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  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Feb 2009
    Location
    Colorado Springs, CO
    Gender
    Male

    Default Talk about meta! [Monster]

    Originally submitted for Monster Competition XXXII.
    Gamer

    Medium abberation (Psionic, Extraplanar)
    Hit Dice: 1d8 (4 hp)
    Initiative: +1
    Speed:
    30 ft(6 squares)
    Armor Class:
    10 (no modifiers), 10 touch, 10 flat-footed
    Base Attack/Grapple: +1/+1
    Attack: Metal dice +1 (1d6/20) or metal die +2 ranged (1d6/20)
    Full Attack: Metal dice +1 (1d6/20) or metal die +2 ranged (1d6/20)
    Space/Reach: 5 ft/5 ft
    Special Attacks: None
    Special Qualities: Genre savvy, life's a game, dedicate avatar, light vulnerability
    Saves: Fort -1, Ref +1, Will +6
    Abilities: Str 8, Dex 12, Con 8, Int 14, Wis 16, Cha 8
    Skills: Knowledge (arcana) +5, Knowledge (religion) +5, Knowledge (psionics) +5, Spellcraft +5, Psicraft +5, Use Magic Device +3, Use Psionic Device +3
    Feats: None
    Environment: Urban
    Organization: Solitary or group (2-8 plus one leader of 3rd-5th level)
    Challenge Rating: 1/2
    Treasure: Standard
    Alignment: Usually lawful neutral
    Advancement: By character class
    Level Adjustment: +15[/B]

    This creature appears to be a normal human, if somewhat out of shape.

    Gamers speak Common, and a variant thereof that makes heavy use of abbreviations and technical terms.

    Gamers are almost always from planes with the dead magic attribute. Beyond that, they share few common traits.

    Combat

    Gamers are not normally combatants and typically flee if confronted.

    Genre Savvy (Ex): Gamers posess an understanding of what they term "fantasy worlds" rivaling that of even deities. While on any plane that does not posess the dead magic attribute, a gamer constantly has the benefits of aura sight, psionic identify, and ubiquitous vision. Furthermore, a gamer gets a +2 competence bonus to Sense Motive and Diplomacy checks involving creatures from such a plane.

    Life's a Game (Ps): When they form a group, gamers gain the ability to warp reality itself. When at least three gamers are able to be in constant communication, each gains one of the following sets of at-will psi-like abilities (only one may take the dungeon master abilities):
    *Cheater: fate of one, remote viewing, psychofeedback
    *Roleplayer: attraction, call to mind, mind switch
    *Dungeon Master: reality revision, genesis, true creation
    *Humorist: deja vu, id insinuation, affinity field
    *Combatant: telekinetic maneuver, psychic crush, ultrablast

    Dedicate Avatar (Ps): A gamer may designate any sentient creature available as a player race with equal or lower HD as an avatar. This avatar may, at any time that the gamer has the benefits of the life's a game ability, be subjected to psionic dominate (no save) or dimension swap by the gamer. The gamer may only have one avatar at a time, and this avatar must be slain before the gamer may choose another.

    Light Vulnerability (Ex): Gamers are used to darkness, or at least low-light conditions. If exposed to bright light, they must make a Concentration check (DC 10 for morning sun, 15 for high noon, 20 for sun directly in face, normal save DC for spells such as flare or daylight) each round or be dazed.

    Abberation Traits:
    * Darkvision out to 60 feet.
    * Proficient with all simple weapons.
    * Aberrations eat, sleep, and breathe.

    -=-=-=-=-=-=-

    Lore
    {table=head]Knowledge (arcana), knowledge (psionics) or bardic knowledge DC|Lore
    20|This is a gamer. These creatures entertain themselves in a way that can reshape reality.
    25|Each individual seems to possess a different set of powers.
    30|These creatures have an understanding of reality rivaling that of deities.[/table]

    Plot Hooks
    *The PCs overhear someone describing their actions. It turns out to be a set of these creatures, each of which has taken one of them as an avatar.
    *At regular intervals, there are substantial changes in the world. The PCs discover that a group of these creatures has been meeting during each change.
    Last edited by sidhe3141; 2009-04-20 at 10:00 PM.
    ...and to balance the seriousness of anything I might have said: boingo boingo whoopsy knickers.(Apologies to B. Croshaw)
    My homebrews:
    The Xeromancer [PrC], The Gamer [Monster] (Monster Contest XXXII Winner)The Sworn [Base Class]...and various things scattered around the forums I can't be bothered to track down again.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

  2. - Top - End - #2
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Talk about meta! [Monster]

    Gamers have average physical stats and above-average Cha?
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Apr 2007
    Location
    Boston, MA

    Default Re: Talk about meta! [Monster]

    And should have light vulnerability.

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Jul 2008
    Location
    Ontario, Canada
    Gender
    Male

    Default Re: Talk about meta! [Monster]

    Would it be cliché to be utterly baffled by the positive Charisma modifier?

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    Feb 2009
    Location
    Colorado Springs, CO
    Gender
    Male

    Default Re: Talk about meta! [Monster]

    Well, the high Cha is supposed to be a side effect of being Genre Savvy; they have a deeper insight into a character's motivations and can manipulate them better. But I see your point. I'll change Cha to 8 and make it a competence or insight bonus.

    And aversion to light... I might work with that.
    ...and to balance the seriousness of anything I might have said: boingo boingo whoopsy knickers.(Apologies to B. Croshaw)
    My homebrews:
    The Xeromancer [PrC], The Gamer [Monster] (Monster Contest XXXII Winner)The Sworn [Base Class]...and various things scattered around the forums I can't be bothered to track down again.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Talk about meta! [Monster]

    Oh, and the challenge rating is way too low. CR 1/2 monsters are mostly meant to be used in groups, but three of these things together can use nigh-epic spells at will.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  7. - Top - End - #7
    Barbarian in the Playground
     
    Baron Corm's Avatar

    Join Date
    Apr 2005
    Location
    Avatar by Kymme
    Gender
    Male

    Default Re: Talk about meta! [Monster]

    Yeah... with Dedicate Avatar, they're at least CR (level you get mind blank). The only way to beat these guys is to be immune to mind-affecting.

    What is the caster level for the psi-like abilities?

  8. - Top - End - #8
    Titan in the Playground
     
    ZeroNumerous's Avatar

    Join Date
    Mar 2007

    Default Re: Talk about meta! [Monster]

    Quote Originally Posted by Juhn View Post
    Would it be cliché to be utterly baffled by the positive Charisma modifier?
    In the same vein of this question: Would it be cliché to be utterly baffled by the positive Wisdom modifier?

  9. - Top - End - #9
    Barbarian in the Playground
     
    AugustNights's Avatar

    Join Date
    Aug 2006
    Location
    Portland, OR
    Gender
    Female

    Default Re: Talk about meta! [Monster]

    Note: If they hail from planes with dead magic, perhaps they should have the [Extraplanar] Subtype. Also...
    Full Attack: Metal dice +1 (1d6/20) or metal die +2 ranged (1d6/20)
    ~Bold edited.
    Come with me, time out of mind...

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