New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 39
  1. - Top - End - #1
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Wizards without Illusions?

    What sort of personal defenses can a mid-high level wizard muster without the use of illusions? Most of the key strategies I know involve Mirror Image, Invisibility, Blur, Blink, etc., but the game I'm in has, effectively, given a constant True Seeing effect to every major antagonist/boss we'll be encountering, thus negating said protections (as well as a vast majority of my combat ability since I'm an Illusionist...good thing I had already finished Shadowcraft Mage before this little bombshell was dropped). What's a poor squishy wizard to do?

  2. - Top - End - #2
    Troll in the Playground
     
    Belial_the_Leveler's Avatar

    Join Date
    Dec 2004
    Location

    Default Re: Wizards without Illusions?

    Make them not want to hit you or get close to you. Karmic Aura/Backlash forces daze/weakness effect. Symbol of Weakness on your forehead is nice, too. Fire Shield, Acid Sheath for the damage. Repulsion prevents them from getting close.

    If you want an evasive defence instead of backlash defence, polymorph into something really small (as in Fine) for a +8 to AC and attacks and +32 to hide and move silently in addition to anything else the polymorph gives. Then you can hide any time you want because the grass gives you cover. Having a fly spell on makes sure you got a decent speed despite the size change. Watch out for others' stepping on you though.

    If you want to be tough, Empyreal Ecstacy + Starmantle. You'll only get 1/4 damage from all attacks.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

  3. - Top - End - #3
    Barbarian in the Playground
     
    aje8's Avatar

    Join Date
    Jan 2009
    Gender
    Male

    Default Re: Wizards without Illusions?

    Flying mostly. Even at the higher levels, flying away from everything is suprisingly effective. Even those things that can fly (which isn't all that many) can't keep up with you often. If your DM keeps throwing fast, Flying, true-sighted BBEGs at you, then you have a problem.

  4. - Top - End - #4
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jul 2007
    Location
    London
    Gender
    Male

    Default Re: Wizards without Illusions?

    flight and a ring of invis goes a long way, stoneskin, Alter self and mage armour are also good.

    Illusion has some of the best self protections though so don't be too surprised if you do lose a bit of protection. That is unless you want to start playing with cheese like scrolls of Astral Projection and Magic Jar efffects.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  5. - Top - End - #5
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Wizards without Illusions?

    The (Greater) Blink spells are not illusions, but are 1/2 defeated by True Seeing. You would have 20% miss chance against a foe with TS, although you would not be protected by a foe who can normally affect Ethereal creatures, such as one with [Force] attacks or Transdimensional effects.

    You could Shadow Illusion up a Contingency. It doesn't cost you anything since its not really contingency. Rig one up to encapsule you in a Shadowed Resiliant Sphere if you get hit. You can disbelieve (its your own spell) at any point to walk out of it if you need to cast spells.

    Can't think of too much outside of that. Hope it helps though!

    EDIT:
    Quote Originally Posted by aje8 View Post
    Flying mostly. Even at the higher levels, flying away from everything is suprisingly effective. Even those things that can fly (which isn't all that many) can't keep up with you often. If your DM keeps throwing fast, Flying, true-sighted BBEGs at you, then you have a problem.
    Flying isn't a defense that ScMs can really take advantage of, since 9/10 of their spells rely on Earth Spell + Heighten Spell, and Earth Spell only functions when you are touching the ground. There are cheesy ways around this, from filling your shoes with dirt to setting a thin sliver of worked stone on top of a carpet of flying, but most DMs are gonna hang you out to dry if you try to lawyer yourself out of one of the ScM's very very very few weakenesses...
    Last edited by Keld Denar; 2009-04-10 at 12:25 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Wizards without Illusions?

    Try to find a way to go ethereal. They can still see you, but unless they have force effects, they'll have a hard time hitting you.

    If you're willing to blow a few XP, ask your GM if Limited Wish can copy the shadow magic mystery Flicker. It's like the Abrupt Jaunt ACF for Conjurers only better, and true seeing doesn't matter. Since it costs XP to use Limited Wish, you won't want to use this every encounter, but it's very powerful when you really need it. I wouldn't ask for the ability to research a spell version of it, though, because that's simply too powerful in my book and your GM will probably smack it down (it's one of the few really unique and powerful things Shadowcasters get, and it's at the end of a pretty lame path, so there's a really high cost associated with getting it), but he (or she) might allow it to be duplicated with Limited Wish.

    You can try to hide behind walls of force and similar cover, then use spells that don't require direct line of effect, like summons.

    Also, dispels are great fun. If you can get rid of their True Seeing, you're golden.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

  7. - Top - End - #7
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: Wizards without Illusions?

    Quote Originally Posted by Belial_the_Leveler View Post

    If you want an evasive defence instead of backlash defence, polymorph into something really small (as in Fine) for a +8 to AC and attacks and +32 to hide and move silently in addition to anything else the polymorph gives. Then you can hide any time you want because the grass gives you cover. Having a fly spell on makes sure you got a decent speed despite the size change. Watch out for others' stepping on you though.
    I belive it's +16, not +32. :3

  8. - Top - End - #8
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Wizards without Illusions?

    Try to find a way to go ethereal. They can still see you, but unless they have force effects, they'll have a hard time hitting you.
    Yes, but even with force effects, you can't do anything to them.

    And Limited Wish should be able to replicate Flicker, based on the "...or effects of similar power" clause in Limited Wish. A shadow mystery is an effect of similar power to a spell of the same level.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  9. - Top - End - #9
    Banned
    Join Date
    Jan 2009

    Default Re: Wizards without Illusions?

    True Seeing only works for 60ft out, so if you are more than 60ft away, you are still invisible, mirror imaged, cloaked in shadow, etc.

    Quote Originally Posted by Keld Denar View Post
    You could Shadow Illusion up a Contingency. It doesn't cost you anything since its not really contingency. Rig one up to encapsule you in a Shadowed Resiliant Sphere if you get hit. You can disbelieve (its your own spell) at any point to walk out of it if you need to cast spells.
    If your DM lets you continue to believe in something you know is illusory. Good luck with that. I can see some problems with that.


    There are cheesy ways around this, from filling your shoes with dirt to setting a thin sliver of worked stone on top of a carpet of flying, but most DMs are gonna hang you out to dry if you try to lawyer yourself out of one of the ScM's very very very few weakenesses...
    But Pelor, what a weakness it is. Anything that makes you have to hang out on the ground with the rest of the beatsticks is dangerous.

    The other weakness is travel to planes non-overlapping with the plane of shadow. Your only work around is planar bubble (7th level spell) and being from the plane of shadow. Dark creature template or the collar of umbral darkness would both work, but they're from Tome of Magic. I can sense DM resistance, as that collar is steal at 10k, and another 10% to your spell efficacy is really solid.

    Other than those two, you've got the spell slots of a sorcerer, but much, much greater spontaneity, and the spell selection of a wizard.

  10. - Top - End - #10
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: Wizards without Illusions?

    Maybe some more proactive defence: Forceful Hand and other in line. Bullrushing one enemy per round is quite nice unless you are swarmed, but then any sculpted battlefield-controll spell will do the work.

    Apart from that Contingency is your best friend.
    In a war it doesn't matter who's right, only who's left.

  11. - Top - End - #11
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Wizards without Illusions?

    Quote Originally Posted by Myrmex View Post
    If your DM lets you continue to believe in something you know is illusory. Good luck with that. I can see some problems with that.
    You don't have to believe it. You know its not real. But the big bad thing with claws and teeth trying to rend you limb from limb doesn't (hopefully!). So, you can just hang out in there until it turns its attention elsewhere, and then walk through it (the same way you'd walk through an illusionary Wall of Stone), cast more killing spells, and hope you win the encounter before it turns back on you. Reset your Contingency as a standard action (yup, speeding up spells is a bonus!) and continue along your merry way.

    If you can get your quasireality high enough, as well, it won't matter if a monster disbelieves your Resiliant Sphere, since it'll still be effectively 70-80% real or so. Thats 70-80% miss chance, if you ask me, or more if you can hit that 100% high point!

    Quick Maths: Resiliant Sphere is a 6th level spell, so you are effectively casting a 7th level spell which is 70% real on its own. Add in ScMs +20% quasireality and you are at 90%, and that feat Enhanced Shadow Reality brings you to 110% real, meaning that to everyone else but you, its as real as a non-shadow Resiliant Sphere. If they disagree with you, introduce them to your 140% real Earth Elemental Monolith. Adds new meaning to the term "More Human than a Human"
    [/RobZombie]
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  12. - Top - End - #12
    Banned
    Join Date
    Jan 2009

    Default Re: Wizards without Illusions?

    Go first in fights. Prepare Nerveskitter (SpC), and just buy some pearls of powers. You only need 1/encounter, so 4k should do you for the rest of time.

  13. - Top - End - #13
    Bugbear in the Playground
     
    HalfOrcPirate

    Join Date
    Nov 2008

    Default Re: Wizards without Illusions?

    But a shadowcraft mage has no need to fly when he has his illusions.

    He is:

    Greater Invisible( but maybe he's not)
    Blink'd (to protect vs. AoE and vs. See Invisibility)
    Mirror Imaged (again to protect vs See Invisibility)
    Has his own miss chance as part of his class features.
    Has an Invisible Spell(Cityscape) Prismatic Sphere surrounding him

    Has a Projected, Blinking, Invisible image that casts mirror image on itself and then casts all its spells from it (Project Image, SRD), including any shadow conjured spells you might want to cast (since they are illusion spells now). Even with true seeing, the SCM still has a Prismatic Sphere. He's not going anywhere.

  14. - Top - End - #14
    Banned
    Join Date
    Jan 2009

    Default Re: Wizards without Illusions?

    Quote Originally Posted by Keld Denar View Post
    You don't have to believe it. You know its not real. But the big bad thing with claws and teeth trying to rend you limb from limb doesn't (hopefully!). So, you can just hang out in there until it turns its attention elsewhere, and then walk through it (the same way you'd walk through an illusionary Wall of Stone), cast more killing spells, and hope you win the encounter before it turns back on you. Reset your Contingency as a standard action (yup, speeding up spells is a bonus!) and continue along your merry way.

    If you can get your quasireality high enough, as well, it won't matter if a monster disbelieves your Resiliant Sphere, since it'll still be effectively 70-80% real or so. Thats 70-80% miss chance, if you ask me, or more if you can hit that 100% high point!

    Quick Maths: Resiliant Sphere is a 6th level spell, so you are effectively casting a 7th level spell which is 70% real on its own. Add in ScMs +20% quasireality and you are at 90%, and that feat Enhanced Shadow Reality brings you to 110% real, meaning that to everyone else but you, its as real as a non-shadow Resiliant Sphere. If they disagree with you, introduce them to your 140% real Earth Elemental Monolith. Adds new meaning to the term "More Human than a Human"
    [/RobZombie]
    Ohhhh, you meant Resilient Sphere as a Shadow spell. TOTALLY missed what you meant.

  15. - Top - End - #15
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Wizards without Illusions?

    It is an Evocation, right? Who ACTUALLY casts real evocations? I mean, come on...don't insult my intelligence!

    :P
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  16. - Top - End - #16
    Titan in the Playground
     
    AmberVael's Avatar

    Join Date
    Apr 2006
    Gender
    Female

    Default Re: Wizards without Illusions?

    Quote Originally Posted by Myrmex View Post
    True Seeing only works for 60ft out, so if you are more than 60ft away, you are still invisible, mirror imaged, cloaked in shadow, etc.
    Actually...
    The range of true seeing conferred is 120 feet.
    That's substantially larger and more difficult to contend with.

  17. - Top - End - #17
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: Wizards without Illusions?

    Quote Originally Posted by woodenbandman View Post
    But a shadowcraft mage has no need to fly when he has his illusions.

    He is:

    Greater Invisible( but maybe he's not)
    Blink'd (to protect vs. AoE and vs. See Invisibility)
    Mirror Imaged (again to protect vs See Invisibility)
    Has his own miss chance as part of his class features.
    Has an Invisible Spell(Cityscape) Prismatic Sphere surrounding him

    Has a Projected, Blinking, Invisible image that casts mirror image on itself and then casts all its spells from it (Project Image, SRD), including any shadow conjured spells you might want to cast (since they are illusion spells now). Even with true seeing, the SCM still has a Prismatic Sphere. He's not going anywhere.
    Prismatic Sphere still blocks line of effect, though.

  18. - Top - End - #18
    Banned
    Join Date
    Jan 2009

    Default Re: Wizards without Illusions?

    Quote Originally Posted by Vael View Post
    Actually...

    That's substantially larger and more difficult to contend with.
    Doh. I thought I fixed that. I remember thinking "I should double check this," and I did, and then saw 120' and was like "ok, nevermind, this is totally bogus advice."

    I'm not sure what happened.

  19. - Top - End - #19
    Banned
     
    MonkGuy

    Join Date
    Jul 2008
    Location
    the abyss (aka NJ)
    Gender
    Male

    Default Re: Wizards without Illusions?

    Most of the wizards I've made dropped illusion and they all turned out fine (although, I was an evoker and just nuked the crap out of everything). If there's a bard in the party, you definitely don't need it.

  20. - Top - End - #20
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Wizards without Illusions?

    If your quasireality is high enough that the monsters can't just ignore your resilient sphere, then you can't, either. OK, so you disbelieve your own sphere; you can do that. But you still only have a 30% chance (at most) of being able to walk through it.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  21. - Top - End - #21
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Wizards without Illusions?

    A ha, except that a Shadowed Resilient Sphere has SR (all shadowed spells do) and since you are never hindered by your own spells when you have SR, you should be able to walk straight through it. Then you just have to get SR. A +1 enhancement bonus on a Mithril Buckler will suffice.

    Someone correct me if I'm wrong, but I'm pretty sure a cleric who cast Spell Resistance never has to check his SR to cast Heal on himself, right?
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  22. - Top - End - #22
    Troll in the Playground
     
    Belial_the_Leveler's Avatar

    Join Date
    Dec 2004
    Location

    Default Re: Wizards without Illusions?

    It's the other way around; your own spells always bypass your spell resistance.

    BTW, everyone misses this;
    Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.
    So if they disbelieve your sphere? They and their attacks pass through it. At the same time, if you disbelieve your own contingency, it doesn't work. And I don't think the DM will allow you not to disbelieve when you know the spell is an illusion.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

  23. - Top - End - #23
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: Wizards without Illusions?

    Quote Originally Posted by Chronos View Post
    If your quasireality is high enough that the monsters can't just ignore your resilient sphere, then you can't, either. OK, so you disbelieve your own sphere; you can do that. But you still only have a 30% chance (at most) of being able to walk through it.
    Fun bit: if you check the Shadow Evocation spell, it says:

    "Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect."

    Which means the caster can walk straight through it (not needing the save, and not needing to roll a percentile), but doing so triggers the "proof it's an illusion" clause (at least, for anyone who has enough spellcraft to know the caster can't walk through his own Sphere).
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  24. - Top - End - #24
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Wizards without Illusions?

    Resilient sphere is a good backup spell. Staying in the back so it takes a move action (or two) and a soaked AoO to reach you also helps, of course. Gloves of arrow snatching can help against ranged attacks. Battlefield control spells - like barriers and area debuffs - can reduce the damage enemies do to everyone. If placed right, you might be able to favor yourself even more.

    Boosting AC at high levels isn't a lost cause, even for wizards. A ring of protection +2 (8k), amulet of natural armor +2 (8k), monk's belt (13k) and dusty rose prims ioun stone (5k) adds 6-8ish points for 34k gold. Add 14 + dex bonus using mage armor to get 20-24. Assuming a +15 or so attack bonus for a CR 10ish monster, you got yourself a 30%-ish miss chance. That's better than a cloak of minor displacement's 20%, which sells for 24k. At higher levels you just boost the first two items further and improve your wisdom as well. Eventually you get greater mage armor or bracers of armor too.

    Talking with your DM about engineering enemies a wee bit too strongly against players' weaknesses helps too. I mean, having a friendly cleric with see invisibility? Getting easy counters to mirror image like multiple ranged attacks to eliminate them? (their AC is poor, so nearly every attack hits) Adding 20 to the spot or listen DC to find out which square an invisible creatue is in? Blindfight to negate melee sneak attacks from invisible creatures? Yeah, all those I can see for smart high level bosses. They have been around a while after all. But true seeing for all? Come on. I think that's just a DM who's lazy, mean and/or doesn't know what to do to provide an interesting challenge. Instead of just saying, "Um, oh crud, well you fail just because."
    Last edited by ericgrau; 2009-04-10 at 08:07 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  25. - Top - End - #25
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: Wizards without Illusions?

    I've tried, it's useless, because he thinks he has IC justification. It's actually the Shackled City adventure path in the Cauldron, and he's apparently "promoted" a number of the major antagonists with the Smoking Eye template that gives constant True Seeing (two of the party members also have said template, and he's added the traits of DvR 0 for some bizzare reason). We basically kill any nonthreatening mook fights in cutscenes to save time, so the only fights we actually play out are the minibosses and bosses.

    Did I mention that he's also houseruled True Seeing to bypass my Shadow Blend, and said that Abyssal energies allow the Smoking Eye to ignore Nondetection?
    Last edited by The Glyphstone; 2009-04-10 at 10:41 PM.

  26. - Top - End - #26
    Banned
    Join Date
    Jan 2009

    Default Re: Wizards without Illusions?

    Quote Originally Posted by Jack_Simth View Post
    Fun bit: if you check the Shadow Evocation spell, it says:

    "Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect."

    Which means the caster can walk straight through it (not needing the save, and not needing to roll a percentile), but doing so triggers the "proof it's an illusion" clause (at least, for anyone who has enough spellcraft to know the caster can't walk through his own Sphere).
    What if you make your spellcraft check to know that he's casting shadow evocation, then see resilient sphere go up?

  27. - Top - End - #27

    Default Re: Wizards without Illusions?

    Quote Originally Posted by Myrmex View Post
    What if you make your spellcraft check to know that he's casting shadow evocation, then see resilient sphere go up?
    But he's not casting it. It's a contingency going off and causing the sphere to appear. So no spellcraft.

    (Also, it's mostly for loser Bears and stuff, big dumb brutes with no spellcraft ranks.)

  28. - Top - End - #28
    Banned
    Join Date
    Jan 2009

    Default Re: Wizards without Illusions?

    Quote Originally Posted by Dr_Horrible View Post
    But he's not casting it. It's a contingency going off and causing the sphere to appear. So no spellcraft.

    (Also, it's mostly for loser Bears and stuff, big dumb brutes with no spellcraft ranks.)
    I meant any shadow evocation or conjuration; not just resilient spheres on contingency (DC 30 to recognize).

  29. - Top - End - #29
    Troll in the Playground
     
    BlueWizard's Avatar

    Join Date
    Jan 2006
    Gender
    Male

    Default Re: Wizards without Illusions?

    The BlueWizard just uses his book of All-Spells... oh wait you don't have that? Hmmm...

  30. - Top - End - #30
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Wizards without Illusions?

    Quote Originally Posted by Myrmex View Post
    I meant any shadow evocation or conjuration; not just resilient spheres on contingency (DC 30 to recognize).
    Actually...its ScMs Shadow Illusion ability. Thus, its only a Silent Image. Even heightened, it still has a spellcraft check to ID based off the base spell, which is level 1.

    Good luck counterspelling it with anything other than Silent Image though...It would effectively be a 7th level spell, which means it gets +7 to CL making the DC ~33 for a 15th level caster, disregarding any other misc CL buffs. Thats out of the reach of a regular Dispel Magic, and even a CL20 GDM would need a 13 or higher to counter...

    ScMs are brutal to counterspell.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •