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  1. - Top - End - #1
    Ettin in the Playground

    Join Date
    Dec 2006
    In the Playground

    Gray Snapper (creature) [EE]9

    Gray Snapper
    Tiny Magical Beast (Fire, Extraplanar)
    HD 1/2d10+3 (5)
    Speed 10 ft. (2 squares)
    Init: +2
    AC 16; touch 14; flat-footed 14
    (+2 size, +2 Dex, +2 natural)
    BAB/Grp +1/-10
    Attack Bite +5 (1d6-2)
    Full-Attack Bite +5 (1d6-2)
    Space 2 1/2 ft.; Reach 0 ft.
    Special Attacks
    Special Qualities Ambush cover, Darkvision 60 ft., low-light vision
    Saves Fort +5 Ref +4 Will +3
    Abilities Str 7, Dex 15, Con 16, Int 2, Wis 16, Cha 7
    Skills Hide +14 (+22 when in ambush cover), Spot +5, Listen +5
    Feats Alertness, Improved Natural Attack (B)
    Environment Sootfields on the Elemental Plane of Fire
    Organization Name (Number appearing)
    Challenge Rating 1/2
    Alignment Neutral
    Advancement -

    The speckled gray creature is almost invisible against the ashen floor. It's entire upper side seems to be a giant maw filled with rows of teeth, which you spot before it closes its mouth, blending completely with its surroundings.

    Gray Snappers, also known as Ash Snappers, are one of the smaller predators in the sootfields. They are small creatures, of physiology slightly similar to terrestrial crabs. The torso is of a similar rounded wedge, with six small but articulate legs protruding beneath it to allow it to propel. However, gray snapper legs are far shorter than crab legs, and easily fold up underneath the creature, allowing it to fit into the ash more subtly. The most important difference between the two creatures is the natural weapons: while crabs have their long claws, Gray Snappers appear to have no arm-appendages whatsoever, solely a gigantic toothed mouth centered on the top of its torso, with small orange eyes on either side.

    Ambush Cover (Ex): Gray Snappers can settle into ashen surfaces and become nearly invisible. Settling into ambush cover is a full round action. When finished, the gray snapper's racial bonus to hide increases by a further +8, to a total of +16, and the creature gains concealment. Taking any action other than hiding breaks ambush cover.

    Skills: Gray snappers have a racial +8 bonus to hide checks when in ash.

    Gray Snappers as Familiars:
    Gray snappers can be taken as familiar by residents of the elemental plane of fire, or by particularly enterprising arcanists who can tolerate the hideous grayish thing. Unless one can visit the plane itself, a short ritual is required to take a gray snapper familiar, requiring 25 gp of specially treated ashes and a day of summoning to complete.

    As a familiar gray snappers provide a +3 bonus to Hide checks.
    Last edited by Icewalker; 2009-04-18 at 07:12 PM.

  2. - Top - End - #2
    Titan in the Playground
    DracoDei's Avatar

    Join Date
    May 2007
    Near Atlanta,GA USA

    Default Re: Gray Snapper (creature) [EE]9

    +3 to a skill is the standard thing for a familiar that gives a skill bonus... or did you mean that as a balancing factor?
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
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    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  3. - Top - End - #3
    Ettin in the Playground

    Join Date
    Dec 2006
    In the Playground

    Default Re: Gray Snapper (creature) [EE]9

    Nope, just thought it was +2. Fixed now.

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