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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Nov 2007
    Location
    RVA
    Gender
    Male

    Default [4e] Gettin' Familiar with Familiars

    So, I'm trying to get a rough (or specific) hierarchy of power between the various familiars introduced in the Arcane Power supplemental.
    I see the Falcon and the Rat as being incredibly useful (overwhelmingly so), with the Crafter Homonculous and Book Imp being extremely helpful.

    What does the Playground think?

    (Yeah, I know I'm showing increased thread posting lately. I've been antsy for Arcane Power for months and mizunths.)
    Last edited by Burley; 2009-04-23 at 01:39 PM. Reason: Thought of a nicer title...
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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    I am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...

  2. - Top - End - #2
    Barbarian in the Playground
     
    NPCMook's Avatar

    Join Date
    Aug 2008
    Location
    Houston, TX
    Gender
    Male

    Default Re: [4e] Gettin' Familiar with Familiars

    At first I thought you were referring to this article

  3. - Top - End - #3
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2008

    Default Re: [4e] Gettin' Familiar with Familiars

    That article is very hit and miss...

    For example, the disembodied hand, its like Quick Draw and then some.

    The Ooze... what worth does its active ability have? The thing has no bonus on stealth checks and can't manipulate objects, so what if it can squeeze through a way tiny hole?

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