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2009-04-08, 11:37 AM (ISO 8601)
- Join Date
- Feb 2009
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- no
Ultimate Generalist Character builds
I've been trying to put together a "ultimate generalist" build that can do everything, but better than a bard. I'm basing it off of the Generalist description in Complete Mage, but I am also including factors such as BAB, skills, and general versatility. So far, I have sorcerer 6/paladin 2/abjurant champion 5/ eldritch knight 7, for a total BAB of +17, and a 17 caster level. It would be using Draconic heritage + Draconic Breath to get its blaster spells, plus a few good other ones, aka Magic Missile and Fireball, while filling the rest of the spell slots in with basic utility spells in the vein of Batman. Ability score importance would be Cha, Dex, Int, Con, Str, Wis. I know that this build would prolly just turn into a blaster, but its what i have. I would also plan on using Weapon Finesse from the bonus fighter feat, and maybe Two-Weapon Fighting if room. Any suggestions, especially on trying to make more of a skill monkey?
Originally Posted by Thunderbuckets
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2009-04-08, 11:49 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: Ultimate Generalist Character builds
How about Factotum19/MasterofMasks1. Person_Man's Haberdasher build. Factotum is just about everything you could ask for in a generalist.
An alternative build might be Factotum13/Chameleon7. Thats more like "gee Brain, what character do I feel like being to try to take over the world today? NARF"
Seriously...got some down time? Use your floating feat to craft something with an Arcane/Divine Focus on your Chameleon side. Feel like kickin butt? Covered, with a little bit of Factotum inpiration spamming + Chameleon combat or caster focus. Basically, if you play this build, bring a half dozen character sheets, because whatever you want to do that day, you can pretty much do.
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2009-04-08, 11:58 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- no
Re: Ultimate Generalist Character builds
Hm... Doubt that my DM will allow Factotum. What book is it from? If I remember correctly, Its one of those classes that ends up being better than every other class at doing their own thing. Or maybe thats just because Al was a ****ty rogue... I'll ask.
Originally Posted by Thunderbuckets
I'm a teen, not a convict. Please treat me as such.
Looking for a good way to play Warhammer games online. PM me if you find one.
My Games:
Organized Crime--Adrian Alastar
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2009-04-08, 12:17 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Ultimate Generalist Character builds
Naw, the "better than everyone at everything" class is Artificer. Factotum's actually considered totally balanced by most standards. It can fight (not as well as ToB or Barbarian), use skills (but only 6+int skillpoints), heal (not as well as a Cleric), and cast some arcane magic (not nearly as well as a Wizard). Still, it's entirely competent in each of those areas.
And it's from Dungeonscape.
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2009-04-08, 03:27 PM (ISO 8601)
- Join Date
- Feb 2009
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- no
Re: Ultimate Generalist Character builds
ah, thanks. Goes to figure, its from a book I've never heard of. Well, lets change the subject to a generalist build not using factotum, for the sake of interest, cause... this flopped due to my lack of book-savvy-ness.
Originally Posted by Thunderbuckets
I'm a teen, not a convict. Please treat me as such.
Looking for a good way to play Warhammer games online. PM me if you find one.
My Games:
Organized Crime--Adrian Alastar
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2009-04-08, 03:34 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Ultimate Generalist Character builds
First off, get Dungeonscape. It's awesome, written by the Giant, and half the stuff in it wouldn't be out of place in an Indiana Jones movie.
Second, Chameleon is pretty versatile. Stick it on the back end of any JoaT build to give it the ability to fill any party role as-needed. I recommend going Barb with Bardic Knack and the feat to give you one rank in all skills.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-04-08, 03:42 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Ultimate Generalist Character builds
Factotum is better than Rogue at everything, but compared to other classes, it's mostly just in the range of "can fake it well enough to be within shouting distance of". A factotum can be a half-decent tripper, but not as good at is as a fighter, he can use a smattering of wizard spells, but not nearly as many as an actual wizard or sorcerer, and can even heal a little, but not nearly as well as any divine class.
A cloistered cleric has to be up there as a good choice, or possibly a ninja 1/cloistered cleric X with the Able Learner feat. You've got divine casting covered, of course, and depending on your domains, you can handle at least some of the work of an arcane caster. You've got trapfinding, 6 skills per level, and thanks to Able Learner, effectively a good skill list for your entire career. You don't have much in the way of armor proficiency, but that's made up for by getting your (hopefully high) Wis mod to AC, or you could spend a feat on armor and still not suffer any spell failure. And if you ever really need to melee, you just need a shot of Divine Power and Righteous Might.
Alternately, for a pure-core game, you could just go with straight Druid. The druid spell list doesn't have very many spells, but they cover a surprisingly large amount of ground, and you can wildshape into a big bear or something to eat peoples' faces. Skills aren't really enough for you to do a skillmonkey's job, but they are enough that it's at least very difficult for a skillmonkey to do anything to you. Even at low levels, when almost everyone sucks, you can just hide behind your pet wolf that's almost as good as a 1st-level fighter, and if he dies, no big deal, you just get a new one tomorrow.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-04-08, 03:56 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: Ultimate Generalist Character builds
A Beguiler is an excellent class for doing lots of things, with 6 skill points (and INT as primary stat), Trapfinding, and excellent spells (plus no ASF in light armour) with a decent number of them per day. It can't fight though (low BAB and mostly Illusion/Enchantment spells can do that to you). You should use ToB with whatever class gives spellcasting and initiator level progression to maximize your melee ability. Alternately, you might want to consider Bard or Psychic Warrior, since they get 3/4 BAB and either skill points or feats aplenty.
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2009-04-08, 04:52 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- 500 miles that a way!
Re: Ultimate Generalist Character builds
Jade Phoenix Mage! Yeah, a beguiler with able learner who goes into Jade Phoenix Mage can cast, skillmonkey, fight, and even heal some. Best of all, everything works together - You can spend spells to boost strikes, use strikes to boost spells, take a stance to allow yourself to take 11 on skills, etc. Very much fun.
The perfect fighter fix.
Hey, the magnificent Shades of gray made me the cool paladin! Give him a hand!
From time to time, I vanish from the boards. Like Frosty, though, I'll be back again some day!
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2009-04-08, 06:42 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Ultimate Generalist Character builds
Jade Phoenix Mage! Yeah, a beguiler with able learner who goes into Jade Phoenix Mage can cast, skillmonkey, fight, and even heal some.
Now, if you have two characters, or are playing gestalt, then Beguiler and Druid together pretty much cover all the bases. Their spell lists are almost perfectly complementary, letting you beguile, blast, heal, instakill, or control, and straight Beguiler is a fully-functional skillmonkey, while straight druid can fight better than the fighter.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-04-08, 06:53 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- 500 miles that a way!
Re: Ultimate Generalist Character builds
Last edited by streakster; 2009-04-08 at 06:54 PM.
The perfect fighter fix.
Hey, the magnificent Shades of gray made me the cool paladin! Give him a hand!
From time to time, I vanish from the boards. Like Frosty, though, I'll be back again some day!
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2009-04-08, 08:09 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Ultimate Generalist Character builds
Druid is probably the way to go. It has decent skillpoints, melee ability, casting ability, mobility, free companion...well, everything. Ninja 1/Druid 19 with Able Learner if you wanna handle traps with actual Trapfinding. Gets you a nice skill list extension too, and of course Wis to AC as Druid dips are wont to.
As a bonus, Druids screw the point buy with Wildshape (you can make a decent Druid on 15pb - it'll have Con 14 and Wis 15, one point wherever), so you can actually have the stats to pull all the roles off (although low Dex makes levels 1-5 a pain - I'd strive for 14 Dex on those levels).Last edited by Eldariel; 2009-04-08 at 08:11 PM.
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