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    Ogre in the Playground
     
    Darth Stabber's Avatar

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    Dec 2008
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    Default [4e]Fighter Dings 3

    So I just dinged 3 last night and I need to pick an encounter ability.

    Current Build
    Dwarf 1handed weapon Fighter
    Str-18
    Con-16
    Dex-10
    int-11
    Wis-14
    Cha-8
    Region: East rift
    Deity: Moradin
    Skills: Religion, Heal, Athletics, and Endurance
    Feats: Dwarven Weapon Training, and Avenger multi-class feat (once per encounter oath, for one turn, usually paired with an action point to maximize the benefit. For when I absolutely must hit some dude)
    @will: Tide of Iron, and the Invigorating one
    Encounter: Passing Attack
    Daily: Comeback Strike
    Utility: The one where I get attacked and an ally gets to shift its speed
    Equipment - +1 dwarven scale armor, +1 Craghammer, +1 Amulet of health, 10 trowing axes, heavy shield.

    I am considering either the free action, knock a guy prone with my shield one or the Part of a Charge one. So what should I take and should i retrain something. Might swap my multi-class feat for another divine one (must be divine), my character isn't going to do any further multi-classing (feats or otherwise), I just wanted and ability and a method of symbolizing my character's Piety mechanically without being a Pally (hate pallys in ways that aren't rational, since 2e infact). So what should I do?
    Last edited by Darth Stabber; 2009-04-03 at 10:34 AM.
    My homebrew
    Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbook
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    Redneck laser swords only work in manual.

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    Banned
     
    RedWizardGuy

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    Default Re: Fighter Dings 3

    I am disappointed. From the title, I expected a news item about a fighter hitting the heads of three people in a tavern or street brawl.

  3. - Top - End - #3
    Ogre in the Playground
     
    Darth Stabber's Avatar

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    Default Re: Fighter Dings 3

    Well in a previous session I did manage to Cleave, killing one guy, spend an action point , and then Passing attack killing the other cleave victim and make an attack against another were-rat, So I did ding 3 in one turn in one game. Does that make it better?

    At any rate, does anyone have any advice?
    My homebrew
    Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbook
    Quote Originally Posted by The Glyphstone View Post
    Quote Originally Posted by Nerd-o-rama View Post
    Did you just put a gear shift on a lightsaber?
    Redneck laser swords only work in manual.

  4. - Top - End - #4
    Titan in the Playground
     
    The Rose Dragon's Avatar

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    Jan 2008

    Default Re: Fighter Dings 3

    You should put "4th Edition" in the title so people who play 3.5 won't come to shout "Fighter is a 2 level class!".
    I use black for sarcasm.


    Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.

    If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.

  5. - Top - End - #5
    Troll in the Playground
     
    RTGoodman's Avatar

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    Default Re: [4e]Fighter Dings 3

    Personally, I like crushing blow for damage (2[W] + Str + Con), and parry and riposte from MP for defense (immediate reaction, you hit the target AND it grants CA to you and your allies for a turn). The last could be good with a Rogue partner, too.

    I also like probing attack because it targets a NAD, can be used as an OA, AND gives you a bonus next round. Rhino's rush could be good, too, if you do a lot of charging (especially since you're using a shield).
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  6. - Top - End - #6
    Pixie in the Playground
     
    Daemon

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    Apr 2009

    Default Re: [4e]Fighter Dings 3

    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Level 3
    Dwarf, Fighter
    Fighter Talents: One-handed Weapon Talent
    Background: East Rift

    FINAL ABILITY SCORES
    Str 18, Con 16, Dex 10, Int 11, Wis 14, Cha 8.

    Starting Ability Scores
    Str 18, Con 14, Dex 10, Int 11, Wis 12, Cha 8.


    AC: 21 Fort: 18 Reflex: 14 Will: 14
    HP: 43 Surges: 12 Surge Value: 10

    TRAINED SKILLS
    Athletics, Endurance, Heal, Religion.

    FEATS
    1: Dwarven Weapon Training
    2: Divine Bloodline

    POWERS

    1, At-Will: Tide of Iron
    1, At-Will: Crushing Surge
    1, Encounter: Passing Attack
    1, Daily: Comeback Strike
    2, Utility: Create Opening

    ITEMS
    Dwarven Scale Armor +1, Magic Craghammer +1, Amulet of Health +1, Heavy Shield, Handaxe (10)
    ====== Created Using Wizards of the Coast D&DI Character Builder ======

    Choices are... - ones that grant bonuses for weapon other then your crag hammer. as they really only worth it with the bonuses.


    Blinding Smash
    Strength vs Fort; Target is blinded, +Constitution Modifier with hammer or axe
    Crushing Blow
    Strength vs AC; 2[w]+ Strength Modifier, +Constitution Modifier with hammer or axe
    Parry and Riposte
    Strength vs AC, Tr:An Enemy Misses; 1[w]+strength modifier, target grant CA utnil next turn.
    Prescise Strike
    Strength +4 vs AC; 1[w]+strength modifier
    Probing Attack
    Strength vs Reflex; 1[w]+strength modifier, +4 power bonus to attack rolls against target until EoNT, may be used for oppurtunity attacks.
    Rhino Strike
    Strength vs AC, Must Charge, If you have a shield you don't grant attacks of oppurtuntiy; 2[w]+strength modifier.
    Shield Slam
    Strength +2 vs Fortitude, Tr: You Hit enemy with attack; Push target 1 square and knock prone. Must have shield.

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