evils

    alright, another member of the party here, been looking through the book, and it seems the best way to kill them is with lots of touch attacks. I don't think I've seen any touch ACs over 20, and seen as little as a 2 touch AC.

    Anyone got any ideas for builds based on touch attacks?

  12. - Top - End - #12
    Colossus in the Playground
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    Default Re: Those darned Elder Evils

    Quote Originally Posted by Atsu333 View Post
    alright, another member of the party here, been looking through the book, and it seems the best way to kill them is with lots of touch attacks. I don't think I've seen any touch ACs over 20, and seen as little as a 2 touch AC.

    Anyone got any ideas for builds based on touch attacks?
    Wizard/Incantatrix. Apply a ton of Metamagic to e.g. Orb of Force (or any Orb; no spell resistance, no save is good) and go to town while having all your buffs on thus being always teleported away before someone would hit you, being immune to basically all spells and so on.

    Wizard/Incantatrix or Cleric/Dweomerkeeper is the best combo for a Faerun-based anything. Cleric is the best melee character and Wizard is the best caster (although the line blurs when both can cast pretty much anything whenever; Dweomerkeeper gains free Wishes a bit more easily though, but Wizard is much better for the less-abusive-but-still-nutty metamagicked attacks).
    Last edited by Eldariel; 2009-03-28 at 01:01 PM.
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    Default Re: Those darned Elder Evils

    You go evil, ally with the elders, and pray to be eaten first.
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  14. - Top - End - #14
    Dwarf in the Playground
     
    Devil

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    Default Re: Those darned Elder Evils

    Quote Originally Posted by KeresM View Post
    You go evil, ally with the elders, and pray to be eaten first.
    so true. But seriously, i have beaten one of them. The moon. (I don;t have the book so i forget the name.) then enitre campaign literally spanned our characters lives (70 years) we were level 35 by the end of it and had killed Boccob god of Magic in the process. My first character actually died during the fight with Boccob. But yeah, they're insane. but it was one of the most fun campaigns I have ever been in.
    kono watashi chigiri motte kaihou chuushin to kaihou omoi
    -The Tengu of Water, Yawata Saburou Tadamori


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    Default Re: Those darned Elder Evils

    Quote Originally Posted by KeresM View Post
    You go evil, ally with the elders, and pray to be eaten first.
    No offense, but I like Eladrial's plan better.
    Remember how I was wishing for the peace of oblivion a minute ago?

    Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.

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  16. - Top - End - #16
    Ogre in the Playground
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    Default Re: Those darned Elder Evils

    I don't own this book, I've only borrowed it from the library once. But from what I recall, any given Elder Evil could probably give Cthulu a run for his money, and send Galactus screaming for his mum. Heck, even Squirrel Girl might chip a nail.

    As for fighting all of them, the only advice I can give is that you should optimize the heck out of your character. It won't help, but maybe the souls of munchkin PCs don't taste as good.

    Perhaps convince your DM that an epic level Gestalt campaign is the best way to go, and take ToB classes on one side and all the most broken goodies from Book of Exalted Deeds and Complete Champion on the other.

    Incidentally, anyone else think the Snarl would make a great addition to the Elder Evils? I should mention that on the Homebrew board.
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  17. - Top - End - #17
    Ettin in the Playground
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    Default Re: Those darned Elder Evils

    Quote Originally Posted by Atsu333 View Post
    alright, another member of the party here, been looking through the book, and it seems the best way to kill them is with lots of touch attacks. I don't think I've seen any touch ACs over 20, and seen as little as a 2 touch AC.

    Anyone got any ideas for builds based on touch attacks?
    Warblade 2/Wizard 5/ Incantrix 5/ Abjurant Champ 5/ Spell sword 3.
    Use your blade channeling, and leap attack/power attack with sapphire nightmare blade, and you get a touch attack every time, and if you get a ring of lions charge you can get a full attack every time with it. Plus having full caster level -2, and full BAB.

  18. - Top - End - #18
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Those darned Elder Evils

    Quote Originally Posted by Starscream View Post
    Perhaps convince your DM that an epic level Gestalt campaign is the best way to go, and take ToB classes on one side and all the most broken goodies from Book of Exalted Deeds and Complete Champion on the other.
    Geshalt is good. Lets you be both a Wizard/Incantrix/Archmage AND a Warblade. Fun stuff

    Quote Originally Posted by Starscream View Post
    Incidentally, anyone else think the Snarl would make a great addition to the Elder Evils? I should mention that on the Homebrew board.
    Yes.

    BACK to the OT...

    Here are some ideas I recomend, depending on what you want to be:

    Meatshield: Warblade/Bard with SOWR and Dragonfire Inspiration, plus Power Attack, Leap Attack, Shocktrooper Assualt, the works. UMD wands of wraithstrike. Because you know what hurts more than a warblade Power Attacking for half his base attack bonus? A warblade Power Attacking for his full BAB, auto hitting, and doing +5d6 sonic damage.

    Skill Monkey: Factotum/Swordsage. Because, y'know, all skill monkey builds need trapfinding, and all non-caster-builds-that-will-be-fighting-the-Elder-Evils need ToB. Plus for the fact that Lots of Good Standard Actions + More Standard Actions = Profit.

    Healer: Cleric with Initiate of Mystra. While you may be inneffective against some of the EEs, you are, of course, CoDzilla. In an antimagic field.

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  19. - Top - End - #19
    Dwarf in the Playground
     
    Devil

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    Default Re: Those darned Elder Evils

    all non-caster-builds-that-will-be-fighting-the-Elder-Evils need ToB.
    i disagree, i played a rogue that was optimized for assassination and spy work. and I did fine, until I exploded because my parents died.
    kono watashi chigiri motte kaihou chuushin to kaihou omoi
    -The Tengu of Water, Yawata Saburou Tadamori


    stolen from fawsto, and he stole it from someone else.

  20. - Top - End - #20
    Firbolg in the Playground
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    Default Re: Those darned Elder Evils

    I say get creative.

    Lay bags of holding about five feet over the ground as a trap. Directly below it on the floor is a portable hole. You just decimated that things leg and stopped it from movine.
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  21. - Top - End - #21
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    chiasaur11's Avatar

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    Default Re: Those darned Elder Evils

    Quote Originally Posted by Starscream View Post
    I don't own this book, I've only borrowed it from the library once. But from what I recall, any given Elder Evil could probably give Cthulu a run for his money, and send Galactus screaming for his mum. Heck, even Squirrel Girl might chip a nail.

    As for fighting all of them, the only advice I can give is that you should optimize the heck out of your character. It won't help, but maybe the souls of munchkin PCs don't taste as good.

    Perhaps convince your DM that an epic level Gestalt campaign is the best way to go, and take ToB classes on one side and all the most broken goodies from Book of Exalted Deeds and Complete Champion on the other.

    Incidentally, anyone else think the Snarl would make a great addition to the Elder Evils? I should mention that on the Homebrew board.

    Pun-Pun, then.

    And may Non-Evil-Deity-of-choice have mercy on our soon to be devoured souls.
    Remember how I was wishing for the peace of oblivion a minute ago?

    Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.

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  22. - Top - End - #22
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    Default Re: Those darned Elder Evils

    Quote Originally Posted by Jayngfet View Post
    I say get creative.

    Lay bags of holding about five feet over the ground as a trap. Directly below it on the floor is a portable hole. You just decimated that things leg and stopped it from movine.
    Pandorym, Ragnorra, Sertrous and the Leviathan don't have legs.

    Now, the real question is, are all nine of their signs active at once, even if the Evil itself is not?

    Because that will throw a wrench into quite a few things. For one, conjurations and divine magic will be impeded.
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  23. - Top - End - #23
    Ettin in the Playground
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    Default Re: Those darned Elder Evils

    I say go with the Hulking Hurler, it can PICK UP a elder evil, and throw it at another elder evil. Killing them both in the process.

  24. - Top - End - #24
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    Default Re: Those darned Elder Evils

    Seeing as how most of them can't actually die...

    and if you do that to Pandorym, you lose the game.
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  25. - Top - End - #25
    Ettin in the Playground
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    Default Re: Those darned Elder Evils

    Quote Originally Posted by afroakuma View Post
    Seeing as how most of them can't actually die...

    and if you do that to Pandorym, you lose the game.
    Well, then theres no point in fighting them. As they just keep coming back together everytime you annhilate their matter with anti ossimum.

  26. - Top - End - #26
    Bugbear in the Playground
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    Default Re: Those darned Elder Evils

    Quote Originally Posted by KeresM View Post
    You go evil, ally with the elders, and pray to be eaten first.
    "You'll still die. But faster."

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  27. - Top - End - #27
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    Default Re: Those darned Elder Evils

    Quote Originally Posted by afroakuma View Post
    Seeing as how most of them can't actually die...

    and if you do that to Pandorym, you lose the game.
    Nah, XKCD settled that last problem.
    Remember how I was wishing for the peace of oblivion a minute ago?

    Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.

    X-Com avatar by BRC. He's good folks.

  28. - Top - End - #28
    Firbolg in the Playground
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    Default Re: Those darned Elder Evils

    Quote Originally Posted by afroakuma View Post
    Pandorym, Ragnorra, Sertrous and the Leviathan don't have legs.

    Now, the real question is, are all nine of their signs active at once, even if the Evil itself is not?

    Because that will throw a wrench into quite a few things. For one, conjurations and divine magic will be impeded.
    Hey, that at least inconvinces the worm that walks and whatever mooks or other huge enemies lying around.
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  29. - Top - End - #29
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    Default Re: Those darned Elder Evils

    Quote Originally Posted by FF fanboy View Post
    Well, then theres no point in fighting them. As they just keep coming back together everytime you annhilate their matter with anti ossimum.
    Well, see Pandorym is annihilation of matter. In a breakable glass box. So a bit of finesse and not throwing things around is called for.

    Quote Originally Posted by Jayngfet
    Hey, that at least inconvinces the worm that walks and whatever mooks or other huge enemies lying around.
    We'd have to rename it. The Worm That Occasionally Stumbles?

    Zargon and the Hulks would be inconvenienced by it, though.
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    Alleine's Avatar

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    Default Re: Those darned Elder Evils

    You can actually ignore Pandorym for the most part. That is, if you don't care about deities and Pandorym is actually able to find a way back where it came from. If not then you've got to face it as well.
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