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Thread: evolution in the playground
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2009-04-18, 07:47 PM (ISO 8601)
- Join Date
- Aug 2008
evolution in the playground
Similar to VUAX this is an experiment where I post three versions of a creature that are each slightly different and you chose one to go on to the next round and I make three different versions of that and so on. Suggestions for next round mutations welcome
winer round one
Spoiler
Size/Type: Tiny Animal
Hit Dice: 1/4 d8 (1 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 15 ft., swim 15 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Bite +4 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +14 +16, Move Silently +10 +12, Swim +10
Feats: Stealthy, Weapon FinesseB
Environment: Any
Organization: Plague (10–100)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
winner round two
Spoiler
Size/Type: Tiny Animal
Hit Dice: 1/4 d8 (1 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 15 ft., swim 15 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Diseased Bite +4 melee (1d3–4)+automatic infection with Filth fever
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Diseased Bite +4 melee (1d3–4)+automatic infection with Filth fever
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +14 +16, Move Silently +10 +12, Swim +10
Feats: Stealthy, Weapon FinesseB
Environment: Any
Organization: Plague (10–100)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
winner round 3
Spoiler
Size/Type: Tiny Animal
Hit Dice: 1/4 d8 (1 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 15 ft., swim 15 ft.
Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Diseased Bite +4 melee (1d3–4)+automatic infection with Filth fever
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Diseased Bite +4 melee (1d3–4)+automatic infection with Filth fever
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +14 +16, Move Silently +10 +12, Swim +10
Feats: Stealthy, Weapon FinesseB
Environment: Any
Organization: Plague (10–100)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
v1
Spoiler
Size/Type: Small Animal
Hit Dice: 1 d8 (4 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 15 ft., swim 15 ft.
Armor Class: 15 (+1 size, +2 Dex, +2 natural armor), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Diseased Bite +4 melee (1d3–4)+automatic infection with Filth fever
Space/Reach: 5 ft.
Special Attacks: Diseased Bite +4 melee (1d3–4)+automatic infection with Filth fever
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +10 +16, Move Silently +10 +12, Swim +10
Feats: Stealthy, Weapon FinesseB
Environment: Any
Organization: Plague (10–100)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
v2
Spoiler
Size/Type: Tiny Animal
Hit Dice: 1/4 d8 (1 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 15 ft., swim 15 ft.
Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Diseased Bite +4 melee (1d3–4)+automatic infection with Filth fever
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Diseased Bite +4 melee (1d3–4)+automatic infection with Filth fever
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +14 +16, Move Silently +17,Swim +10
Feats: Stealthy, Weapon FinesseB
Environment: Any
Organization: Plague (10–100)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
v3
[Spoiler
Size/Type: Tiny Animal
Hit Dice: 1/4 d8 (1 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 25 ft.
Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Diseased Bite +4 melee (1d3–4)+automatic infection with Filth fever
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Diseased Bite +4 melee (1d3–4)+automatic infection with Filth fever
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +14 +16, Move Silently +10 +12,
Feats: Stealthy, Weapon FinesseB
Environment: Any
Organization: Plague (10–100)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
Votes
v1-8
v2-1
v3-2Last edited by kopout; 2009-04-26 at 08:33 PM.
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2009-04-18, 09:21 PM (ISO 8601)
- Join Date
- Nov 2008
Re: evolution in the playground
I pick v2. Was this based on rats?
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2009-04-18, 09:31 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Montreal
- Gender
Re: evolution in the playground
I pick V2 as well. I don't know 3.X stats very well, so I rolled a d6 and divided by two. Hey, evolution certainly has an element of chance, I'm just here to represent that.
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2009-04-18, 09:48 PM (ISO 8601)
- Join Date
- Aug 2008
Re: evolution in the playground
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2009-04-18, 09:49 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- New Orleans, LA
- Gender
Re: evolution in the playground
I pick V3. more hp can't really hurt
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2009-04-18, 09:51 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2009-04-18, 09:54 PM (ISO 8601)
- Join Date
- Aug 2008
Re: evolution in the playground
Votes tailed. Ready for more. Voting will continue until some time tomorrow.
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2009-04-18, 09:55 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: evolution in the playground
I like Version #3.
This should prove to be an interesting contest. I like this as a variant of normal VUAX polls.
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2009-04-18, 09:58 PM (ISO 8601)
- Join Date
- Aug 2008
Re: evolution in the playground
Votes tailed. Night all.
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2009-04-18, 10:01 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- GMT-5
- Gender
Re: evolution in the playground
Version 3 more HP=good.
Spoiler
played the Space Pope in Total War 2125
..and the Papal States of Luna in Total War 2260
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2009-04-18, 10:08 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: evolution in the playground
As for mutation recommendations, give these guys a means of survival other than running away. Or make that better. Light-speed rat swarms! No one is safe!
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2009-04-18, 10:30 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Olympia, near Seattle, US
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2009-04-18, 10:51 PM (ISO 8601)
- Join Date
- Feb 2009
Re: evolution in the playground
A vote for #2.
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2009-04-18, 10:51 PM (ISO 8601)
- Join Date
- Mar 2009
Re: evolution in the playground
#2 gets my vote.
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2009-04-19, 02:03 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Somewhere
- Gender
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2009-04-19, 02:44 AM (ISO 8601)
- Join Date
- Nov 2008
Re: evolution in the playground
From what I can see the mutations are
v1 - darkvision
v2 - extra speed
v3 - extra HP
based on that I'll vote for v3, that seems like an important aspect to try and raise up fairly quickly.
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2009-04-19, 06:17 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- The Serpent's Throne
- Gender
Re: evolution in the playground
Sounds fun! I go with Version 3.
SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft
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2009-04-19, 08:56 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- California (GMT -8)
- Gender
Re: evolution in the playground
I'll vote version one for the hell of it.
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Awards/Trophies/Quotes
ABR: SDSB ArchiveSpoiler
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2009-04-19, 09:01 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: evolution in the playground
I vote for 2 as well.
Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
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Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2009-04-19, 12:54 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Yuggoth
- Gender
Re: evolution in the playground
I'd say #2.
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The greatest quote ever from my gaming group:
"Goddamn that motherf**king winged triceratops! I might feel a little sorry for it, but it's draining all my Wisdom!"
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2009-04-19, 01:21 PM (ISO 8601)
- Join Date
- Feb 2009
Re: evolution in the playground
#2 should get some sort of poison or disease ability. It could poison prey, run away and then feast on the remains. Maybe give it Scent or a racial bonus to Survival checks when tracking poisoned prey.
Wonder Woman (DC Girls in Sweaters Style) Avatar by Astrella.
NO FUN. NOT EVER.
Faulty, now available in other flavours:
last.fm
Metal Archives
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2009-04-19, 01:33 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: evolution in the playground
Another vote for number 2.
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2009-04-19, 01:57 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
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2009-04-19, 02:58 PM (ISO 8601)
- Join Date
- Aug 2008
Re: evolution in the playground
Voting closed winer v2. I'm going to ask that you bold your votes so I don't get confused and count you twice.
Last edited by kopout; 2009-04-19 at 04:31 PM.
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2009-04-19, 04:33 PM (ISO 8601)
- Join Date
- Aug 2008
Re: evolution in the playground
Vote, darn you! Patients is a virtue I don't have/
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2009-04-19, 06:24 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Montreal
- Gender
Re: evolution in the playground
You're going to need to be patient, these contests usually take at least two days per stage. People aren't on the forum all day.
Regardless, the forces of chance have decreed that V1 shall be victorious.
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2009-04-19, 07:13 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- on the computer
- Gender
Re: evolution in the playground
At least bold the changes each time.
For those of you who are having trouble, v1 causes diseases, v2 has Dodge, and v3 has 5 Str (as opposed to 2).
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2009-04-19, 07:18 PM (ISO 8601)
- Join Date
- Mar 2009
Re: evolution in the playground
I'll go with #1
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2009-04-19, 07:19 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- GMT-5
- Gender
Re: evolution in the playground
Version 1 disease for the win!
Spoiler
played the Space Pope in Total War 2125
..and the Papal States of Luna in Total War 2260
Playing
The Gears Chosen in Total Way: Broken City
The Spindleshanks Crusade in Total War: 40K
Dragon Avatar by Serp
Darkness Fell, and with it Light
-
2009-04-19, 07:20 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
Re: evolution in the playground
ze/zir | she/her
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