Results 1 to 22 of 22
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2009-04-04, 01:27 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Nova Scotia, Canada
- Gender
We Haven't The Time To Argue About Time!
So, our group is getting frustrated with the way time is being kept in-game, adding up rounds, minutes, hours, etc, and we all come up with different times of day we're currently at, so the duty has been put upon me, the DM, to find a good way of keeping time.
So, any ideas? How do you do it? Is there any computer programs that help? Thanks in advance!
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2009-04-04, 01:48 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Austin TX
- Gender
Re: We Haven't The Time To Argue About Time!
What I do is:
An encounter or skill challenge, regardless of number of rounds, is 5 minutes.
A short rest is 5 minutes.
Traveling takes however long I arbitrarily say it takes. (Accounting for distance, speed of the slowest member, and terrain, I give an estimate. My estimates are usually: 5 minutes, an hour, x hours, a day, or x days.)
Waiting takes as long as the group says they wait.
For doing stuff in a town, like finding someone who knows somethong, or a shopkeeper, or an inn, or whatever else, I generally have the length of time dependent on their Streetwise check.
Interacting with NPCs... Usually 5 minutes, but if there's a larger group of people, they're not really willing to cooperate or the party has any other reason to spend a longer time with them, I might multiply that 5 by something.
Any more precise than that, and you might as well be in an initiative order at all times.Last edited by Thajocoth; 2009-04-04 at 01:50 PM.
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2009-04-04, 01:53 PM (ISO 8601)
- Join Date
- Jun 2007
Re: We Haven't The Time To Argue About Time!
Considering accurate watches haven't been invented yet (in whatever fantasy world I happen to be DM'ing at the time) it's not an issue any more.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2009-04-04, 02:15 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Nova Scotia, Canada
- Gender
Re: We Haven't The Time To Argue About Time!
So your solution is that there is no problem? lol. I just want something to keep almost exact time, also, I can see people having problems with, it's dawn, it's high noon, it's three bells past noon, etc. Some people have different times in their heads of when dusk, night, and dawn are. Easier this way. Plus, they do have accurate clocks in the city my players are in right now.
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2009-04-04, 02:26 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Scotland!
- Gender
Re: We Haven't The Time To Argue About Time!
Whilst walking through the market the PC's bump into a tiny man with a shock of white hair, wild eyes, tiny piece-nez spectacles and carrying a handful of tiny crystals. The man is an artificer who needs specific materials to bring his secret project to fruition and if the PC's can retrieve some from the caverns/underground/mountain/dungeon over yonder hill he'll provide them with a suitable reward...
Yes, this man has created your worlds very first quartz watches for the PC's.
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2009-04-04, 02:35 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Nova Scotia, Canada
- Gender
Re: We Haven't The Time To Argue About Time!
That would be a super awesome idea, but I'm already using the exact storyline to introduce gunpowder into our game, almost the exact same guy, crazy white hair, etc, wants the PC's to get a large amount of sulfur, for the gunpowder.
Maybe I'll use the same guy .
What I'm really interested is a program, for example, that would keep the time, and I could just press a button, saying, "add one round" or "add one hour" or whatnot. Keep it exact.
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2009-04-04, 02:46 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: We Haven't The Time To Argue About Time!
Go to a teacher's supply store. Get one of those paper clocks they use to teach kids to tell time. Set it up so folks can see it, and advance it as necessary. If you really want to spend some dough, find one with gears, so you can set it accurately.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2009-04-04, 02:46 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Austin TX
- Gender
Re: We Haven't The Time To Argue About Time!
Probably not, but it'd be easy to code. Any of your players a coder?
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2009-04-04, 02:53 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Nova Scotia, Canada
- Gender
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2009-04-04, 03:02 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: We Haven't The Time To Argue About Time!
Would something like http://www.scottseverance.us/html/time_calculator.htm or http://www.onlineconversion.com/adva...calculator.htm work?
Last edited by lsfreak; 2009-04-04 at 03:05 PM.
Proudly without a signature for 5 years. Wait... crap.
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2009-04-04, 03:07 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Nova Scotia, Canada
- Gender
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2009-04-04, 04:05 PM (ISO 8601)
- Join Date
- Aug 2008
Re: We Haven't The Time To Argue About Time!
Do you have paper?
If yes: put the following on a piece of paper:
Day
Hours
Minute
When 10 minutes pass you make a mark next to minute. when you have 6 minute marks cross them out and add one to hour. etc...
I mean seriously, think about it:
You want a computer program that adds a mark to a list whenever you push a button??? You think find mouse on desk, find window on desktop, find button. push. Would be faster or more convinient than "make a tick with the pencil you are gnawing on rignt now the top of your notes"?
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2009-04-04, 04:12 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: We Haven't The Time To Argue About Time!
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2009-04-04, 05:00 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- The midwest.
Re: We Haven't The Time To Argue About Time!
It's 3:14 PM.
It is always 3:14 PM.
DM: Okay, you find (random loot) on the monster's body and start back on your way. After a while-
Player: How long a while?
DM: It's 3:14 PM now. After a while you get to the city of Hargleflargle.
(PCs split up to do shopping or whatever and reconvene later)
PC: So what's the time of day now?
DM: It's 3:14 PM.
Seriously, is the time of day THAT big a deal for your group?
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2009-04-04, 05:49 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Nova Scotia, Canada
- Gender
Re: We Haven't The Time To Argue About Time!
Oh, I'm sorry, I wasn't sure if this thread was about if the time of day being important to my group. I'm pretty sure it was asking about other people's different ways of managing time, and recording it.
If you really want to know, it's because I have an unruly group, and having a definite, undisputed, constant reliable time to go by greatly reduces arguments about it.
Thanks for your suggestion though, if I wanted an unrealistic world, I would surely follow it.
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2009-04-04, 07:01 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Chicago, IL
- Gender
Re: We Haven't The Time To Argue About Time!
I don't keep track of daily time aside from "dawn, noon, dusk" for the reasons Kurald Galain cited - medieval societies don't have (or need) exact timekeeping. Occasionally I'll put a Water Clock somewhere (it's almost an inside-joke with my players) to show someone of great wealth. I do keep a precise calendar - mainly to help me schedule events that will happen in the future, but also to track the changing seasons and holy days.
I am constantly amused that the DM I play with insists on having precise time, in-game. Like "we'll meet at the town gate at 3:14 PM to leave on the adventure." I've taken to noting - in character - that I am checking my wristwatch whenever such a situation comes up
But if you must keep exact time, Mark Hall's "paper clock" is ideal. You can even make one of your own.
Now, if your problem is an unruly group, the best way to get them moving is to announce that time has passed. "One hour has passed" or "it is now noon" is a fine way to get them back on track if they are bickering for extended periods. At worst, a couple of days standing at the town center arguing about treasure splitting should calm 'em downLead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
~ Awesome Avatar by the phantastic Phase ~Spoiler
Elflad
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2009-04-04, 07:08 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Nova Scotia, Canada
- Gender
Re: We Haven't The Time To Argue About Time!
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2009-04-04, 07:24 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Chicago, IL
- Gender
Re: We Haven't The Time To Argue About Time!
Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
~ Awesome Avatar by the phantastic Phase ~Spoiler
Elflad
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2009-04-04, 07:35 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Bottom of a well
Re: We Haven't The Time To Argue About Time!
Personally, when time is an issue, I set out with "Tell me everything your character wants to do in the time limit. Then I'll tell you what you actually have time for. Don't worry about details."
It keeps the plot moving, and prevents ridiculousness with time dilation.
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2009-04-05, 03:47 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Santa Monica, CA, US
- Gender
Re: We Haven't The Time To Argue About Time!
I have this issue more with Hourly spellcasters.
Even having had cases where "this armor is on for the last 5 minutes!", and similar.
With these, I tend to keep "time dice", a d12, a d6, and a d4. d12 is 5 minute intervals. d6 is 1 hour intervals. d4 is one quarter day intervals.
For days, I keep a log as a DM along the lines of:
D__1: Campaign start.
D__2: Travel
D__3: Meet important NPC x with quest y
D__4: Killed important NPC x after quest loot... party gets jailed for stupid behavior.
etc.Avatar by Alarra
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2009-04-05, 05:17 AM (ISO 8601)
- Join Date
- May 2006
- Gender
Re: We Haven't The Time To Argue About Time!
I agree with the "loose timekeeping" group. For most purposes, keeping track of hours matters (give or take about an hour). Keeping track of minutes doesn't matter because the PCs simply don't spend enough time doing things that take an interval measured in minutes. Keeping track of seconds is laughable.
Minutes only matter if there is some specific event that is going to happen soon: once the alarm gong rings in the castle, it will take fifteen minutes for the cavalry to return. Or something like that.
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2009-04-05, 07:54 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
Re: We Haven't The Time To Argue About Time!
Old Edition timekeeping sheet: minutes, turns, hours. 24 hours/side. pdf link
Use it to work out when light sources will burn out, when long duration spells will expire, etc.
Turns were 10 minute periods used in old editions for thumbnailing stuff like block movement, *thoroughly* searching a room, fighting a skirmish (and tidying up after same), etc. They're the origin of the 10 minutes/lvl spell duration in 3E, and of the 'short rest' in 4E.Last edited by bosssmiley; 2009-04-05 at 07:58 AM.