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Thread: Familiars
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2009-04-12, 01:17 PM (ISO 8601)
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- Oct 2008
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Familiars
Familiars grow with you according to your caster level right so in that case what class grant you access to "leveling up" your familiar? Another question would be what would it take to have the improved familiar feat? Also when it comes to spells how many can you charge through your familiar?
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2009-04-12, 01:34 PM (ISO 8601)
- Join Date
- May 2006
Re: Familiars
Sort of.
By default, they grow in power based on your levels in classes that grant you your familiar (and they grow in accordance with the table in the Wizard entry. Normally, this is based on class levels - it doesn't matter what your caster level is, just how many levels you have in Sorcerer or Wizard.
However, if you pick up the Obtain Familiar feat, it's no longer tied to your Sorcerer or Wizard levels, but to your caster level (although it still follows the same progression).
If you're referring to the Familiar's "Deliver Touch Spells" bit, your familiar can only hold one spell at a time... and if you try to cast anything before the familiar delivers the spell, that first spell dissipates. You can use the ability as often as you have touch spells to cast, though.
The Improved Familiar feat doesn't have that much in the way of requirements - just that you be able to summon a familiar, and have a level and alignment sufficiently compatible with the familiar you're after.Last edited by Jack_Simth; 2009-04-12 at 01:36 PM.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2009-04-12, 05:10 PM (ISO 8601)
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- Oct 2008
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2009-04-12, 05:16 PM (ISO 8601)
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- Jan 2007
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- Central Texas
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Re: Familiars
If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
Spoiler- The Jack-signal. Thanks Jokes!
Avatar created by Yeril, who made it look awesome.
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2009-04-12, 05:17 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Familiars
It's spelled out in the feat itself. "For purposes of determining familiar abilities that depend on your arcane class level, your levels in all classes that allow you to cast arcane spells stack." In other words, though it's not spelled out, it could be argued that even Shooting Star Ranger/Paladin would allow you to advance your familiar with this feat.
EDIT: Everything is better with ninjas!Last edited by Eldariel; 2009-04-12 at 05:17 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-04-12, 05:25 PM (ISO 8601)
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- Oct 2008
Re: Familiars
I only ask because I've searched ever site that I could find, and none give a description of that feat beyond "You may obtain a Familiar as if you were a Sorcerer or a Wizard".
That's too vague for any real use. Mainly, I want my clr3/wiz3/theurge's familiar to progress, and a feat would be worth it.Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2009-04-12, 06:09 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Familiars
While Obtain Familar is under discussion, has anyone ever found a rule/FAQ that prevents a character from having more than one familiar via said feat?
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2009-04-12, 06:27 PM (ISO 8601)
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- Feb 2008
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2009-04-12, 06:29 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Familiars
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-04-12, 06:35 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Familiars
Note that many of a familiar's abilities don't depend on wizard (or equivalent) at all, and scale with any class. A familiar has the same HD (with half hit-points), skills, saves, and BAB as its master, and all of those not only advance with any level at all, but almost all classes will advance them more than sorcerer or wizard would.
While Obtain Familar is under discussion, has anyone ever found a rule/FAQ that prevents a character from having more than one familiar via said feat?Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-04-12, 10:37 PM (ISO 8601)
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- Jan 2006
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Re: Familiars
Just get me to DM your wizard.
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2009-04-13, 06:56 AM (ISO 8601)
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- May 2006
Re: Familiars
Heh, yes; you get the important specific abilities (Speak with Master, Deliver Touch Spells, Improved Evasion, Share Spells, Empathic Link) at 5th or earlier; the rest is either not dependant on your casting class level (saves, HP) or is not really all that useful (Spell Resistance, Scry on Familiar).
Yes, but it's also a feat from Dragon Magazine....Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2009-04-13, 06:00 PM (ISO 8601)
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- Jun 2006
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- Oregon
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Re: Familiars
And the Eberron Campaign Setting main book.
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).