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Thread: [Spell] Kill With Life
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2006-08-22, 03:55 PM (ISO 8601)
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[Spell] Kill With Life
Life Burn
Necromancy
Level: Wiz/Sor 1
Components: V, S, M
Casting Time: Standard Action
Duration: Instaneous
Range: Close
Target: Any one living being
Saving Throw: None
Spell Resistence: No
Life Burn consumes the life energies of the caster and converts them into harmful energies, before using them to attack the target. You may burn up to 2hp/caster level. For every 1 hit point you burn, the target receives one point of damage. If this would kill the caster, the spell damage is resolved normally.
Material Component: A pinch of salt.
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2006-08-22, 03:56 PM (ISO 8601)
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Re: [Spell] Kill With Life
Originally Posted by Oskar and The Orange Zergling
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2006-08-22, 03:57 PM (ISO 8601)
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2006-08-22, 04:03 PM (ISO 8601)
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Re: [Spell] Kill With Life
Yeah, the point is if you have hit points to lose and the enemy doesnt, you can get rid of excess life to kill them
And I'll reword that, Psionic Devotee. It was meant to be that you could choose how much to burn.If you have made an avatar for me, do not worry. I have them saved. Your work was not wasted. The reason I am not showing them right now may be because I feel they should be shown off at a better point in time.&&&&Orange Zergling doll by Sneak.
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2006-08-22, 04:14 PM (ISO 8601)
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Re: [Spell] Kill With Life
It seems weak. You do maximum 1 damage per caster level? And it is touch range? And there is a save? And you must burn your onw hp?
Maybe a lower spell level?
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2006-08-22, 04:16 PM (ISO 8601)
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2006-08-22, 04:27 PM (ISO 8601)
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Re: [Spell] Kill With Life
It's a good concept, but far too weak. At low levels you would do more damage with melf's acid arrow without the save or taking damage yourself or having to enter melee.
Maybe d6 damage per 2 hp?DMs don't cheat, they just change the rules.
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2006-08-22, 04:29 PM (ISO 8601)
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Re: [Spell] Kill With Life
Hmm... I've never played M:tG, so this is unrelated.
I also see your complaints about it being too weak. Maybe hit points on a 1-for-1 basis? Every point you burn, they get one damage?If you have made an avatar for me, do not worry. I have them saved. Your work was not wasted. The reason I am not showing them right now may be because I feel they should be shown off at a better point in time.&&&&Orange Zergling doll by Sneak.
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2006-08-22, 04:33 PM (ISO 8601)
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Re: [Spell] Kill With Life
Still to weak, because for example scorching ray deals 4d6. Which is average 14 damage at level 3. With your spell you deal 6 damage, and you have to take damage youself. At 1d6 per damage taken it might be more balanced.
And you need a SR entry.
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2006-08-22, 04:41 PM (ISO 8601)
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Re: [Spell] Kill With Life
I'd say that they only reason to take this spell would be if if bypassed SR.
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2006-08-22, 05:16 PM (ISO 8601)
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- Jun 2005
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- Lilburn, GA
Re: [Spell] Kill With Life
Actually, this spell would be pretty good if you were a barbarian with a high constitution and a level or 2 of sorceror, this spell could be pretty useful for dispatching high hp, low damage output enemies. or enemies that are tied up with an ally and can't run away.
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2006-08-22, 05:20 PM (ISO 8601)
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Re: [Spell] Kill With Life
You need 4 levels of sorcerer for level 2 spells, and 4 levels of 1/2 BAB and d4 hitpoints are going to hurt the barbarian. And you have arcane spell failure, and an AoO when you use it. And there is a cap of 2 damage/level on the hps that you can spend.
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2006-08-22, 05:24 PM (ISO 8601)
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Re: [Spell] Kill With Life
Ah. I missed the 2hp/caster level limit, but it could be cast with only 1 level of sorceror. Its a level 1 spell.
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2006-08-22, 05:26 PM (ISO 8601)
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Re: [Spell] Kill With Life
I didn't notice it is a level 1 spell now. It was a level 2 spell.
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2006-08-22, 05:27 PM (ISO 8601)
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Re: [Spell] Kill With Life
Yeah, I didnt want to post every other post saying I updated it. Is it finally balanced now?
If you have made an avatar for me, do not worry. I have them saved. Your work was not wasted. The reason I am not showing them right now may be because I feel they should be shown off at a better point in time.&&&&Orange Zergling doll by Sneak.
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2006-08-22, 05:29 PM (ISO 8601)
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Re: [Spell] Kill With Life
It is rather balanced, if you put SR: no. Prehaps make the damage 1d6 per 2 damage taken, to make the damage output equal to Shocking grasp.
And the save seems strange, any reason for not using 10+spell level+stat modifier?
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2006-08-22, 08:12 PM (ISO 8601)
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- Apr 2006
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Re: [Spell] Kill With Life
Life Burn
Necromancy
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Duration: Instantaneous
Target: 1 living creature
Saving Throw: Fortitude Half
Spell Resistance: Yes
A dark, swirling glow envelops your hand as you channel your very life force into power that will soon consume your foe.
Life burn consumes some of the caster's life energy, which it uses to channel a powerful ray of negative energy. You may burn up to 2 hp/caster level (to a maximum of 10 hp) when casting this spell. The ray requires a successful ranged touch attack to hit; if it does, life burn deals 2 points of negative energy damage to its target for every 1 hit point burnt by the caster.
If the caster takes enough damage to reduce him below 0 hit points to fuel this spell, resolve the spell before he falls unconscious or dies.
Material Component: A pinch of salt.
Is how I'd word it.
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2006-08-22, 09:07 PM (ISO 8601)
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Re: [Spell] Kill With Life
Originally Posted by Edelritter
That actually doesnt sound too bad. Did I forget the material component? Yeah I did...If you have made an avatar for me, do not worry. I have them saved. Your work was not wasted. The reason I am not showing them right now may be because I feel they should be shown off at a better point in time.&&&&Orange Zergling doll by Sneak.
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2006-08-22, 09:24 PM (ISO 8601)
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- Apr 2006
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- Avalon
Re: [Spell] Kill With Life
Looking at it again, I'd even take out the saving throw, to be honest. Magic missile hits automatically and doesn't allow for a saving throw, and this is getting similar damage (at a faster progression, true) but at great cost.
Take out the save and it becomes a bit more appealing:
Life Burn
Necromancy
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Duration: Instantaneous
Target: 1 living creature
Saving Throw: None
Spell Resistance: Yes
A dark, swirling glow envelops your hand as you channel your very life force into power that will soon consume your foe.
Life burn consumes some of the caster's life energy, which it uses to channel a powerful ray of negative energy. You may burn up to 2 hp/caster level (to a maximum of 10 hp) when casting this spell. The ray requires a successful ranged touch attack to hit; if it does, life burn deals 2 points of negative energy damage to its target for every 1 hit point burnt by the caster.
If the caster takes enough damage to reduce him below 0 hit points to fuel this spell, resolve the spell before he falls unconscious or dies.
Material Component: A pinch of salt.
--
Hope it works for you. :)
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2006-08-23, 08:02 AM (ISO 8601)
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Re: [Spell] Kill With Life
It'd be a lot more appealing if if didn't allow spell resistance. It'd give casters something to do against golems.
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2006-08-23, 10:50 AM (ISO 8601)
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Re: [Spell] Kill With Life
this is just a thought...but maybe you could include a dice roll of some sort to decide a minimum HP conversion...then the caster could add points from there, if they chose too
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2006-08-23, 10:56 AM (ISO 8601)
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Re: [Spell] Kill With Life
In the text you metion a ray and a ranged touch attack, but it is not reflected in the upper part of the spell describetion. Which of the two is right?
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2006-08-23, 11:03 AM (ISO 8601)
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Re: [Spell] Kill With Life
Originally Posted by asromta
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2006-08-23, 11:26 AM (ISO 8601)
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Re: [Spell] Kill With Life
Originally Posted by asromta
It'd be a lot more appealing if if didn't allow spell resistance. It'd give casters something to do against golems.
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2006-08-23, 11:27 AM (ISO 8601)
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Re: [Spell] Kill With Life
Equal life exchange may be 'balanced', but only if other arcane stuff is not.
Also, with only one exception, all positive energy now belongs to Conjuration. The one exception is disrupt undead, and it's that sort of incongruency that makes me so very miffed.
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2006-08-23, 11:32 AM (ISO 8601)
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Re: [Spell] Kill With Life
Originally Posted by Brickwall
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2006-08-23, 11:34 AM (ISO 8601)
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Re: [Spell] Kill With Life
If it is a ray, it should mention:
Effect: ray
The scorching ray entry has it too.
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2006-08-23, 11:35 AM (ISO 8601)
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Re: [Spell] Kill With Life
:-/ I didn't really mean it to be a ray, just one of those damaging spells.
If you have made an avatar for me, do not worry. I have them saved. Your work was not wasted. The reason I am not showing them right now may be because I feel they should be shown off at a better point in time.&&&&Orange Zergling doll by Sneak.
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2006-08-23, 11:44 AM (ISO 8601)
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Re: [Spell] Kill With Life
Originally Posted by Oskar and The Orange Zergling
Also, true. I missed the Effect: Ray thing.
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2006-08-23, 11:57 AM (ISO 8601)
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Re: [Spell] Kill With Life
Erm, I changed the range to Close instead of Touch.
If you have made an avatar for me, do not worry. I have them saved. Your work was not wasted. The reason I am not showing them right now may be because I feel they should be shown off at a better point in time.&&&&Orange Zergling doll by Sneak.