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  1. - Top - End - #1
    Barbarian in the Playground
     
    DrizztFan24's Avatar

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    Default Gestalt Enchanter

    Ok so I am fleshing out a gestalt enchanter (duh) and so far have
    Wizard1//?1
    Wizard2//?2
    Wizard3//?3
    Master Specialist1//?4
    Continue till Mindbender
    Wizard3/MS/MB1//?
    Wizard3/MS/MB2//?/Wizard1
    Wizard3/MS/MB3//?/Wizard1
    Wizard3/MS/MB4//?Wizard2

    See the pattern? I want to use additional wizard levels to keep my full casting while progressing mindbender. I will be taking one level of Nightmare Spinner as well because my DM will allow me to use the adaptation for enchantment (affect creatures with enchantment normally immune). So my questions stand as: what should the fill in material be, feats, and any obvious improvements?

    Further thoughts:
    To ward off any super Tippy fans, I am not looking to cast every freaking spells that has been published....so no archivist or such shenanigans wanted. Also, I was thinking of taking the socially wizard alternate feature to gain social skills as class skills and obtaining a hummingbird familiar using the feat. Also, Mindsight would come in sometime.


    Extra Info:
    All books are allowed. We can use 32 point buy or 4d6b3 dice rolls, I prefer rolls though, I seem to get better arrays. The party make-up is lacking an arcane caster of any strength and we do a decent amount of social interactions (balls and parties). We are running the shackled city adventure path if it counts for anything.
    Kirby-on-the-Dragoon-avatar by Oregano, thanks bro!

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    Ettin in the Playground
     
    Draken's Avatar

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    Default Re: Gestalt Enchanter

    Hmm... Rogue perhaps? Incarnate is always an interesting choice in my opinion, what with all the different bonuses you can take on need. Binder can prove useful (Naberius mainly), Dandalion eventually becomes a very useful asset, I believe.
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    Default Re: Gestalt Enchanter

    Anything with skills on the other side would be handy. Personally, I would go beguiler, but depending on campaign, factotum, rogue, or ninja could also work.

    Beguiler would give you A LOT of enchantments to work with, freeing up your wizard side for more standard batman fare. Of course, beguiler's very redundant. Factotum would probably be better, what with having Skills: all, and all sorts of totally sweet stuff. Getting int & dex to you hide & move silent will make you an awesome spy. You'll even have room for social skills. Factotum also gets a good reflex save, 3/4 BAB, and d8 HD.

    If you wanted a less socially graceful sort of dominator, you could instead go warblade for solid martial prowess.

    [edit]
    Factotum would probably work like a charm. That class goes good with anything that has int as a primary stat.
    Last edited by Myrmex; 2009-04-25 at 10:23 PM.

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    Bugbear in the Playground
     
    JackMage666's Avatar

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    Default Re: Gestalt Enchanter

    I'd say Rogue - Gives you the social skills you need to really work the enchanter angle.

    It's like a Beguiler on Speed.
    If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.

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    - The Jack-signal. Thanks Jokes!

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    Firbolg in the Playground
     
    Draz74's Avatar

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    Default Re: Gestalt Enchanter

    I second the recommendations for Incarnate, Factotum, or Binder. Any of these would have great synergy with your plans. All three of them are overall very flexible and adaptable, and all three particularly have great ways you can add massive bonuses to social skills. And all three are reasonably good when multiclassed, so they won't suck when you take "time off" for 3 levels of Wizard.

    Incarnate has the advantage that its massive bonuses to social skills are constant, rather than "1/day" or whatever.

    Factotum has the advantage of making you a fully competent skill monkey for your party, plus (eventually) the super-powered abilities to take an extra standard action 1/encounter or bypass spell resistance 1/encounter. However, Factotum has a downside: Wizard//Factotum builds have become totally cliche in Gestalt.

    Binder is generally solid, but not "uber" unless your DM relaxes normal Gestalt restrictions on dual-advancing PrCs, and on taking more than one PrC at the same level. If he is lenient in these areas, Anima Mage ftw.
    You can call me Draz.
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    ... yes, I need to be tested for ADHD.

  6. - Top - End - #6
    Barbarian in the Playground
     
    DrizztFan24's Avatar

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    Default Re: Gestalt Enchanter

    Quote Originally Posted by Draz74 View Post
    unless your DM relaxes normal Gestalt restrictions on dual-advancing PrCs, and on taking more than one PrC at the same level. If he is lenient in these areas, Anima Mage ftw.
    If he did that I would progress Master Specialist and Mindbender...get my Master specialist goodies and +4 caster level from mindbender.
    Kirby-on-the-Dragoon-avatar by Oregano, thanks bro!

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    Quote Originally Posted by Roland St. Jude
    Sheriff of Moddingham: - .... .-. . .- -.. / .-.. --- -.-. -.- . -..
    That's brutal. No mercy from the gunslinger ITP.

  7. - Top - End - #7
    Orc in the Playground
     
    BlackDragon

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    Default Re: Gestalt Enchanter

    I'm not sure if it's legal to advance Wizard spellcasting on the other side of gestalt- I always treat the two sides as separate then add them together :)

    Edit: Anyways, I recommend Factotum for Cunning Surge goodness!
    Last edited by Salt_Crow; 2009-04-25 at 11:02 PM.

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