New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9
  1. - Top - End - #1
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2009
    Location
    St. Louis
    Gender
    Male

    Default Orb Optimization {4e}

    I was reading some Wizard's Handbooks, and I noticed something that contradicts the rules, at least as far as I see them.

    Quote Originally Posted by Player's Handbook
    Alternatively, you can choose to extend the duration of an effect created by a wizard AT-WILL spell...
    Now, this is where Im lost. What everyone else seems to be implying is that the Orb can be used for other spells as well. Am I missing something?

  2. - Top - End - #2
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: Orb Optimization {4e}

    Quote Originally Posted by Olo Demonsbane View Post
    Now, this is where Im lost. What everyone else seems to be implying is that the Orb can be used for other spells as well. Am I missing something?
    Nice catch. I didn't see that keyword there before.

  3. - Top - End - #3
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: Orb Optimization {4e}

    Quote Originally Posted by Olo Demonsbane View Post
    I was reading some Wizard's Handbooks, and I noticed something that contradicts the rules, at least as far as I see them.



    Now, this is where Im lost. What everyone else seems to be implying is that the Orb can be used for other spells as well. Am I missing something?
    Thats not what the orb is really for. The Orb is for the -X to Saving Throws. Since Saving Throws don't scale, and you have a scaling bonus that (In certain builds) gets higher then -15, you can even keep a solo stun-locked for the encounter.

    Consider: 18 Wisdom + 8 (Levels) + 2 (Demigod) = +9. Orb of Ultimate Imposition +6 with this wisdom means a total of -15 to Saving throws.

    Another trick for similar, but less cheesy results:
    Hybrid Swordmage / Wizard, Grab whichever class feature you want, Wield a Cunning Weapon.

  4. - Top - End - #4
    Ogre in the Playground
     
    ocato's Avatar

    Join Date
    Mar 2007
    Location
    Muncie, Indiana
    Gender
    Male

    Default Re: Orb Optimization {4e}

    Even a fairly reasonable build can probably squeeze in 'second implement' and 'spell focus' for a good bump off the old saving throw. That's why I like the orb for backup.
    Being a jerk to people on the internet does not make you cool.

    Avatar by Kalirush

  5. - Top - End - #5
    Ogre in the Playground
     
    NecroRebel's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: Orb Optimization {4e}

    A lot of people do seem to misread that clause to allow it to work on any power. I know I did the first few times I read it.

    However, as Gralamin said, the real strength of Orbizards is save ends powers. It's actually fairly easy to stack -11 to saving throws at higher levels, which makes it impossible for normal enemies to save against your powers. With the game-breakingly powerful Orb of Ultimate Imposition, from AV, it's possible to stack up -16 and more, which makes it so that literally no target can save against your powers.



    Consider a staff wizard who takes the Wizard of the Spiral Tower paragon path, then takes the feat that gives you a second Implement Mastery feature to pick up Orb Mastery. The WotST lets them use a sword as the implement type they have (staff). So, they pick up a Cunning Longsword +6 and use it as a staff to deliver their powers. That's -4 to enemy saves. Then, they wield an Orb of Ultimate Imposition +6 in their offhand. With a relatively-trivial +6 Wisdom bonus, you can apply the Orb of Imposition for -16 saves. Pretty specific build, and somewhat-expensive, but with a build using this technique you can have a 16% chance of one-shotting Tiamat with a level 1 daily. Lesser foes are even more vulnerable.

  6. - Top - End - #6
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2009
    Location
    St. Louis
    Gender
    Male

    Default Re: Orb Optimization {4e}

    All right, thanks Playground. I see what you mean by the saving throw penalty...that could knock someone unconcious with a Sleep spell forever!

    My DM is really leniant and thinks that the Orb sucks, so I can probably get him to remove the at will part anyway.

  7. - Top - End - #7
    Ogre in the Playground
    Join Date
    Feb 2006
    Location
    Seattle, USA
    Gender
    Male

    Default Re: Orb Optimization {4e}

    The ability to extend the duration of an at-will power is just so the ability is usable every battle even if you are not using a save ends effect during the battle.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  8. - Top - End - #8
    Ogre in the Playground
     
    Thajocoth's Avatar

    Join Date
    Mar 2009
    Location
    Austin TX
    Gender
    Male

    Default Re: Orb Optimization {4e}

    I've got an orb wizard of 7th level who only can use his orb to extend the duration of Illusory Ambush. It's still quite helpful and has made a difference in almost every battle. Maybe someday he'll get something with saves. Maybe not.
    Last edited by Thajocoth; 2009-04-19 at 01:26 AM.

  9. - Top - End - #9
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Orb Optimization {4e}

    Quote Originally Posted by Olo Demonsbane View Post
    Now, this is where Im lost. What everyone else seems to be implying is that the Orb can be used for other spells as well. Am I missing something?
    This part is only for extending Cloud of Daggers and Ray of Frost (and more importantly, the Thunder Pillar from arcane power).

    However, a low-level item exists called the Orb of Inevitable Continuance, which once per day lets you extend any spell.

    Orbs are awesome.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •